Offering tweak ハックロムをダウンロード

Offering tweak ゲーム
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パラメータ 情報
コンソール: SNES
オリジナルゲーム: Final Fantasy III
タイプ: Improvement
ジャンル: Role Playing
変更: GP
製作者: Lenophis
制作日: 06/03/2007
最終変更: 01/29/2016
パラメータ 情報
ファイル名: Tweak - Offering.rar
ダウンロード数: 6
必要事項: No-Header (SNES)
バージョン: 1.1
評価:

Offering tweak について

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Offering tweak 説明書

Title: Offering + Sniper Sight modification
Author: Lenophis
Version: v1.1
Applies to: FF3us v1.0, FF3us v1.1, FF6j
Tested on: FF3us v1.0  The location is the same in v1.1, so I can only assume
           it works. It is still untested though, and also untested on FF6j.

Contents: Offering US - no header.ips
          Offering US - header.ips - patch for v1.0 and v1.1 of the rom
          Offering Japan - no header.ips
          Offering Japan - header.ips - patch for the Japanese version.
          Anti Offering US - no header.ips
          Anti Offering US - header.ips
          Anti Offering Japan - no header.ips
          Anti Offering Japan - header.ips
          readme.txt - this thing you are reading.

ROM addresses: US - C2/2A0B - C2/2A0F
               Japan - C2/2A06 - C2/2A0A
               In case you can't read CPU addresses, they are at $22A0B-$22A0F
               and $22A06-$22A0A, respectively. Add $200 if rom has a header.
               The same 5 bytes, A9 20 0C 4A 11 are changed to EA EA EA EA EA.

Urgency: Low to none. This isn't a bug by any regards, just something I found
         to be annoying and abusive.

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Description:

The Offering loaded a flag that sets "can't be dodged" which is the cause of my
headaches. This flag is also used by the Sniper Sight, which isn't affected by
this patch at all. The title just needed something that could easily be
associated with the inbalance.

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What this patch does:

It prevents the "can't be dodged" flag from being set, and the game will still
use the hit rate of the weapon equipped. The whole idea is moot though, unless
you fix the evade bug, and lower the hit rates of every weapon.

Although this could just as easily been done by changing three bytes (0C 4A 11)
which actually sets the flag. Since nothing was being shifted around or anything
else affected, it was all the same to me.

The anti patches effectively remove this patch.

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v1.1 - June 3, 2007 (now with date!)
       No changes to patch itself, added header/no-header patches and anti's.


v1.0 - Initial patch

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Credits:

Terii Senshi & assassin - They wrote the C2 bank disassembly. Needless to say
                          this patch wouldn't exist without it. :)