Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Opened Eyes Terra Fix by madsiur version 1.3 released on 03/10/2017 Apply to FF3us 1.0, 1.1 Files Info ---------- ALT version: Alternate Patch ANTI version: Reverse Patch nh version: Patch for headerless ROM h version: Patch for headered ROM Description ----------- Quoting assassin: "When you first reach Terra in Zozo, she's laying in bed with her eyes open. Then during the conversation with Ramuh, she thrashes around, and the party helps her back into bed to recuperate, with her eyes now closed. However, should you leave the room and re-enter, even before getting the Magicite or talking to your comrades, her eyes will be open again. This despite her being equally unresponsive when talked to and the party's dialogue not changing." This patch fix the "bug" by adding an action to NPC $10 (Terra) giving her the closed eyes pose between the time you talk to Ramuh and the time you come back to Zozo after the Magitek Factory. This change is logical with the following argument; Enough time has passed in order for Terra to potentially "recover" and this time is more significant than stepping outside a door and coming back. The ALT patch is an alternate patch that will make Terra open her eyes when Locke present her Maduin magicite, right after he exclaim himself "Magicite!". This version of the patch is logical with the theory that Maduin Magicite has enough power to wake Terra up because of the bond she shares with him. Since the original entrance event is only 4 bytes, the following entrance event (map $E8 at CA/F008) was moved and started a few bytes forward in order to make possible a subroutine call for the entrance event we wanted to originally modify. New and extra code is moved to free space D1/F9D0 and cover $1B bytes. The ALT patch take $27 bytes of free space. Code Changes ------------ ; map $E2 entrance event CA/F004: B2 D9 F9 07 ; Call subroutine $D1F9D9 CA/F008: 60 0E 08 ; Change background layer $0E to palette $08 CA/F00B: FE ; Return ; map $E8 entrance event CA/F00C: B2 D0 F9 07 ; Call subroutine $D1F9D0 CA/F010: FE ; Return ; Free space code D1/F9D0: F6 81 10 FF ; Change volume of currently playing song to $FF, transition time 16 D1/F9D4: B2 E1 C8 00 ; Call subroutine $CAC8E1 D1/F9D8: FE ; Return D1/F9D9: C1 53 00 14 03 E5 F9 07 ; If we have not spoke to Ramuhnad or Terra NPC is hidden, return (D1/F9E5), else continue D1/F9E1: 10 82 13 FF ; Set NPC $10 pose to eyes closed D1/F9E5: FE ; Return ALT Patch extra code -------------------- ; Zozo event (after two cranes) CA/C4C0: B2 EF F9 07 ; Call subroutine $D1F9EF CA/C512: B2 E6 F9 07 ; Call subroutine $D1F9E6 ; Free space code D1/F9E6: 10 82 01 FF ; Set NPC $10 pose to eyes opened D1/F9EA: 01 82 23 FF ; Character $01 turn left D1/F9EE: FE ; Return D1/F9EF: 10 02 13 FF ; Set NPC $10 pose to eyes closed D1/F9F3: DD 1A ; Clear event bit $61A D1/F9F5: DD 19 ; Clear event bit $619 D1/F9F7: FE ; Return Version History --------------- 1.3 - Removed gamne crashing bug after Esper World flashback 1.2 - Removed cranes event bit check - Added ALT patches 1.1 - Added Ramuh event bit check and cranes bit check 1.0 Initial release