Parâmetro | Informações |
---|---|
Console: | SNES |
Jogo Original: | Final Fantasy II |
Tipo: | Improvement |
Gênero: | Role Playing |
Modificações: | G,GP |
Criador: | Deathlike2 |
Data da Criação: | 02/16/2009 |
Última Modificação: | 01/15/2016 |
Parâmetro | Informações |
---|---|
Nome do arquivo: | ff4_goblin_improv.zip |
Downloads: | 4 |
Requisitos: | No-Header (SNES) |
Versão: | 1.0 |
Avaliação: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
FF2US/4/4ET - Goblin/Imp Summon Improvement Hack Version 1.0 - 2/16/09 Created by Deathlike2 [email protected] ------------------------------------------------------------------------------- Why does this patch exist? -------------------------- Of the 4 monster summons in FF4, the Goblin/Imp summon outright stinks. This hack improves the summon by changing it to use the same damage behavior as the Antlion's Counter attack and the SwordRat's Needle attack. The change makes this summon extremely scalable and provides the best tribute to FF5's Goblin Punch. In addition to this patch, a separate patch to make the Goblin/Imp summon look different was intended to be posted on Christmas... and eventually Valentine's Day. I admit, my laziness delayed this release (I was occupied with something more important anyways). That patch was not created by me, but by Dragonsbrethren with the use of Yousei's Palette Editor. What This Patch Will Not Do --------------------------- This patch will not change any of the Goblin class of monsters, including but not limited stats, drops, attack scripts, etc. Spell Stats ----------- Goblin Punch Casting Time: 0 MP Cost: 13 Status Effect: n/a Elemental: n/a Spell Power: caster's attack power * 2 Targeting: one target, default enemy Hit Rate: caster's hit rate Boss Bit: Yes Solo Multiplier: No Ignore Reflect: Yes Notes: This follows the regular spell damage algo. To learn more information about the damage dealt by the similar monster spells, consider looking for my Algo FAQ posted on Gamefaqs. Patching -------- There are patches provided for the following... SNES (unheadered) SNES (headered) Note: Both patches should work on all SNES versions of this game This includes FF4, FF2US (SNES) 1.0, FF2US (SNES) 1.1, and FF4 Easytype. I suggest you use NSRT to verify if your SNES ROM is a valid dump and to determine if the ROM has a header. Windows: http://www.romhacking.net/utils/400/ Linux: http://www.romhacking.net/utils/401/ Mac: http://www.romhacking.net/utils/484/ You should be able to use an emulator's software patching or LunarIPS if hardpatching is needed. This can be patched against J2e's translation or any translation that does not move the spell data around. Romhacking Info --------------- None. It's just a fun hack using editors. Credits ------- zyrthofar made a nice editor that made the changes easy to check and verify. JCE3000GT made an awesome complete hack (based on what was known at the time) that got me interested in finding out more. Dragonsbrethren helped out when I didn't know any better way back when. He was responsible for the bonus hack. Thanks to Lenophis for putting up with me on the forums. Entroper wrote a pretty good FF4A doc sheet with addresses that I could find what I needed to modify on my own. Thanks to Yousei for his palette editor and info.