パラメータ | 情報 |
---|---|
コンソール: | SNES |
オリジナルゲーム: | Seiken Densetsu 3 |
タイプ: | Improvement |
ジャンル: | Role Playing > Action RPG |
変更: | GP |
製作者: | hmsong |
制作日: | 08/28/2020 |
最終変更: | 08/28/2020 |
パラメータ | 情報 |
---|---|
ファイル名: | Class Balance 1.9.zip |
ダウンロード数: | 10 |
必要事項: | No-Header (SNES) |
バージョン: | 1.9a |
評価: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
 ================================================================================ Seiken Densetsu 3 / Trials of Mana -- Class Balance v1.9 by hmsong ================================================================================ Change Logs: 1.9 - Updated Stats patch to 1.2 - Fixes some errors that I missed earlier. - Original game made it so that Light classes always had weaker weapons and armors (Lighter the class, the weaker the equipments were). This makes things so that the Dark classes have better weapons, while the Light classes have better defense equipments. - Buyable shields are significantly cheaper. But they also have slightly less EVA than the non-buyable shields. - Made numerous monsters immune to some SEs (mostly Petrify SE to decrease its overpowerness -- it still works on most monsters though). - Changed numerous learning requirements, so that they are easier to learn. - Jutsus do slightly higher damage (but still lower than Shuriken). - Changed the stats of some boss-only skills. 1.8 - Restored the main four Saber's original MP cost. - Increased Heal Light's cast time (thereby make healing items not obsolete). - Detect now does Flash animation (because the caster finishes the casting animation). Same effect, and some classes can MT. - Changed numerous of Kevin's final class abilities. - Shell Hunter drops a lot more Money (still drops no Experience). - Stardust Herb uses Flash animation. 1.7 - Changed numerous Class Item's battle effects. - Kevin's LD item casts MT Leaf Saber. - Hawk's LL item casts Counter Magic. - Hawk's LD item casts MT Land Mine. - Angela's LD item casts Poison Bubble. - Carlie's DD item casts MT AntiMagic. - Angela's Double Spell can now Single Target (has new animation). - Carlie's DD class's AntiMagic can now Multi Target (has new animation). - Stardust Herb uses AntiMagic animation. - Increased the power of numerous spells (see below for detail). - Fixed Kevin's Pressure Point error. 1.6 - Switched Angela's class magic pool for better balance. - Fixed minor errors in stat requirements for learning spells. 1.5 - Switched Lise's DL and DD class (for both Stats and Skills). - Changed Half Vanish and Hawk's Trap spells to do %-damage of Max HP. Also changed some of their MP Cost and cast time. - Carlie's Ghost spell revives a fallen ally. - Hawk's Ninja classes learn Jutsus in a different order (see the skill list). - Fixed Hawk's Ninja classes skill error. - Fixed Carlie's Dark Priest classes skill error. 1.4 - Added changes to the magic items, to match their original skill. - Removed praetarius5018's "No Skill Counter". - Added several of praetarius5018's works. 1.3 - Changed numerous effects of some skills. 1.2 - Changed numerous effects of some skills. - Added praetarius5018's "No Skill Counter". - Removed Energy Ball effect changes. 1.1 - Changed numerous effects of some skills. 