Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
PROJECT BASE -- a Super Metroid ROM hack by begrimed and many others version 0.7.3 -- january 28, 2018 INFO / DOWNLOAD PAGE: http://www.begrimed.com/pb WHERE TO REPORT BUGS: metconst forum topic: http://forum.metroidconstruction.com/index.php/topic,217.0.html email: [email protected] ================================= ==== ABOUT PROJECT BASE: Project Base is a Super Metroid mod (“ROM hack”) with smoother mechanics, extensive level edits, graphical touch-ups, programming changes, new content, and much more. It can be played on Snes9x, higan/BSNES, ZSNES, repro carts, SD2SNES, SNES Classic Mini, and probably anything else that is able to load Super Nintendo games. The difficulty level of Project Base is roughly the same as Super Metroid's difficulty level, which means that completing the game does NOT require any glitches or advanced techniques (not even walljumps). The current release is stable and fully playable. If you don't like spoilers, you should play it now before reading any more information about it. Don't know how to play it? The easiest way is to download a SNES emulator, open the emulator, and then open the Project Base .SMC file in the emulator. Wanna play it with a controller or your SNES console? SD2SNES (more expensive) and repro carts (less expensive) are good options. For emulators, most USB controllers will work. ================================= ==== PROJECT BASE CREDITS: LEVEL DESIGN: begrimed GRAPHICS: begrimed, RealRed, Quietus ASSEMBLY: Scyzer, Jathys, Kejardon, DSO, Black Falcon, squishy_ichigo, JAM, Crashtour99, PJBoy, personitis, Quote58, Kazuto, Drewseph, DChronos, Smiley, begrimed BUG REPORTS / FEEDBACK: StuntCoyote, LinkaMeister, stealinbread, Hubert0987, Xsczo, JAM, Silver Skree, Kenta Kurodani, VariaphazonSamus, Dessyreqt, foosda, FPzero, personitis, Aran;Jaeger, Hiroshi Mishima, MetroidMst, Nekoishi, Kn0p3XX, SirAileron, Quietus, Weterr123, Grahf, ShadowOne333, CeruCap, ScoutTown, MrBlueDork, Skorph2014 SPECIAL THANKS: The PB speedrunning community has clocked countless hours streaming, routing, finding bugs, and promoting the game. Future versions will be much more polished because of your work. squishy_ichigo for creating Vanilla++, which inspired the creation of PB's first version. AdvancedPillow for the Project Base and Hollow Eve/B2-TW cartridge sets! Ultime Decathlon for including PB as one of the speedrun games for their event. AWESOME. Ryan Barrett for adding PB to MDb. Circ for previously hosting my webpages for a million years. And THANK YOU to everybody else who takes their time to play PB, mention it to others, report bugs, post opinions, and do things. ================================= ==== CHANGES SINCE VERSION 0.7.2: ** THANK YOU QUOTE58 FOR MOST OF THE PATCHES BELOW, AND FOR ALL OF THE WORK YOU'VE DONE THAT'S YET TO BE SHOWN *** -patch: non-diagonal shinesparks can be steered left/right or up/down -patch: hold down to make bombs explode instantly with no jump (only works on the ground) -patch: charge beam attracts energy/ammo drops from enemies much faster and smoother than before -patch: Samus's bombs will match the color of currently equipped beam -patch: each main beam has its own unique 'spark' animation while charging -patch: intro text can be sped up by holding a button -patch: Samus's suit palette in the ending will match the suit that was equipped when the game was beaten -hex edit: undid landing sound effect change -hex edit: undid slower travel speed of uncharged power beam, ice beam and wave beam shots -hex edit: undid changes to how fast Samus turns left/right -hex edit: undid change to knockback timer when taking damage -hex edit: undid slower animation when Samus lands from a jump or fall -hex edit: adjusted the energy and ammo drop rates for most enemies to be less stingy -hex edit: bomb torizo and golden torizo have been slowed down a bit -hex edit: golden torizo no longer dodges super missiles -hex edit: shortened the delay until Norfair Ridley appears -hex edit: Spore Spawn, Kraid and Phantoon have less energy -hex edit: Spore Spawn's spores can now drop super missiles -hex edit: draygon's cannons now only take 1 missile to destroy instead of 5 -hex edit: ceres escape sequence and explosion restored -hex edit: restored invulnerability flicker after taking damage -graphics: reverted to mostly vanilla color palettes -graphics: undid changes to bomb graphics and sound -graphics: undid change to death animation -graphics: changed some beam graphics -graphics: added "METCONST" intro graphic -graphics: undid changes to missile, super missile and power bomb expansion graphics -level edit: removed meaningless booster blocks in room 79C35 -level edit: removed ugly CRE and meaningless cluttery blocks along the ceiling in room 79879 -level edit: removed a few blocks along the ceiling in room 79F64 -level edit: removed gray door blocking plasma and changed the level design to 'require' space jump + spring ball -level edit: removed power bomb door cap to ridley backdoor and changed the level design to 'require' space jump/screw attack -level edit: removed yapping maws from room 7A37C -level edit: removed wrecked ship ghost from the hallway room before phantoon -level edit: removed green chozo room -level edit: removed gate in room 7A130 -level edit: added gap in front of hidden hidden morph ball path in room 7D0B9 -level edit: added red door cap to door 00 in room 7D08A -level edit: reskinned room 7A5ED to look more consistent with the area it's in -level edit: replaced gray door in morph ball room with power bomb door -level edit: added opposing yellow cap to door 02 in room 7948C -level edit: added opposing yellow cap to door 01 in room 79552 -level edit: added opposing green cap to door 00 in room 79E52 -level edit: added opposing yellow cap to door 04 in room 7A815 -level edit: added red cap to door 01 in room 7D913 -level edit: yellow caps added to both paths to X-ray -level edit: removed red cap in room 7A293 -level edit: placed morph ball item onto a standing chozo statue -level edit: made it easier to edit the kraid lair pit entrance -level edit: changed green cap to yellow for door 01 in room 79F64 -level edit: added yellow door cap to door 05 in room 7A253 -level edit: made Maridia harder to access via room 7D898 (was too easy to wander and die by pirate) -level edit: added yellow cap to door 00 in room 7D898, and to its opposing door 01 in room 7D3B6 -level edit: moved the rippers in room 792FD a few tiles to the right -level edit: added smooth slopes to nofair spark ceiling -level edit: merged PLM/enemy pointers of both states for room 79E9F (needed free PLMs to make new door caps with lol) -level edit: removed spikes from the ceiling along the long spiked hallway behind space jump -level edit: added green cap to door 03 in room 794CC, and to door 01 in room 7D57A -level edit: removed the respawning puffer in room 7D72A because of the save station -level edit: removed the gray doors in room 7CA52 (wrecked ship attic) -level edit: removed the gray door in room 7A37C -level edit: moved a space pirate in room 7DEA7 a bit to the left so its projectile doesn't hit Samus after shinesparking -level edit: added morph tunnel escape next to the broken chozo statue in room 79F64 (for the benefit of item randomizers) -level edit: added morph tunnel escape below missile expansion in room 799BD (for the benefit of item randmoizers) -level edit: replaced eye doors that guard boss rooms with red door caps, due to gadora crash -level edit: reworked some backgrounds and darkened most of them