TKB Super Mario Bros. ハックロムをダウンロード

TKB Super Mario Bros. ゲーム
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パラメータ 情報
コンソール: NES
オリジナルゲーム: Super Mario Bros.
タイプ: Complete
ジャンル: Action > Platformer
変更: L,T
製作者: TKB
制作日: 02/20/2009
最終変更: 04/25/2016
パラメータ 情報
ファイル名: tkb-smb1.zip
ダウンロード数: 85
必要事項: No Special Requirements
バージョン: 1.0
評価:

TKB Super Mario Bros. について

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

TKB Super Mario Bros. 説明書

TKB Super Mario Bros. v1 

(C) 2009 TKB 

[email protected] 

This is mostly a level hack of Super Mario Bros. for NES. All 8 worlds 
have been extensively hacked, including changes to the pointers and 
rearrangement of the maps. You're unlikely to recognize much from the 
original game. The enemies move a bit faster, and the bullet bill 
cannons fire more quickly. If you beat the game and take on the hard 
mode, you're in for it... 

It is harder than SMB1, and gets pretty tough in World 8, but most of 
the hack should be beatable for an experienced Mario player without 
using save states. To help you out, you're given 5 lives with every new 
game instead of just 3. Remember that you can hold down A and press 
Start to continue from the beginning of that world. (This also works if 
your rom starts you at 0-1 with just Start). 

Yes, I have beaten my own hack (in the non-hard mode, anyway) with no 
save-states or game overs, but I used both warp zones. 

- There are 2 warp zones in the game. Remember, warp zones aren't 
limited to underground areas! There was a third (in 1-2 to world 2), but 
it kept screwing up, so I removed the access to it. 

- Every x-1 level has a hidden 1-UP mushroom. As in the original SMB1, 
you have to either collect all coins in the last x-3 world or warp to 
the x-1 world to get the 1-UP. 

- There are plenty of coin rooms and cloud bonus areas and such around. 
However, some pipes will take you backwards in the level, like in SMB2J. 
You might have to use a pipe or vine to reach the end of some levels! 
They won't always be in the same levels. In fact, of the 5 vines in the 
game, NONE of them are in the same level as a vine in SMB1. Coin rooms 
are no longer limited to x-1 and x-2 levels. 

- Sometimes, you have to be a particular size of Mario (Regular or 
Super/Fire) to reach certain areas. However, any size of Mario should be 
able to finish every level. 

- Having trouble with worlds 6 and 7? You can skip them entirely with a 
warp zone. 

I tried to make it fairly bug-free, but there are the usual issues with 
sprites glitching out, particularly in areas with cheep-cheeps and such. 
Please report any bugs to me at [email protected], so that 
they might be fixed in a future release. 

Yes, I know the flagpole no longer has a sound effect. That's because I 
ended up overwriting that part of the code to add in a small workaround 
for 5-1. Formerly, it was possible for Mario to "catch" the lift in 5-1 
near the flag while sliding down the pole, which caused him to fall and 
the game to freeze. 

TKB Super Mario Bros. is copyright (C) 2009 TKB. All rights reserved. 
Super Mario Bros. is copyright (C) 1985 Nintendo. TKB is not affiliated 
in any way with Nintendo. 

Don't hit me up for roms.