パラメータ | 情報 |
---|---|
コンソール: | FDS |
オリジナルゲーム: | Super Mario Bros. |
タイプ: | Improvement |
ジャンル: | Action > Platformer |
変更: | G,S,L,GP,Other |
製作者: | Shane Mohammed |
制作日: | 08/06/2013 |
最終変更: | 04/07/2020 |
パラメータ | 情報 |
---|---|
ファイル名: | SMB1J__SMB2J.7z |
ダウンロード数: | 47 |
必要事項: | No Special Requirements |
バージョン: | 2.9 |
評価: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
=========================================================================================================================================================================================== ================================================================================SMB1/SMB2J Patch=========================================================================================== =========================================================================================================================================================================================== About: ===== This is the very first game that I worked on when I first became a hacker. I started this project back in December of 2011 and I have recently finished it! (July 2013) As a fan of SMB2J, I have always wanted to play SMB1 with the updated graphics. This is what encouraged me to learn some 6502 ASM. I have included the updated SMB1 on Side A, and SMB2J with various bug fixes on Side B. Changes: ======= Side A: SMB1 ------------ - Changed all graphics to match SMB2J (World 4-3 mushroom platforms taken from ANNSMB) - Fixed World -1 - Imported skid sound from SMB2J - Added Castle timer routine from SMB2J - Added Mario physics from SMB2J (both Mario and Luigi share Mario's physics data in SMB1) - Fixed various color palettes, including giving Cheep-Cheeps their proper underwater green palette, as found in SMAS - UPDATE 8/15/13 Added a brick at the end of water areas next to the pipe to prevent Mario/Luigi from getting stuck in the wall (Fix taken from the Super Mario Allstars edition of Super Mario Bros. - UPDATE 8/15/13 Gave underground green enemies a mountain-green palette. Now matches the Allstars version more accurately - UPDATE 8/15/13 Further optimized the .pal file Side B: SMB2J ------------- I have included SMB2J on Side B of the disk. It would work the same way as if you were to flip a disk on actual hardware. If you are having trouble figuring out how to get Side B to work on your emulator, then please e-mail me (see below). - Fixed the glitch where you get a Game Over if you get more than 127 Lives. - Fixed the Castle wall inconsistencies on some X-3 stages (the end-of-stage Castle) - Added skid sound during Deadly Wind gusts, as found in SMAS - Fixed World A-1's Pipes to match the SMAS version - Added hammers to Bowser's routine in Worlds A-D, as found in SMAS - Fixed various color palettes, including giving Cheep-Cheeps their proper underwater green palette, as found in SMAS - Fixed the Coin on the status bar to not glitch, like it did in the original SMB2J - UPDATE 8/15/13 Gave underground green enemies a mountain green palette. Now matches the Allstars version more accurately - UPDATE 8/15/13 Further optimized the .pal file Patching Information: ==================== This is a standard IPS patch. Patch it to a headered FDS ROM named: Super Mario Bros. (1985)(Nintendo)(J).fds, of the No-Intro set. Custom Palette File: =================== In addition, I have also included a custom palette file, which I HIGHLY recommend that you use for optimized in-game colors. If you need help installing the .pal file to your emulator, then please feel free to e-mail me. Contact Info: ============ You may contact me if you: - Have any constructive comments - Have any 'constructive-criticism' comments - Have a question pertaining ONLY to these games - Have a question about setting up the emulator You may not contact me if you: - Are a spammer - Use profane language/threaten me - Ask a ridiculous question about something random - Do drugs - Have been convicted of a felony If you do not follow the above guidelines, then I will be forced to ignore/block your e-mails. Also, please leave the word "Mario" in the subject portion of your e-mail (or e-mails) to me. Enjoy my hard years of labor on these games. :) -End ===========================================================================================================================================================================================