1.0 - Initial release. For the most part, the original game's class system was rather poorly balanced. Usually, one class outclassed the other three (ex: Hawk's Nightblade), while for others, one class was completely underwhelming (ex: Lise's Dragon Master). Sometimes, both. The purpose of these patches are to balance things out, so that all classes are good in their own rights. I also made it, so that Lv2 classes (that's where you spend most of your time) have more skills. While plenty of bugs exist in the original game, there are some major bugs that made the game balancing different than it would have been: 1. Accuracy and Evasion doesn't work. That means things like Speed Up/Down, Duran's shields, and probably numerous other things have no effect one way or another. However, Agility still affects the power of the throw items and numerous skills. 2. Critical hits don't exist in the game, which makes Luck stat and Energy Ball completely useless. And according to praetarius5018, critical hits broke the game, since it usually ended up making the enemies far too powerful. If someone releases a patch that fixes those major bugs, then I will release another patch that balances out the game in those contexts. UPDATE 1: Praetarius5018 (the creator of Sin of Mana) released a bug-fix patch that fixes most of the bugs, including the ones I mentioned above. While that patch is compatible with my patch (whew~~), it is not compatible with the official Trials of Mana. Or is it? Can someone check? So I shall leave my former patch as it is (many people seem to be interested in playing the official Trials of Mana, which has a better translation). If I get enough requests, then I may release another patch that balances out the game in bug-fix context. UPDATE 2: I have numerous new spells that I want to implement. I know how to change the spell effects and the spell animations, but I do not know how to change the spell names nor change the pointers of the existing names. If anyone knows how to manipulate either of those, then PLEASE message me, and I shall implement that. Thanks in advance. UPDATE 3: There were numerous things that praetarius5018 helped me to create. In fact, the following things are his work. He gave me the permissions to use them if they are not stand-alone. They will be included in the Skill Balance patch, since they're related to skills. Truly, HUGE thanks goes to praetarius5018: - Fixed TransShape Duration -- having higher Luck does not reduce TransShape duration; it has a side effect of Luck not reducing the Freeze and Sleep effect durations (praetarius5018's bug-fix patch does the same thing, so this is for Trials of Mana players). - Less Critical Hit Rate -- If you use praetarius5018's bug-fix patch, then you will find that critical hit happens very often (even without any boost, it can be as high as 24%!!). This decreases the max critical hit rate to ~10%. As a side effect, it decreases the critical hit rate of Energy Ball from fixed 50% to fixed ~20% (which is a lot more reasonable). - Aura Wave Reduction -- The original Aura Wave filled up the entire Tech bar. That was too powerful, so this makes it so that Aura Wave fills only 6 Tech bars, instead of all 9 bars. There are two patches for balancing the classes -- Skills and Stats. They are intended to be used together, but they do not depend on each other (some people may prefer one without the other). -------------------------------------------------------------------------------- SKILLS ........................................................-------------------------------------------------------------------------------- This patch balances out the skills among the same character's classes. Some notes though: 1. I tried to be as close to the original game's skills as possible, but at the same time, I wanted the characters to give a little "taste" of what the specialist characters would been like -- similar to how some Carlie classes in the original game gave a little taste of Angela's magic. Basically, I didn't want to give a character something that made another character useless. 2. Changed the MP cost for the following skills: - 7 -> 6: Stone Cloud, Stun Wind, Cold Blaze, Blaze Wall, Grenade Bomb. - 2 -> 3: Primary four Stat-Up magic, Spike, Silver Dart. - 4 -> 3: Life Booster - 3 -> 4: Half Vanish, Ghoul, Rock Fall, Cutter Missile. - 4 -> 5: Moon Saber, Leaf Saber, Deadly Weapon. - 4 -> 2: AntiMagic - 6 -> 7: Black Curse, Energy Ball, Demon Breath, Freya, Marduke. - 5 -> 4: Lunatic - 5 -> 7: Poison Bubble - 2 -> 4: TransShape - 3 -> 5: Aura Wave - 12 -> 11: Ancient - 5 -> 6: Ghost - 1 -> 2: Arrow, Shuriken - 6 -> 5: Axe Bomber 3. Reduced the cast time for the following skills: - All Lv2 offense magic (Earthquake, Thunderbolt, Saint Beam, etc). - Stone Cloud, Stun Wind, Cold Blaze, and Blaze Wall. - All Saber magic. - AntiMagic and Black Curse. - Magic Shield. - Lunatic, Life Booster, and Energy Ball. - Poison Bubble and Counter Magic. - Iormungand and Lamian Naga. - All Carlie summons. - Land Mine. - All Hawk Nightblade's tools. 4. Increased the cast time for the following skills: - Heal Light - Turn Undead - Demon Breath - Pressure Point - All of Hawk's LD throw weapons (and Shuriken), except Silver Dart. - Black Rain 5. Some skills now have different effects: - Detect: NEW! AntiMagic on one/all allies (same as Stardust Herb). - Blaze Wall: Damage + Lowers M.DEF. - Magic Shield: Raises DEF, M.DEF, and EVA. - Half Vanish: Max HP %-Damage (1/2) (instead of Current HP). Still no effect on bosses. - Poison Bubble: Uses SPI for damage. - Aura Wave: Fills 6 bars in Tech gauge. - Demon Breath: Non-Elemental Damage + Lowers ATK/M.ATK - Rainbow Dust: Raises HP and casts TransShape for all allies. - Lamian Naga: Damage + Causes Sleep. - Ghoul: Damage + Absorbs MP. - Ghost: Revives a dead ally -- Makes the target have 333 HP. - Jutsus: Uses AGI for damage. - Arrow: Max HP %-Damage (1/4). (no effect on bosses) - Spike: Max HP %-Damage (1/3). (no effect on bosses) - Rock Fall: Max HP %-Damage (1/2), Boost on Gnome Day. (no effect on bosses) - Land Mine: Max HP %-Damage (1/2), Boost on Salamander Day. (no effect on bosses) - Poison Breath: No Damage, Causes Poison + Mute. - Flame Breath: Fire-Elemental Damage + Lowers M.DEF, Uses INT for damage. - Blow Needles: Damage + Causes Sleep. - Double Spell: Can ST and MT. - Pressure Point: Raises ATK, ACC, and Max HP. - Shuriken: Damage (Does not lower ACC). 6. Changed the damage mechanics of numerous spells, usually for stronger power: - All Lv2 and Lv3 offense magic spells. - Demon Breath - All Lise's summons. - Carlie's DD summons. - All Hawk's Jutsus. - All Hawk's DD skills (including Black Rain). - Some of Hawk's LD throws. - Double Spell. - Some boss-only skills. 7. Numerous item effects have changed to match the changes above. 8. While many classes can learn powerful skills, the conditions for learning those skills are now harder. 