Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Final Fantasy 3 (US/SNES), Final Fantasy 6 (JP/SFC) Reflections Glitch fix patch CONTENTS: FF3-Reflections-H0.ips: The fix patch for a headered SNES v1.0 ROM file. Apply to fix the Reflections Glitch. FF3-Reflections-HR0.ips: The reverse patch for a headered SNES v1.0 ROM file. Apply to reverse all changes made by the previous patch. FF3-Reflections-N0.ips: The fix patch for a non-headered SNES v1.0 ROM file. Apply to fix the Reflections Glitch. FF3-Reflections-NR0.ips: The reverse patch for a non-headered SNES v1.0 ROM file. Apply to reverse all changes made by the previous patch. FF3-Reflections-H1.ips: The fix patch for a headered SNES v1.1 ROM file. Apply to fix the Reflections Glitch. FF3-Reflections-HR1.ips: The reverse patch for a headered SNES v1.1 ROM file. Apply to reverse all changes made by the previous patch. FF3-Reflections-N1.ips: The fix patch for a non-headered SNES v1.1 ROM file. Apply to fix the Reflections Glitch. FF3-Reflections-NR1.ips: The reverse patch for a non-headered SNES v1.1 ROM file. Apply to reverse all changes made by the previous patch. FF6-Reflections-H.ips: The fix patch for a headered SFC ROM file. Apply to fix the Reflections Glitch. FF6-Reflections-HR.ips: The reverse patch for a headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6-Reflections-N.ips: The fix patch for a non-headered SFC ROM file. Apply to fix the Reflections Glitch. FF6-Reflections-NR.ips: The reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by the previous patch. readme.txt: This file. Reflections.asm: An assembly format index of the code changes. Reflections.rtf: A text format index of the code changes. URGENCY: Medium. I mean, not really, but it can happen quite often and it looks stupid. But it still doesn't affect gameplay because it's purely graphical. PURPOSE: There are certain spells whose animations include redrawing the target sprite with certain graphical effects. For example, Haste draws the sprite with a bunch of clocks superimposed over it. However, these spells have an interesting side effect. If one of your party members is hit by one of these spells after it has been Reflected off an enemy, your party member will be turned to face the same direction as that enemy instead of the direction they would normally face. This patch ensures that your party member's sprites stay as normal. VERSION HISTORY: v1.1 (April 25, 2016): Fixed a problem with reflections of spells cast on multiple targets. v1.0 (September 5, 2015): Initial release.