Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Kirby Bowl debug patch by Revenant December 27, 2012 Use with headerless Japanese ROM This patch for the Japanese version of Kirby's Dream Course re-enables a debug mode and stage select which were completely removed from international versions of the game. After applying the patch, pause the game and press X to open the debug menu. There are 3 pages in total; L/R cycle between them and Start exits. Most of the flags on pages 1 and 2 are no longer used. MAPSELECT has been fixed by this patch and replaces the normal course select screen with a stage select/sound test menu which can also be used to access some unused test maps. What the values on page 3 do: FULLSHOTLEVEL - probably meant for the (unused) FULLSHOT flag STOCK UPDOWN - adjusts lives counter (1P mode) SHOT UPDOWN - adjusts number of shots taken on the current hole VITAL UPDOWN - adjusts number of tomatoes (can go over the usual max of 4) TM SELECT - changes which graphic layers are visible on screen ($212c) This is based on a hack I did way back in January for http://tcrf.net which consisted of several Action Replay codes, but it was a little bit cumbersome/buggy and it didn't account for the map select screen. Enjoy! Thanks to BMF54123 for finding the map select code and mbkeller for documenting the page 3 options (http://tcrf.net/Talk:Kirby's_Dream_Course) Send comments to [email protected] or http://tcrf.net/User_talk:Devin