Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
This is a bugfix for the game 'Samurai Shodown' on the Nintendo Gameboy by Issun (2017-02-14) 0% Hitting Percent fix: There was a bug that sometimes occurred when a player was supposed to get a 'Hitting Percent' of 100% but instead ended up getting a 0% and no points. The reason; random bombs in the game award the player a bonus 'hit' if the opponent is caught in the blast. So the player can have more 'hits' than executed 'attacks' and get the percentage above 100%. The game safeguards against this and if the 'Hitting Percent' is over 100% it will be set to an even 100%. However with the way the percentage calculation works in the game, sometimes (like when the player wins a round with Attacks: 7 Hits: 8) it would calculate the percentage wrong and return a 0%. This is now fixed. Kuroko missing text fix: The pre-battle text for the Kuroko mirror match was too long so the game cut it short. I removed the ellipsis in the beginning of the sentence and reorganized the text to fit inside the box. Amakusa text fix: One of Amakusa's pre-battle texts was missing the end-of-message marker so the game would continue printing the next unrelated message until the text box was full. I was able to use a token and make the byte-count one shorter, leaving room for the marker. ROM Info: Samurai Shodown (U) [S].sgb Samurai Shodown (USA, Europe).gb CRC-32: 69292EE6 SHA-1: D696BA3562BED549A144FFE0B97FBF4C528F325F MD5: CB5FE1C733F610AD6151216B6887285A