Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Super Metroid Less Linear Edition By LexLuthermiester Before getting to the particulars, I'd first like to express gratitude to the following people for their contributions. Nintendo for making a most excellent game which is still standing the test of time. The good folks who have made the various versions of the SMILE utility which made this mod possible. Nightcrawler and all the good folks at RHDN/Datacrystal for having created such an amazing repository/resource of information and utilities. Zoasty for being such a boss at Super Metroid speed running and inspiring me to be a better & more creative player and striving for excellence in general. My friends for being such troopers through the beta testing phase of development. Special Thanks to Warrax, Chloe, tc, ZRM, Spangler & Shade.Usherfor the post release issue reports! EternisedDragon7 for making a youtube playthrough video. Last but certainly not least, my wonderful Wife and Children for not only helping at times but also for being very patient when I got so focused that time working on things like this mod ate into time I should have been spending with them. Now to the nitty-gritty. Requirements Super Metroid rom, without a header. File size; 3072KB[3,145,728 bytes] CRC32; D22C4B35 Instructions Use your favorite IPS patching utility to apply to patch to the rom. LunarIPS is recommended. The file size will not change. The CRC32 checksum will change. Description This mod was created out of a long-lived frustration at how linear[limiting] the game is. While it was not to the extreme Fusion took linearity[which to be fair was for story telling reasons], SM still has a fair amount. This mod aims to remove as much linearity as possible granting the player the freedom to go nearly anywhere from the moment they set foot on Zebes. Missile, Super Missile and Super Bomb triggered doors have been changed to regular doors. Some gray doors have also been removed. There have been many landscape changes in various locations, item movement and other tweaks to make the game more fluid and less irritating. These changes are not so dramatic as to change the "feel" of the of game to any great degree. These changes might seem like they would make the game easier, but this is not true. You, the game player, will now have the freedom to go to areas of the game you might not be equipped properly for. This will present added dangers and risks. The landscape has been modified so that if you go to an area you needed an item to exit from, you will still be able to exit. In other words, the terrain has been changed to prevent players from getting stuck anywhere. Some enemies have been added to some select rooms but no damage/hp stats have been changed. Some items were moved to make room to account for or accommodate terrain changes. While the game has been re-tooled so that you don't need to get it, the morph-ball and the bomb are always a good set of things to get first. Infinite bomb jumping and other such ultra difficult tricks are not needed either, they can't hurt. Wall-jumping however is a skill you will need if the High-jump boots are not at the top of your list of items to get first. And Maridia without the Gravity suit will, as always, be a pain. This mod was made out of a love of Super Metroid and the fun of playing it. It is my sincerest wish that everyone enjoys reliving this game with a different twist! Troubleshooting Should any bugs or problems with the mod be discovered, please reply at http://www.romhacking.net/forum/index.php/topic,22903.0.html or PM me through RHDN[account required]. I or someone else who worked on the project will happily look into the problem in a timely manner. Side Note Some people have asked why I have used the term "mod" instead of hack. This is due to the fact that no actual "hacking" of any of the game code was done. As referred to above, an editor was used for the entire effort. The editor made all of the changes. Therefore, this effort is a "mod" rather than a "hack". There has been a general difference of opinion within game hacking/modding community for many years. This is my point of view and no offense is intended to anyone who has a different perspective.