Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
READ ME Frank Fnatnsy ABOUT THE GAME What is changed from FFI??? 1)World Map - similar, but different in many ways, including where you can get to at different points in the game. Individual Maps- every one has been modified 2)Enemies - every single enemy has been changed in one way or another, statistically, graphically, where they appear and or the amount of Xp/Gold earned. 3)Story - completely different, but with a FF flavor, there are still 4 Fiends, Garland (or Gardlan) and a Temple of Fiends but all the rest is new. A blend of FF with a new story based on various make-believe characters from the creator's childhood imagination. 4)Classes - instead of 6 classes that upgrade halfway through the game, there are 12 classes to choose from at the start. Classes should be pretty balanced compared to FFI, but some combinations work much better than others. There is a graphics glitch when selecting classes for a new game.See below. 5)Weapons - all new stats, mostly new graphics 6)Armor - all new 7)Spells - mostly new, all tweaked somewhat (by name, power, and price) but mostly similar effects. Spells that were useless or near useless in the original game are gone or changed, some spells are vital in the early game but less useful later, but all spells are at least somewhat useful throughout the game. 8)Startout - There are suggested names and a suggested starting party, see below. 9) Challenge - the game is harder than FFI and is a bit more tactical, consider things like which spells you really want to learn for each spell level, and how to spend money, weapons, armor, spells, or items. Also, know when to run and when to fight! CONCERNING CLASSES A litte about each class. (Fighter types) W. Knight - Good Str and HP, can equip most armor and swords. Later on can cast some white magic, mostly healing and undead-damaging spells. Good magic defense, not good at running away. Uses sheilds and gauntlets. A Paladin who fights for justice and truth, suggested names MIKE, THEO, ART, CECL, ZBAG B. Knight - Almost identical stats to W. Knight but can equip a few different weapons and armor and can cast attack spells, noteably DARK at first level. Use sheilds/guantlets. A hardened mercenary who has decided to fight for good, but maybe just for the pay. Suggested names GAFF, CECL, KANE, GRIZ Amazon - A strong fighter with better evasion and agility than the knights. She can also equip most armor, sheilds, gauntlets, and weapons. She can also cast a few spells, both support and lightning elemental attacks. Her INT is higher than a knight too, though she has less HP and slightly less STR. A versetile fighter who is a balance of power and skill, a warrior woman who fills the role of the fighter but knows a variety of tactical spells, too. Suggested names XENA, ZAZI, ZALM, VAL, LIZ Quarnek - The most HP of any class, and the highest STR at the start of the game. Also can equip all the best weapons, but generally does not use swords or sheilds. Can't equip much armor, so he has to rely on helmets and has very low defense despite high HP. Terrible at magic but can go into a RAGE and learn some spells, but has low magic defense and is bad at fleeing. He's an alein visitor who is a bit out of place, super strong and tough, tries to learn a bit of magic but instead sticks to his guns. Or axes, or blades, or maces. Can't seem to find much 4-armed armor, though. Fights with emotion to the bitter end! Suggested names QUAN, XEEN, REND, DARR, GRON, BUCH Martial Artist-Lots of HP, but can't wear much armor. In the later game, a Ki aura provides defense that is par with armor anyways. Can only equip staffs and numchuku, but at high levels will be able to deal the most damage unarmed. A class that requires little to no purchaces, no spells, no armor, and rarely a weapon A master of martial arts who fights unarmed, and can defeat major foes without a sword, sheild, or spell! A monk who has trained for years to achieve his skill. Suggested Names YANG, KRIL, KUNG, FU, FIST, LEE, JET, JACK (Utility Classes) Rouge - not as lame as the FFI Theif, actually quite good as a utility class. Can't equip much armor, and can only use select weapons, but can use guns. Low STR, mid HP, great AGI and LUK, good INT but few spells. Very early on can cast the WARP spell (or skill!) to escape dungeons. Can also learn some spells, mostly support like HIDE and INVIS. Don't underestimate the usefulness of being able to run away! A mysterious character, this green skinned rouge could be a man, could be a woman, could be an elf, a goblin, or whatever your imagination decides! A thief or scoundrel best at dungeon crawling, searching, and getting away! Suggested names FLYN, LOUI, TRAY, LOU, LOCK, JILL Ninja - A stronger Rouge, with slightly less HP. can equip more weapons, including numchucku. Also has more attack spells, but isn't as good at running away, but still better than most classes. A versetile class that can use some a variety of spells and equipment, no healing but both attack and support spells. Can't wear heavy armor. An agile warrior who dabbles in magic and martial arts. Sneaky, mysterious, wears a mask, could be a mercenary or a pure hearted hero, who knows? Suggested names LEO, SHAD, DrMc, DON, MIKE, RAPH, SUB0 Bard - Another utility class, like Ninja mid str but can equip some good weapons. Mid-low HP, and can't wear much armor. Can cast a wide variety of spells, support, healing and some attack, and the spell SONG. Good magic defense, besides ninja and rouge, best at running away. Can e A musical, fantastic jack of all trades,good with weapons and many types of music, and he's stylish, too. Suggested names SERG, RED, CYR, WILL (Spellcasters) Wizard - The weakest class in STR, HP, AGI, can't equip very many weapons or types of armor. Hard to keep alive in the early game, but has the fastest spell progression, and highest INT of any class. Also great magic defense, and can cast the biggest variety of spells, almost all support and status ailment spells plus almost all attack spells, and a few healing spells as well. An elderly, mysterious figure...a man? A woman? The hat and cloak cover all, but the magical power is unmistakeable. Suggested Names MERL, SAKR, JIGO, VEXS, TIM, ZOOK, SALA Priestess- Mainly a healer, but also has a few attack spells and some defensive spells, plus the strongest undead banishing spells. Weak attack, but can equip a few useful weapons, but not much armor at all. Not quite as weak as a Wizard, but close. Strongest magic defense of any class. A wise woman that some may call a witch, a cleric, a high priestess or a sorceress. Her knowledge of the planes, sprits, and magic are her strongest asset. Suggested Names RENA, ALMA, FEY, TERA, HAZE Princess - She can cast a nice mix of healing, attack, and utility spells, but has the lowest INT of all the spellcasters. However, she can equip more armor and weapons than any of them. Still has slightly low physical stats, but better than a wizard. Can cast SONG for support, but doesn't have spells at lv 1. An educated but dainty noblewoman who ventures out of the castle to help the people. She makes up for lack of martial experience with heart and determination. suggested Names SUZE, JILL, SARA, TESS, TACE, JAYN Mage - Best STR and hit % of the spellcasters, and can equip almost as many weapons as the Princess. Still uses no armor but can cast lots of attack spells, a few emergency healing spells, and spells to increase attack power. Starts out with a slightly slow spell progression, but can cast DARK and almost all elemental attack spells. Second in INT only to Wizard, and high magic defense and average AGI. A spellcaster who is trained for battle above all else. He is brave, well trained, and cunning. Suggested Names NIQ, NICK, VICE, GOLM, JANS Save Points- the game is quite a bit harder than the original FFI, and FFI is pretty hard if you don't have a walkthrough sitting around! Save often, but don't abuse save states. I would suggest using save states on the world map, or right before you feel a boss battle coming on, because if I had been able to add in-dungeon save points I would have put in several, especially right before bosses in long, large dungeons like the Space Station and Temple of Fiends. KNOWN GLITCHES -When selecting a class at the game's start, there is a big graphics glitch, so you can't see what the classes really should look like until you start the game. No known fix. -There are a few spelling/grammar issues-whooops. Version 1.02 - improvements -A certain very difficult battle in the Serpent's Tail Dungeon (Marsh Cave) is now much more rare to encounter. Version 1.07- improvements -Rare battle tweaked in v1.02 can now be ran from. -Priestess and Wizard class have higher magic defense -Wizard has slightly higher intelligence -Priestess and Princess classes have one extra 1st level spell per day (which reads as A but = 10) -SeaWitch enemy now behaves properly, using magic -Several doors that did not close before now do close.