9. Numerous monsters are immune to more SEs (mostly Petrify SE to decrease its overpowerness -- it still works on most monsters though). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Class Skills (base class was not changed): *: Multi-Target (n/c): No Change - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DURAN L 01. Heal Light → (n/c) SPI: 08 02. → Tinkle Rain SPI: 09 03. → Saint Saber SPI: 10 LL 01. Heal Light → *Heal Light SPI: 08 02. Saint Saber → Tinkle Rain SPI: 09 03. → *Saint Saber SPI: 10 04. → Magic Shield SPI: 16 LD 01. *Heal Light → (n/c) SPI: 08 02. Tinkle Rain → *Tinkle Rain SPI: 09 03. → Saint Saber SPI: 10 04. → TransShape SPI: 16 D 01. Diamond Saber → (n/c) SPI: 08 02. Thunder Saber → (n/c) SPI: 08 03. Ice Saber → (n/c) SPI: 09 04. Flame Saber → (n/c) SPI: 09 05. → Dark Saber SPI: 10 DL 01. *Diamond Saber → (n/c) SPI: 08 02. *Thunder Saber → (n/c) SPI: 08 03. *Ice Saber → (n/c) SPI: 09 04. *Flame Saber → (n/c) SPI: 09 05. Moon Saber → Dark Saber SPI: 10 06. Leaf Saber → Protect Down SPI: 14 07. → Moon Saber SPI: 15 08. → Leaf Saber SPI: 15 DD 01. Diamond Saber → (n/c) SPI: 08 02. Thunder Saber → (n/c) SPI: 08 03. Ice Saber → (n/c) SPI: 09 04. Flame Saber → (n/c) SPI: 09 05. Dark Saber → *Dark Saber SPI: 10 06. → AntiMagic SPI: 14 07. → Power Up SPI: 14 08. → Counter Magic SPI: 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - KEVIN L 01. Pressure Point → Heal Light SPI: 08 02. Heal Light → Detect SPI: 09 03. → Leaf Saber SPI: 11 LL 01. Pressure Point → *Heal Light SPI: 08 02. Heal Light → *Detect SPI: 09 03. Aura Wave → Leaf Saber SPI: 11 04. → Aura Wave SPI: 16 LD 01. Pressure Point → *Heal Light SPI: 08 02. *Heal Light → Detect SPI: 09 03. Leaf Saber → *Leaf Saber SPI: 15 04. → Pressure Point VIT: 18 D 01. → Body Change SPI: 09 02. → Moon Saber SPI: 11 DL 01. Energy Ball → *Body Change SPI: 09 02. → Moon Saber SPI: 11 03. → Lunatic SPI: 14 04. → Energy Ball SPI: 15 DD 01. Moon Saber → Body Change SPI: 09 02. → *Moon Saber SPI: 15 03. → Half Vanish SPI: 14 04. → Life Booster SPI: 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HAWK L 01. Arrow → (n/c) AGI: 12 02. Spike → (n/c) AGI: 12 03. Sleep Flower → Body Change SPI: 10 04. Body Change → Sleep Flower SPI: 10 05. → Silver Dart AGI: 14 06. → Cutter Missile AGI: 15 LL 01. Arrow → (n/c) AGI: 12 02. Spike → (n/c) AGI: 12 03. *Sleep Flower → *Body Change SPI: 10 04. *Body Change → *Sleep Flower SPI: 10 05. Poison Bubble → Silver Dart AGI: 14 06. Lunatic → Cutter Missile AGI: 15 07. TransShape → Lunatic SPI: 15 08. Life Booster → Poison Bubble SPI: 15 09. Aura Wave → Life Booster SPI: 16 10. Half Vanish → Aura Wave SPI: 16 11. Counter Magic → Energy Ball SPI: 17 12. Energy Ball → Counter Magic SPI: 17 LD 01. Arrow → (n/c) AGI: 12 02. Spike → (n/c) AGI: 12 03. *Sleep Flower → *Body Change SPI: 10 04. *Body Change → *Sleep Flower SPI: 10 05. Rock Fall → Silver Dart AGI: 14 06. Land Mine → Cutter Missile AGI: 15 07. Silver Dart → Crescent AGI: 16 08. Cutter Missile → Rocket Launcher AGI: 17 09. Crescent → Axe Bomber AGI: 18 10. Rocket Launcher → Grenade Bomb AGI: 19 11. Axe Bomber → Rock Fall AGI: 19 12. Grenade Bomb → Land Mine AGI: 19 D 01. Shuriken → (n/c) AGI: 12 02. Water Jutsu → Earth Jutsu AGI: 13 03. Fire Jutsu → Thunder Jutsu AGI: 14 04. Earth Jutsu → Water Jutsu AGI: 15 05. Thunder Jutsu → Fire Jutsu AGI: 15 DL 01. *Shuriken → (n/c) AGI: 12 02. *Water Jutsu → *Earth Jutsu AGI: 13 03. *Fire Jutsu → *Thunder Jutsu AGI: 14 