Raiden Trad - arcade style tiles/sprites/colors ハックロムをダウンロード

Raiden Trad - arcade style tiles/sprites/colors ゲーム
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パラメータ 情報
コンソール: GEN
オリジナルゲーム: Raiden Trad
タイプ: Improvement
ジャンル: Action > Shooter
変更: G
製作者: fusaru
制作日: 07/30/2017
最終変更: 07/30/2017
パラメータ 情報
ファイル名: raiden-arcadegfx-v101.7z
ダウンロード数: 144
必要事項: BIN Format (GEN)
バージョン: 1.01
評価:

Raiden Trad - arcade style tiles/sprites/colors について

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Raiden Trad - arcade style tiles/sprites/colors 説明書

Raiden Trad/ Raiden Densetsu IPS patch version 1.01
30th Jul 2017
by fusaru
made with HivePAL,GIMP,TileLayerPro

==Purpose of the patch==
Seibu Kaihatsu's Raiden was ported to many systems. While the Sega Genesis/Mega Drive received a very accurate port in terms of content and an extra stage as bonus, the port's graphics were lackluster.
This hack aims to change that:
- fully reworked sprites, background tiles & color palettes 
- stage transistion scenes have been restored
- loading screen sequence (red eye & green tiles) restored
- most palette based animations restored, e.g. stage 1 river, stage 5 yellow lights on buildings, lamps and engines on enemies and player craft
- palettes frequently changed during stages for a closer look to the original (originally only used in stage 1 and 8)
- stage 9 (Sega Genesis/Megadrive exclusive) has been redrawn to fit into the series's visual style

==Usage==
Apply the included IPS file to the ROM (e.g. via Retron 5, Cybergadet Retrofreak, dedicated program such as "StealthPatch IPS Patcher").
If you get a red screen, the checksum needs to be fixed. Programs such as ESE FixCheckSum can do this for you.

==Version changes==
version 1.01
- fixed a wrongly colored tile in stage 6 (asteroid)
- fixed a wronlgy colored tile in stage 7 (first red lamp array)
 
==Notes==
*the original game supports all features for this hack out of the box (just had to insert a fork for the extra palette now used for the stage loading screen), however these were unused in most parts
*while one of the first 8 megabit games, the rom contains plenty of unused space
*the original game uses an undocumented compression mechanism. I wasn't able to figure it out, but could deactivate it. Therefore this hack exapnds the rom to insert graphics data, leaving the original graphics untoched 
*NTSC-U and NTSC-J version are identical, the game simply uses a different title screen based on the console region


==Legal stuff==
Do whatever you want with these files unless it's commercial, making money out of this etc. 
Feel free to further edit and resubmit.