Super Mario Land Colour ハックロムをダウンロード

Super Mario Land Colour ゲーム
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パラメータ 情報
コンソール: GB
オリジナルゲーム: Super Mario Land
タイプ: Improvement
ジャンル: Action > Platformer
変更: G
製作者: Drakon
制作日: 02/25/2013
最終変更: 02/07/2016
パラメータ 情報
ファイル名: Mario Land Colour.zip
ダウンロード数: 1040
必要事項: No Special Requirements
バージョン: 1.0
評価:

Super Mario Land Colour について

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Super Mario Land Colour 説明書

This patch is designed for the 1.1 version of Super Marioland.

This rom patch will run fine on a real gameboy color, gameboy advance, gameboy player, and any gbc compatible emulator.
This rom patch will not run on a super gameboy or original gameboy since the code is gameboy color only.

The game was originally coloured in gbcolorizer with a few bugs fixed.  I (Drakon) later removed a bunch of bugs and
found the code that needed relocating to fix the rest of the bugs.  I was also the first person to get this running on real
hardware after fixing a lot of code.  Spikeman helped me program the bankswitching to relocate the necessary code.
Spikeman also fixed two major bugs introduced by fixing the drawing routine.  DuoDream from #gbdev
taught me how to add a v-blank waitloop so the game would draw properly.  Bas Steendijk created the BGB emulator / debugger
which are powerful tools that were necessary to make all of these fixes / changes.

Credits (also you get the same credits at the end of the patched rom if you clear the game):

Gameboy colorizer: MistrFishy (Great project I don't know why he gave it up a decade or so ago)

BGB emulator / debugger: Bas Steendijk

Original colorization: Mathuser2929

Lead Programmer: Spikeman

Assistant Programmer: Drakon ([email protected])

Hardware testing: Drakon

You will experience very very minor colour drawing glitches (once in a blue moon a tile that's the wrong pallette, top 3
horizonal rows of pixels of the screen drawing a little funny).  These glitches are because of the colorizer code.  To fix
the minor issues the game would probably need to be fully disassembled would would take far more work.

2013 Drakon