Parâmetro | Informações |
---|---|
Console: | NES |
Jogo Original: | Donkey Kong |
Tipo: | Improvement |
Gênero: | Action > Platformer |
Modificações: | G |
Criador: | JY |
Data da Criação: | 08/11/2018 |
Última Modificação: | 08/21/2018 |
Parâmetro | Informações |
---|---|
Nome do arquivo: | DK Redux.zip |
Downloads: | 148 |
Requisitos: | No Special Requirements |
Versão: | 1.0 |
Avaliação: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
___ _ _ ___ ____ ___ _ _ _ _ | \ | |/ / | \ | ___| | \ | || | \ \ / / | | | | / | | / | _| | | | | || | \ \/ / | | | | | \ | | \ | |__ | | | | || | / /\ \ |___/| |_|\_\ |_|\_\ |____| |___/| |\__/| /_//\\_\ |__|/ |_|\|| |_|\|| |____| |__|/ \|__|/ ||/ \|| Ver. 1.0, for Nintendo Entertainment System --------------------------------------------------- Author: *JY Co. Software used: *Paint.NET, used for drawing the custom sprites seen in-game *YY-CHR, used for applying custom sprites to the rom *Cygnus Hex Editor, used for altering in-game palettes *FCEUX, used for testing the game *Floating IPS (Flips), used for creating the patch --------------------------------------------------- A full-on graphics update for the 1983 port of Donkey Kong to the NES/FC. All in-game tiles have been replaced in this hack; most existing sprites have since been redrawn completely for the sake of this project, while a smaller portion of the graphics have just been altered to bring a bit more flair to the hack. Development on this hack started at the very end of June 2018 and finished in August that same year. --------------------------------------------------- Author's Notes: *this hack is not compatible with the 2010 release "Donkey Kong Original Edition", nor do I intend to start working on a version of this hack for the Original Edition (at least not at the time of typing this, anyway) *I've found that upon loading the rom, the wrong palette is loaded for the the Mario sprite that appears on the title screen. Starting a new game or simply letting the gameplay demo play out will give Mario his intended palette. The correct palette is maintained after a game over or a console reset. --------------------------------------------------- Thanks for downloading; I hope you enjoy the hack and appreciate the effort that went into completely redrawing a classic. -JY