04. *Earth Jutsu → *Water Jutsu AGI: 15 05. *Thunder Jutsu → *Fire Jutsu AGI: 15 06. → Speed Up SPI: 15 07. → TransShape SPI: 16 DD 01. Shuriken → *Shuriken AGI: 12 02. Water Jutsu → Earth Jutsu AGI: 13 03. Fire Jutsu → Thunder Jutsu AGI: 14 04. Earth Jutsu → Water Jutsu AGI: 15 05. Thunder Jutsu → Fire Jutsu AGI: 15 06. Poison Breath → (n/c) AGI: 18 07. Flame Breath → (n/c) AGI: 18 08. Blow Needles → (n/c) AGI: 19 09. Deadly Weapon → (n/c) AGI: 19 10. Black Rain → (n/c) AGI: 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ANGELA L 01. *Holy Ball → (n/c) INT: 06 02. *Diamond Missile → (n/c) INT: 07 03. *Air Blast → (n/c) INT: 08 04. *Evil Gate → (n/c) INT: 09 05. *Ice Smash → (n/c) INT: 10 06. *Fireball → (n/c) INT: 10 07. Saint Beam → (n/c) INT: 12 08. Earthquake → Thunderstorm INT: 13 09. Thunderstorm → Mega Splash INT: 13 10. Mega Splash → (delete) 11. Explode → (delete) LL 01. *Holy Ball → (n/c) INT: 06 02. *Diamond Missile → (n/c) INT: 07 03. *Air Blast → (n/c) INT: 08 04. *Evil Gate → (n/c) INT: 09 05. *Ice Smash → (n/c) INT: 10 06. *Fireball → (n/c) INT: 10 07. *Saint Beam → (n/c) INT: 12 08. *Earthquake → *Thunderstorm INT: 13 09. *Thunderstorm → *Mega Splash INT: 13 10. *Mega Splash → *Explode INT: 13 11. *Explode → Stone Cloud INT: 19 12. Double Spell → *Double Spell INT: 20 LD 01. *Holy Ball → (n/c) INT: 06 02. *Diamond Missile → (n/c) INT: 07 03. *Air Blast → (n/c) INT: 08 04. *Evil Gate → (n/c) INT: 09 05. *Ice Smash → (n/c) INT: 10 06. *Fireball → (n/c) INT: 10 07. *Saint Beam → (n/c) INT: 12 08. *Earthquake → *Thunderstorm INT: 13 09. *Thunderstorm → *Mega Splash INT: 13 10. *Mega Splash → *Earthquake INT: 13 11. *Explode → Blaze Wall INT: 19 12. Rainbow Dust → Poison Bubble INT: 20 D 01. *Holy Ball → (n/c) INT: 06 02. *Diamond Missile → (n/c) INT: 07 03. *Air Blast → (n/c) INT: 08 04. *Evil Gate → (n/c) INT: 09 05. *Ice Smash → (n/c) INT: 10 06. *Fireball → (n/c) INT: 10 07. Dark Force → (n/c) INT: 12 08. → Earthquake INT: 13 09. → Explode INT: 13 DL 01. *Holy Ball → (n/c) INT: 06 02. *Diamond Missile → (n/c) INT: 07 03. *Air Blast → (n/c) INT: 08 04. *Evil Gate → (n/c) INT: 09 05. *Ice Smash → (n/c) INT: 10 06. *Fireball → (n/c) INT: 10 07. *Dark Force → (n/c) INT: 12 08. Stun Wind → *Earthquake INT: 13 09. Cold Blaze → *Explode INT: 13 10. Blaze Wall → *Thunderstorm INT: 13 11. Stone Cloud → Cold Blaze INT: 19 12. DeathSpell → (n/c) INT: 20 DD 01. *Holy Ball → (n/c) INT: 06 02. *Diamond Missile → (n/c) INT: 07 03. *Air Blast → (n/c) INT: 08 04. *Evil Gate → (n/c) INT: 09 05. *Ice Smash → (n/c) INT: 10 06. *Fireball → (n/c) INT: 10 07. Dark Force → *Dark Force INT: 12 08. Earthquake → *Earthquake INT: 13 09. Thunderstorm → *Explode INT: 13 10. Mega Splash → Mind Up INT: 19 11. Explode → Stun Wind INT: 19 12. Ancient → (n/c) INT: 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CARLIE L 01. *Heal Light → (n/c) SPI: 06 02. Holy Ball → *Tinkle Rain SPI: 07 03. Tinkle Rain → Holy Ball SPI: 12 04. Diamond Saber → (n/c) SPI: 13 05. Thunder Saber → (n/c) SPI: 13 06. Ice Saber → (n/c) SPI: 14 07. Flame Saber → (n/c) SPI: 14 08. → Saint Saber SPI: 15 LL 01. *Heal Light → (n/c) SPI: 06 02. Holy Ball → *Tinkle Rain SPI: 07 03. *Tinkle Rain → *Holy Ball SPI: 12 04. Diamond Saber → (n/c) SPI: 13 05. Thunder Saber → (n/c) SPI: 13 06. Ice Saber → (n/c) SPI: 14 07. Flame Saber → (n/c) SPI: 14 08. Saint Saber → *Saint Saber SPI: 15 09. Magic Shield → (n/c) SPI: 19 10. Turn Undead → (n/c) SPI: 20 LD 01. *Heal Light → (n/c) SPI: 06 02. *Holy Ball → *Tinkle Rain SPI: 07 03. *Tinkle Rain → *Holy Ball SPI: 12 04. *Diamond Saber → (n/c) SPI: 13 05. *Thunder Saber → (n/c) SPI: 13 06. *Ice Saber → (n/c) SPI: 14 07. *Flame Saber → (n/c) SPI: 14 08. Saint Beam → Saint Saber SPI: 15 09. → Saint Beam SPI: 19 10. → Rainbow Dust SPI: 20 D 01. *Heal Light → (n/c) SPI: 06 02. Tinkle Rain → *Tinkle Rain SPI: 07 03. Unicorn Head → (n/c) SPI: 12 04. Machine Golem → (n/c) SPI: 12 05. → AntiMagic SPI: 13 06. → Dark Saber SPI: 14 DL 01. *Heal Light → (n/c) SPI: 06 02. *Tinkle Rain → (n/c) SPI: 07 03. Unicorn Head → (n/c) SPI: 12 04. Machine Golem → (n/c) SPI: 12 05. Black Curse → AntiMagic SPI: 13 06. Dark Saber → *Dark Saber SPI: 14 07. Ghoul → Poison Breath SPI: 17 08. Ghost → Ghoul SPI: 18 09. → Ghost SPI: 19 10. → Black Curse SPI: 20 DD 01. *Heal Light → (n/c) SPI: 06 02. Tinkle Rain → *Tinkle Rain SPI: 07 03. Unicorn Head → (n/c) SPI: 12 04. Machine Golem → (n/c) SPI: 12 05. Anti Magic → *Anti Magic SPI: 13 06. Gremlin → Dark Saber SPI: 14 07. Great Demon → Flame Breath SPI: 17 08. Demon Breath → Gremlin SPI: 18 09. → Great Demon SPI: 19 10. → Demon Breath SPI: 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LISE L 01. Protect Up → (n/c) SPI: 10 02. Speed Up → (n/c) SPI: 10 03. Mind Up → (n/c) SPI: 10 04. Power Up → (n/c) SPI: 10 05. → Sleep Flower INT: 11 LL 01. Protect Up → (n/c) SPI: 10 02. Speed Up → *Speed Up SPI: 10 03. Mind Up → (n/c) SPI: 10 04. Power Up → *Power Up SPI: 10 05. Freya → *Sleep Flower INT: 11 06. → Freya SPI: 17 LD 01. *Protect Up → (n/c) SPI: 10 02. *Speed Up → (non-multi) SPI: 10 03. *Mind Up → (n/c) SPI: 10 04. *Power Up → (non-multi) SPI: 10 05. Marduke → Sleep Flower INT: 11 06. → Half Vanish INT: 15 07. → Marduke SPI: 17 D 01. Speed Down → (n/c) SPI: 10 02. Protect Down → (n/c) SPI: 10 03. Power Down → (n/c) SPI: 10 04. Mind Down → (n/c) SPI: 10 05. → Detect SPI: 10 06. → Evil Gate INT: 11 07. → Crescent AGI: 12 DL 01. Speed Down → *Speed Down SPI: 10 02. Protect Down → *Protect Down SPI: 10 03. Power Down → (n/c) SPI: 10 04. Mind Down → (n/c) SPI: 10 05. Iormungand → *Detect SPI: 10 06. → *Evil Gate INT: 11 07. → Crescent AGI: 12 08. → Axe Bomber AGI: 18 09. → Iormungand SPI: 17 DD 01. *Speed Down → (non-multi) SPI: 10 02. *Protect Down → (non-multi) SPI: 10 03. *Power Down → (n/c) SPI: 10 04. *Mind Down → (n/c) SPI: 10 05. Lamian Naga → *Detect SPI: 10 06. → *Evil Gate INT: 11 07. → Crescent AGI: 12 08. → Dark Force INT: 17 09. → Lamian Naga SPI: 17 -------------------------------------------------------------------------------- STATS ......................................................... -------------------------------------------------------------------------------- This patch balances out the stats among the same character's classes. Some notes though: 1. I tried to be as close to the original game's stats as possible. 2. I did not factor Luck into account, because that stat is useless, except when opening the treasure chest. Originally, Luck was supposed to determine the critical hit rate, but due to a bug, there are no critical hits. 3. I made it so that a character's "primary" stat is not as different among the classes (ex: Carlie's Spirit stat between classes is no more than 1 point). In the original game, some classes' primary stat had 2 points lower than another class. Lise didn't have any primary stat, so I gave her Strength. This also means that one class will have one more total stat point than the other classes (not counting Luck). 