Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Hyper Street Kart: The Road Warrior (Super Famicom) Super Mario Kart hack by The Real Phoenix and Tenshu Version 1.1, October 12 2016 ############################################################## # NOT FOR SALE OR PRE-PATCHED DISTRIBUTION # # EXCEPT IF IT'S THE OFFICIAL LIMITED BOX RELEASED FROM US!! # ############################################################## =============== CREDITS =============== Circuit Level Design = Tenshu Major Art (Drivers Sprites) = Tenshu Minor Art = The Real Phoenix Data Extraction/Integration = The Real Phoenix Minor Code = The Real Phoenix Debug = The Real Phoenix The Real Phoenix's Youtube Channel = https://www.youtube.com/channel/UCzDOB8S1MO1rgT_blZhwbaw Ten Shu's Youtube Channel = https://www.youtube.com/channel/UCLfu_DwkW19LXAN3PEl1AnQ =============== PERSONAL NOTE =============== "Those f***in palettes drive me nuts!" - The Real Phoenix =============== INSTRUCTIONS =============== This is an ips patch designed for Super Mario Kart. Development was made on a headerless ROM with CRC32 CD80DB56 Version 1.0 Region USA/Canada. Tested on: - Snes9X - a real repro cartridge (NTSC USA) - a SD2SNES =============== OTHERS =============== Started as a joke between us, an curiosity of how the game industry was 20 years ago, and a bit of nostalgia, we started on messing around with the sprites since we're both graphist, then dig more and more in the rom and get familiar with the romhack tools. We pushed the joke as making a full boxed release of the game (in limited number) just for fun and the pleasure to have "our snes game" on a shelve. Unfortunately due to our lacking skill in code, we couldn't implemant things such as musics, or reasign proper attack/behaviour for IA: Zangief launches bananas, Dictator launches mushrooms, etc... =============== HISTORY =============== Version 1.1, July - Public release and Retail Box limited edition release - Fixed Ryu speed in 100cc Version 1.0, November 3 2015 - Inital private release, for close friends =============== ISSUES =============== - Since 1.1, fixing the Ryu's speed turns the Hadouken's item color in green - UI palette in Chun Li's beach is broken - IA seems to have touble to jump correctly over the road on Final Race in Street Cup. - Some barrels/Akuma's face disapear/apear in short distance. Behaviour is not game breaking though. Let us know if you find anything wrong: