Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Mini-Maps Upgrade 1.2 --------------------- This patch modify the mini-maps like FF3Edit does. However, FF3EDit does not take into account a color switch for the Sealed Gate that has different colors in order to mask it with the water color after the continent lifted up. It also does not take into account location masking for the Sealed Gate entrance, resulting in a white dot in the water. I altered slightly the palette. I had to sacrifice a color for the Sealed Gate continent, so 2 color are reassignated to color 8. This does not make a significant difference. I had to do this to have a matching location color I would mask, it was a tough choice between the two but figured on a custom map the choice I've made could have been the obvious one to do. An app doing the same job as the patch is available for custom maps: https://github.com/madsiur/FF6MMGEN ROM Area affected ----------------- $EFE49B-$EFE8B2 World of Balance Minimap Graphics $EFE8B3-$EFED25 World of Ruin Minimap Graphics $EFED26-$EFFAC7 Daryl's Airship Graphics (relocated right after WOR mini-map) $EFFAC8-$EFFBC7 Palettes for Ending Airship Scene (relocated right after Airship GFX) $EFFBC8-$EFFEEF Unused Space (beginning could be used due to data shifting) Code changes ------------ $EE9B0E: NOP $EE9B0F: JSR $B1F7 $EE9B12: PLP $EE9B13: RTS $EEB1F7: STA $7EE1B0 $EEB1FB: STA $7EE1B2 $EEB1FF: RTS Palette changes --------------- M = used on modified mini-maps S = used for Sealed Gate contient ID Offset Description Hex value RGB value --------------------------------------------------------- 1- $D2EEA2: sea (M) $1084 (4,4,4) 2- $D2EEA4: land, dark (M) $294A (10,10,10) 3- $D2EEA6: land, medium (M) $35AD (13,13,13) 4- $D2EEA8: mountain edge (M) $4E73 (19,19,19) 5- $D2EEAA: location (M) $7FFF (31,31,31) 6- $D2EEAC: land, dark (S) $294A (10,10,10) 7- $D2EEAE: land, medium (S) $35AD (13,13,13) 8- $D2EEB0: mountain edge (S) $4E73 (19,19,19) 9- $D2EEB0: location (S) $7FFF (31,31,31) 10- $D2EEB4: mountain edge, light (M) $5AD6 (22,22,22) Sealed Gate color switch ------------------------ color 2 -> color 6 color 3 -> color 7 color 4 -> color 8 color 5 -> color 9 color 10 -> color 8 RAM color switch ---------------- color 1 -> color 6 color 1 -> color 7 color 1 -> color 8 color 1 -> color 9 Credits ------- - LeetSketcher for Mini-Map palette findings - Yousei for FF3Edit source code (compression and minimap generation) Links ----- FF6MMGEN, FF3Edit and Zone Doctor source: http://www.ff6hacking.com/wiki/doku.php?id=ff3:ff3us:util:start#source_code Github: https://github.com/madsiur/FF6MMGEN FF3Edit: http://www.romhacking.net/utilities/192/ Thread: http://www.ff6hacking.com/forums/showthread.php?tid=3368 Version History --------------- 1.2 - 03/10/2017 - Palette tweak 1.1 - 02/28/2017 - FF3Edit bug correction 1.0 - 12/31/2016 - Initial Release Infos ----- contact: [email protected] website: http://madsiur.net