4. Original game made it so that Light classes always had weaker weapons and armors (Lighter the class, the weaker the equipments were). This makes things so that the Dark classes have better weapons, while the Light classes have better defense equipments. base L LL LD D DL DD ---- ---- ---- ---- ---- ---- ---- Duran STR 12 17 21 21 18 21 22 AGI 10 15 17 18 16 18 19 VIT 11 17 21 21 17 21 21 INT 8 13→14 15→16 16→17 14→13 16 17→15 SPI 8 14 17 16 13 16 15 LCK 8 14 16→17 17→16 13 16 15 Kevin STR 10 15 18 17 16 19 18 AGI 9 14 17 16 15 18 17 VIT 12 18 22 22 18 22 22 INT 8 13→14 15→16 16→17 14→13 16→15 17→16 SPI 8 14 17→16 16→17 13 15 16 LCK 8 14 16→17 17→16 13 15→16 16→15 Hawk STR 9 14 16 17 15 17 18 AGI 12 17 20→21 21 18 22 21 VIT 9 15 19 19 15 19 19 INT 9 14→15 16→17 17→18 15→14 18→16 17 SPI 9 15 18 17 14 16→17 17→16 LCK 12 18 21→22 22→21 17 21 20 Angela STR 8 14 17 16 13 15 16 AGI 8 14→13 17→16 16→15 13→14 15→17 16 VIT 8 14 18 18 14 18 18 INT 12 17 21 20→21 18 21 22 SPI 11 17 19 20 16 19 18 LCK 10 14 16 17 13 16 15 Carlie STR 8 13 16 15 14 16 17 AGI 8 14 16 17 13 15→16 16→15 VIT 8 14 18 18 14 18 18 INT 11 16 18 19 17 19 20 SPI 12 18 22 21 17 21 20→21 LCK 11 16 18 19 17 20 19 Lise STR 11 17 20 19 16 18→19 19 AGI 11 16 19 18 17 19→20 20→19 VIT 10 16 20 20 16 20 20 INT 10 15 17 18 16 18 19 SPI 10 16 19→18 18→19 15 18→17 17→18 LCK 9 14 16 17 15 18 17 Obviously, some classes will still be better than the others, but hopefully, the gaps between those classes are significantly less than the original game. Please leave comments or reviews on my balance patches. This would give me (the creator) ideas on what is good or not, and depending on the situation, even revise the patches. Applying Notes: - This is specifically for No Header ROM. If you only have a Headered ROM, then you can use TUSH (https://www.romhacking.net/utilities/608/) to remove the header. - Compatible with the English NCorlett-translation patch. But again, you need a Unheadered ROM. If you are using the translation patch from Romhacking.net, then you need to apply the translation to a Headered ROM first, then use TUSH to remove the header. And then you can apply my patches. - Compatible with the new Trials of Mana ROM, released in 2019. But again, you need a Unheadered ROM. There are other hacks for Seiken Densetsu 3 that you should check out: Sin of Mana - http://ngplus.net/index.php?/files/file/28-seiken-densetsu-3-sin-of-mana/ - This changes the contents of the game in many ways, such as stat changes, equipment changes, class balance, difficulty, boss behaviors, running in battles, MP regeneration, dungeon format, and tons of bug fixes. It's a completely new game though, since so much has changed from the original game (especially character spells). - There is also a forum (google "Sin of Mana forum"), where you can ask the creator (praetarius5018) numerous questions. He is very helpful, and even helps you to create your own hack. He certainly helped me, for most of my hacks. - Sin of Mana is NOT compatible with the new Trials of Mana. - Sin of Mana is NOT compatible with hmsong's patches. If you have any questions or find errors, please PM me on Romhacking.net (click my name, then click my name next to "Forum Account", then click "Send PM").