パラメータ | 情報 |
---|---|
コンソール: | N64 |
オリジナルゲーム: | GoldenEye 007 |
タイプ: | Improvement |
ジャンル: | Action > Shooter |
変更: | G,L |
製作者: | Sogun |
制作日: | 04/30/2013 |
最終変更: | 08/18/2013 |
パラメータ | 情報 |
---|---|
ファイル名: | peachsastle[sogun].zip |
ダウンロード数: | 845 |
必要事項: | Requires Custom Patcher |
バージョン: | 1.0 |
評価: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Sogun Studio proudly presents, in colaboration with GoldeEye Vault, a port of the Peach's castlemap from 'Super Mario 64' to 'GoldenEye 007'. This patch also contains a revision of the Kakariko Village map from 'The Legend of Zelda: Ocarina of Time'. 0. FILES CONTAINED IN THE PACKAGE --------------------------------- GE_PeachCastle.xdelta -> this is the patch that needs to be injected in the rom. You must patch the rom using the GoldenEye Setup Editor. You can download it from: http://www.goldeneyevault.com/files/tools/setupeditor21/geeditsetupeditorinstaller2.exe or here - http://www.romhacking.net/utilities/408/ 1. PATCHING THE ROM ------------------- -You will need the 'GE_PeachCastle.xdelta' patch and a unflipped 12MB rom of 'Goldeneye 007'. A *.z64 rom should work. -Open the GoldenEye Setup Editor. -Go to 'Tools' and then to 'Xdelta Patching' -Select 'Apply GE xdelta Patch' -Select the original 'Goldeneye 007' rom -Select 'GE_PeachCastle.xdelta' -Save the new file 'GoldenEye.rom'. You can rename the file after creating it, but you must keep the .rom extension. 2. RUNNING THE ROM IN PROJECT 64 -------------------------------- If you are using Project 64 you need to change some settings in order to make the rom work smoothly. -Load the rom and then, in the emulator menu, go to 'Options' and 'Settings'. -Select 'Rom settings'. Change to the following for GoldenEye: CPU Core Style: Recompiler Self Modifying-Core Type: Change Memory and Cache Counter Factor: 2 Check marks by: Large Compile Buffer, Register Caching, SP Hack, Use TLB. For Perfect Dark you want: CPU Core Style: Recompiler Self Modifying-Core Type: Protect Memory Default Save type: 16Kbit EEPROM Counter Factor: 2 Check marks by: Large Compile Buffer, Register Caching, Use TLB. 3. SPECIAL THANKS ----------------- To SubDrag, Wreck and Zoinkity for the GoldenEye Setup Editor. Without such amazing tool this patch wouldn't been possible. To radorn, SubDrag for his guindance during the creation of the patch and adding new cool features to the editor. To GoldenEye Vault and Shooters Forever forums for gathering such and amazing community arround GoldenEye and Perfect Dark. 4. LINKS OF INTEREST -------------------- http://sogunstudio.blogspot.com/ - the patch creator's blog. It's mostly in Spanish but some articles are translated into English. http://www.goldeneyevault.com/ - find here tools, hacks and tutorials for GoldenEye and Perfect Dark http://www.shootersforever.com/forums_message_boards/ -Here's where the community gathers. Post your thoughts about the N64 classics, look for help for your hacks or announce them here. Enjoy the game!