Mini-Maps Upgrade ハックロムをダウンロード

Mini-Maps Upgrade ゲーム
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パラメータ 情報
コンソール: SNES
オリジナルゲーム: Final Fantasy III
タイプ: Improvement
ジャンル: Role Playing
変更: G
製作者: Madsiur
制作日: 03/11/2017
最終変更: 03/20/2017
パラメータ 情報
ファイル名: minimaps.zip
ダウンロード数: 3
必要事項: No-Header (SNES)
バージョン: 1.2
評価:

Mini-Maps Upgrade について

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Mini-Maps Upgrade 説明書

Mini-Maps Upgrade 1.2
---------------------

This patch modify the mini-maps like FF3Edit does. 

However, FF3EDit does not take into account a color switch for the Sealed Gate that has
different colors in order to mask it with the water color after the continent lifted up.

It also does not take into account location masking for the Sealed Gate entrance, resulting 
in a white dot in the water. I altered slightly the palette.

I had to sacrifice a color for the Sealed Gate continent, so 2 color are reassignated to color 8. 
This does not make a significant difference. I had to do this to have a matching location color
I would mask, it was a tough choice between the two but figured on a custom map the choice I've 
made could have been the obvious one to do.

An app doing the same job as the patch is available for custom maps:
https://github.com/madsiur/FF6MMGEN


ROM Area affected
-----------------
$EFE49B-$EFE8B2     World of Balance Minimap Graphics
$EFE8B3-$EFED25     World of Ruin Minimap Graphics
$EFED26-$EFFAC7     Daryl's Airship Graphics (relocated right after WOR mini-map)
$EFFAC8-$EFFBC7     Palettes for Ending Airship Scene (relocated right after Airship GFX)
$EFFBC8-$EFFEEF     Unused Space (beginning could be used due to data shifting) 


Code changes
------------
$EE9B0E:    NOP
$EE9B0F:    JSR $B1F7
$EE9B12:    PLP
$EE9B13:    RTS

$EEB1F7:    STA $7EE1B0
$EEB1FB:    STA $7EE1B2
$EEB1FF:    RTS


Palette changes
---------------
M = used on modified mini-maps
S = used for Sealed Gate contient

ID  Offset   Description             Hex value  RGB value
---------------------------------------------------------
1-  $D2EEA2: sea (M)                  $1084     (4,4,4)
2-  $D2EEA4: land, dark (M)           $294A     (10,10,10)
3-  $D2EEA6: land, medium (M)         $35AD     (13,13,13)
4-  $D2EEA8: mountain edge (M)        $4E73     (19,19,19)
5-  $D2EEAA: location (M)             $7FFF     (31,31,31)
6-  $D2EEAC: land, dark (S)           $294A     (10,10,10)
7-  $D2EEAE: land, medium (S)         $35AD     (13,13,13)
8-  $D2EEB0: mountain edge (S)        $4E73     (19,19,19)
9-  $D2EEB0: location (S)             $7FFF     (31,31,31)
10- $D2EEB4: mountain edge, light (M) $5AD6     (22,22,22)


Sealed Gate color switch
------------------------
color 2  -> color 6
color 3  -> color 7
color 4  -> color 8
color 5  -> color 9
color 10 -> color 8


RAM color switch
----------------
color 1 -> color 6
color 1 -> color 7
color 1 -> color 8
color 1 -> color 9


Credits
-------
- LeetSketcher for Mini-Map palette findings
- Yousei for FF3Edit source code (compression and minimap generation)


Links
-----

FF6MMGEN, FF3Edit and Zone Doctor source:
http://www.ff6hacking.com/wiki/doku.php?id=ff3:ff3us:util:start#source_code

Github:
https://github.com/madsiur/FF6MMGEN

FF3Edit: 
http://www.romhacking.net/utilities/192/

Thread:
http://www.ff6hacking.com/forums/showthread.php?tid=3368


Version History
---------------
1.2 - 03/10/2017 - Palette tweak
1.1 - 02/28/2017 - FF3Edit bug correction
1.0 - 12/31/2016 - Initial Release


Infos
-----
contact: [email protected]
website: http://madsiur.net