Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
neoFFL2 v3_003 by amuseum --~~==~~-- Instructions: Put FFL2.IPS into the same directory as FFL2.GB. Open FFL2.GB in VisualBoy Advance, which will automatically (temporarily) patch the game while you play. To permanently patch the .GB directly, use a patching tool. Search ROMhacking.net for one. --~~==~~-- Summary of alterations: allows long player names (up to 8 letters long using DTE) modified mutant skill list corrected and made cooler names toned down robot stats replaced banana with heroin --~~==~~-- to do: public testing make more Quake attacks turn agility swords into whips (add agil, do str-based damage) and mini-gungnirs (str-based damage to group, never miss) dad and lynn's story change stat increase rate? --~~==~~-- Changelog --done ++not done --~~==~~-- v3-003 --shops --2nd town: desert (rapier, long, whip, psi, kick, stungun, colt, battle axe) --desert: ashura (psi, kick, stungun, colt, battle axe, sabre, bastard) add ice book --ashura: giant (sabre, bastard, katana, mythril, ice, temptat, SMG, thunder) --giant: 2nd (ice book, temptat, SMG, thunder, fog, rocket, sleep, prayer) --translation --Ridean -> Raiden --LiveOrk -> LiveOak --MadCeder -> MadCedar --Athtalot -> Astaroth --Silver -> Iron --Gold -> Mythril (armor, sword, bow) c6 ec e7 db e5 dc df --Battle sword -> Bastard sword --Axe -> Battle axe --Blitz whip -> Electro --Musket -> Beretta --Sypha -> Jitte --Headbut -> TriPunch --Banana -> Heroin (bb 59 59 89 -> c1 53 e2 56) --weapon effects --Coral affects marine, not insects (30 to 40) --Guns to Agility: --Colt Agl 2, Beretta Agl 5, Magnum Agl 7 --SMG Agl 3, Grenade Agl 5, Fire Gun Agl 7 --Mage staff to do Mana*10 Quake effect, renamed Quake staff --Changed Robot stats: 0 Str, 4 Agl, 0 Mana, 6 Def --Fixed start screen 5th char box placement --~~==~~-- v3-002 --Changed GP into cc (copyright symbols) --~~==~~-- v3-001 --Changed Robot stats: 0 Str, 6 Agl, 0 Mana, 6 Def --~~==~~-- v3-000 --Changed version to 3-000 --Moved input name two spaces left to fit long names --Boosted monster STR and AGI based attacks --Gaze renamed: Curse Gaze renamed C-Gaze, Paralyze Gaze renamed P-Gaze --Blind and Touch now give Mana up --Burning and StonSkin now give Defense up --Mirror now gives Agility up --Changed Mutant Skills as follows DS 1: Cure, Defense, Fire, StonSkin, Blind DS 2: Ice, Sleep, Dispel DS 3: O-Para, X-Fire, Steal DS 4: X-Ice, CursSong, Thunder DS 5: Burning, O-Damage, Remedy DS 6: Warning, Quake, Reflect DS 7: Touch, Charm, Surprise DS 8: X-Gaze, Recover, P-Blast DS 9: O-Change, Mirror, MadSong DS A: Life, Flare, O-All --Mutant "Classes" per DS DS Cleric Wizard Druid Bard Enchant Vuln 1 Cure Fire StonSkin Blind Defense 23 Dispel Ice Steal Sleep O-Para X-Fire 45 Remedy Thunder Burning CursSong O-Damage X-Ice 67 Touch Quake Warning Charm Reflect 789 Recover P-Blast Surprise X-Gaze O-Change 9A Life Flare Mirror MadSong O-All Cleric: Cure, Dispel, Remedy, Touch, Recover, Life Wizard: Fire, Ice, Thunder, Quake, P-Blast, Flare Druid: StonSkin, Steal, Burning, Warning, Surprise, Mirror Bard: Blind, Sleep, CursSong, Charm, X-Gaze, MadSong Enchant: Defense, O-Para, O-Damage, Reflect, O-Change, O-All Vuln: X-Fire, X-Ice --Reduced robot bonuses on Kick,etc. and armor Kick to Karate: 9 HP, Agl +2 (mod 40) Defend Sword: 108 HP, Def +24 (mod 1B) Silver: 18 HP, Def +4 (mod 11) Gold: 27 HP, Def +6 (mod 12) Flame: 72 HP, Def +16 (mod 17) Ice: 72 HP, Def +16 (mod 17) Dragon Shield: 108 HP, Def +24 (mod 1B) Dragon Armor: 72 HP, Def +16 (mod 17) Arthur: 108 HP, Def +24 (mod 1B) Giant: 72 HP, Def +16 (mod 17) Ninja: 108 HP, Def +24 (mod 1B) Hermes: 36 HP, Def +8 (mod 13) Hecate: 72 HP, Def +16 (mod 17) Army Helm: 72 HP, Def +16 (mod 17) Army Armor: 72 HP, Def +16 (mod 17) Geta: 18 HP, Def +4 (mod 11) Samurai: 90 HP, Def +20 (mod 19) Battle: 90 HP, Def +20 (mod 19) Parasuit: 135 HP, Def +30 (mod 1E) --Changed bonus for guns from STR to AGL Colt, Musket, Magnum --~~==~~-- v2-001 --Replaced Mutant Skill SunBurst with Dispel (same effect, but mutant can gain Mana now) --~~==~~-- v2-000 --Changed Mutant Skills as follows (see ffl2.xls, FFL3 page) DS 1: Cure, O-Para, Fire, StonSkin, Blind DS 2: Ice, Gaze, Thunder DS 3: SunBurst, X-Fire, Steal DS 4: X-Ice, Sleep, X-Thunder, Warning DS 5: Surprise, StonGaze, Reflect DS 6: Explode, Remedy DS 7: MadSong, O-Weapon, Erase DS 8: Teleport, Touch, O-Damage DS 9: P-Blast, O-Change, Recover DS A: Life, Flare, O-All --~~==~~-- v1-002 --Heal F4 renamed to Remedy (removes status conditions) --Thunder Magi changed from O-Ice to O-Thunder --Ice Magi changed from O-Thunder to O-Ice --~~==~~-- v1-001 --Mirror renamed again to Reflect (not Fizzle; reflects magic attacks) --~~==~~-- v1-000 --Save/Load menu changed to accomodate long names --Select menu changed to accomodate long names --Main menu changed to accomodate long names --MAGI box altered --Abil menu changed to accomodate long names --Magi menu changed to accomodate long names --Input name screen changed to accomodate long names --Many blocks of data moved to fit new input name screen --Combat screen changed to accomodate long names --Title screen changed --Plot dialogs changed to accomodate long names --Mutant skill Mirror renamed to Fizzle --Skelton renamed to Skeleton