Baixar a Rom Hack do Border Crossing

Border Crossing Jogo
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Parâmetro Informações
Console: GBA
Jogo Original: Final Fantasy VI Advance
Tipo: Bug Fix
Gênero: Role Playing
Modificações: GP
Criador: Imzogelmo
Data da Criação: 02/03/2010
Última Modificação: 01/19/2016
Parâmetro Informações
Nome do arquivo: Fix - Border Crossing.rar
Downloads: 7
Requisitos: No Special Requirements
Versão: 1.0a
Avaliação:

Descrição - Border Crossing

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Leia-me - Border Crossing

Title: Border Crossing
Author: Imzogelmo, Lenophis, Novalia Spirit
Version: v1.0a
Applies to: FF6us v1.0, FF6us v1.1, FF6j, FF6A (JUE)
Tested on: FF6us v1.0, FF6A (JUE)

Contents: Border Crossing US - header.ips
          Border Crossing US - no header.ips
          Border Crossing Japan - header.ips
          Border Crossing Japan - no header.ips
          Border Crossing GBA.ips
          Anti Border Crossing US - header.ips
          Anti Border Crossing US - no header.ips
          Anti Border Crossing Japan - header.ips
          Anti Border Crossing Japan - no header.ips
          Anti Border Crossing GBA.ips
          readme.txt - this thing you are reading.

ROM addresses: C0/C1B2 - C0/C1B4 - US versions
               C0/C1B9 - C0/C1BB - US versions
               C0/C0E4 - C0/C0E7 - Japanese version
               C0/C0EB - C0/C0ED - Japanese version
               08001C10 & 08001C11 - GBA versions
               08001C14 & 08001C15 - GBA versions

Urgency: A mystery value.

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Description:

On an overworld map, battles are determined by choosing a formation from a group
within 32x32 tile zone. The game calculates the zone based on the coordinates
of the party.

However, the zone calculation is not run on each step, but rather on each redraw
of the map.

Examples of redraws include exiting battle, exiting the menu, and exiting a
town.

It is easy to see this bug by entering and exiting the menu at a boundary where
the enemy formations change, then walking into the adjacent zone until a battle
is triggered. Monsters will appear from the previous zone.

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What this patch does:

Corrects the behavior by loading from variables that are updated every step.

The anti patches effectively remove this patch.

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v1.0a - February 3, 2010
        Added patches for GBA versions, patch otherwise unchanged.

v1.0 - January 19, 2010
       Initial patch

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Credits:

Mnrogar: For originally discovering this bug.