Final Fantasy VI: Revised Old Style Edition ハックロムをダウンロード

Final Fantasy VI: Revised Old Style Edition ゲーム
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パラメータ 情報
コンソール: SNES
オリジナルゲーム: Final Fantasy III
タイプ: Improvement
ジャンル: Role Playing
変更: G,T,GP
製作者: SilentEnigma
制作日: 06/28/2020
最終変更: 06/29/2020
パラメータ 情報
ファイル名: FF6-RevisedOldStyleEdition_v1-02.zip
ダウンロード数: 120
必要事項: Header (SNES)
バージョン: 1.02
評価:

Final Fantasy VI: Revised Old Style Edition について

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Final Fantasy VI: Revised Old Style Edition 説明書

Title: Final Fantasy VI: Revised Old Style Edition
Author: SilentEnigma
Version: 1.02
Release Date: 2020-06-28
Applies to: Final Fantasy III (v1.0) (U)
             - CRC32: A27F1C7A
             -   MD5: E986575B98300F721CE27C180264D890
             - SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7

Contents:

  FF6-RevisedOldStyleEdition_v1-02.ips = the .ips patch for headered ROMs

  FF6-RevisedOldStyleEdition_v1-02_NH.ips = the .ips patch for unheadered ROMs
  
  readme.txt = this file

  docs\FF6ROSE-Name-Comparison.txt = list of name changes

  docs\FF6ROSE-SRAM = list of new SRAM event flags


Usage Note:
  This hack uses save data not defined in the original FF3us.
  Using default FF3us save data with this hack may result in improper game
  behavior, particularly related to field dialog and NPC behavior.

----------------------------------------

TABLE OF CONTENTS

0. Introduction
1. Feature Details
2. Utilities & Resources Used
3. Credits
4. Revision History
5. Legal

________________________________________________________________________________

  0. INTRODUCTION
________________________________________________________________________________

Final Fantasy VI: Revised Old Style Edition is a thorough and nostalgic revision
of the text and presentation of Final Fantasy VI.

The purpose of the hack is to bring FF6's superficial elements as close as
possible to the standard set by FFOrigins and FF6's immediate successors, while
restoring the difficulty of the game's 1994 North American release as designed.

Like several other hacks of its kind currently available, FF6:ROSE includes
bugfixes, decensored graphics, quality-of-life enhancements, and a revised
script based on multiple translation sources, both official (Woolsey, Slattery)
and unofficial (KWhazit, Clyde Mandelin, Lina Darkstar, et al.).

In addition, FF6:ROSE is distinguished by two primary advancements:

1) Numerous instances of mismatched character dialects, continuity errors, and
   unnecessary speaker ambiguity in the script have been resolved via dynamic
   text customization.

2) The names of almost all enemies and items have been retranslated at full
   length. Originally, these names were limited for technical reasons to 10 and
   12 characters, respectively. By rearranging the monospace font graphics, the
   names of enemies and items have been extended to up to 14 and 16 characters
   in length, respectively, and only a handful now require abbreviation.


Other improvements introduced by this hack:
 - Ability names have been retranslated at full length, without additional
   abbreviations or truncations.
 - A/B button functionality may be swapped in the Config menu.
 - Soft reset is available via Start+Select+L+R on the field and in battle.
 - Continuing the game upon defeat is now optional.
 - Wandering NPCs more readily yield ground to the player character, making
   navigation through crowded spaces more convenient.
 - Dialog captions use the quoted text format standardized by FF6's successors.
 - MP healing & MP damage numerals have been recolored without affecting the
   reflected spells animation palette.
 - A limited selection of dummied-out/unfinished character content has been
   reconstructed.

See the Feature Details section for the full list of features.

FF6:ROSE is built on a modified version of C. V. Reynold's Multi-Bugfix
compilation patch. While a large number of bugs are fixed, all intentional
design choices (including poor ones) related to the core RPG mechanics of the
original FF6 are retained.

The font used for the revised text is based exclusively on the original,
adapted as necessary to meet space restrictions.

Final Fantasy VI: Revised Old Style Edition has been made possible by the work
of many, many FF6 fans and hackers over the years, to whom the author is
greatly indebted. See the Credits section for a full list of acknowledgments.

________________________________________________________________________________

  1. FEATURE DETAILS
________________________________________________________________________________

Contents:

a. Dialog script revisions
b. In-Menu text revisions
c. Quality-of-Life enhancements
d. Visual enhancements
e. Additional modifications
f. Bugfixes

========================================
 a. Dialog script revisions
========================================

The dialog script has been revised based on multiple translation efforts, both
official (Woolsey, Slattery) and unofficial (KWhazit, Clyde Mandelin, Lina
Darkstar, et al.). Some phrasing choices have been lifted from other script
hacks (FF6:Improvement Project, FF6:TWUE, FF6:StandGuard!) as well.

Source materials are listed below. Each prime source is accompanied by a short
commentary to give an idea of its impact on the revised script.

Prime sources in order of influence:

 1) T. Slattery (FF6 Advance)
     Pros: Official; highly accurate; uses Woolsey as its starting point.
     Cons: Novelties, occasionally dry/overly-refined phrasing, censorship;
           Original meaning sometimes obscured by paraphrasing.

 2) T. Woolsey (FF3 SNES)
     Pros: Original localization; high energy, iconic Woolseyisms.
     Cons: Errors, technical constraints, not-so-beloved Woolseyisms,
           censorship.

 3) kWhazit
     Pros: Highly accurate; Phrasing impressively uncomplicated given how
           literal the translation is. Retains, for example, the use of two
           distinct terms for magic, along with other nuances similarly glossed
           over by the official translations.
     Cons: Mostly literal & unlocalized; incomplete.

 4) C. Mandelin
     Pros: Translates NPCs; Translator is a reliable professional.
     Cons: Research mostly published in unscripted video format; incomplete.

 5) FF6j Original Script (as provided by kWHazit)
     Pros: Zero translation errors.
     Cons: Continuity errors in the original Japanese script; 
           The author of this hack does not know Japanese.

 6) Lina Darkstar
     Pros: Special effort to faithfully convey the original characters' 
           personalities and the tone of major scenes.
     Cons: Errors; liberal paraphrasing; incomplete.

Secondary sources:

 -- FF6 Improvement (DarkMage)

 -- Final Fantasy VI: Woolsey Uncensored Edition (Rodimus Primal)

 -- Final Fantasy VI: Stand Guard (Spooniest)
      > Originally inspired this hack's script to be punchier than Slattery's.

Additional reference:

 -- Final Fantasy VI: Retranslated (hairy_hen)
      > Referenced as a quality standard during proofreading.


Miscellaneous comments on the revised script:
-----------------------------------------------
With few exceptions, the revised script is NOT intended to go above and beyond
the quality already achieved by the original Japanese and the official
translations. It is, however, intended to synthesize those efforts as
well as possible, taking all available translation resources and revision
efforts into account.

Exceptions to the above consist of the following:
> Numerous objective continuity errors and logical inconsistencies have been
  resolved, many for the first time.
  - Most of these are minor, with no significant impact on the plot:
    errors involving NPCs, character acquaintances, party size, etc.
  - Many involve play styles not typically adopted during more 'orthodox'
    playthroughs.
> Actor labels have been added to generic dialog captions when the intended
  speaker is discernible by the action on screen.
> Several particularly inspired (and tasteful) renderings by previous fan
  efforts have been included.

Special privileges have been given to Woolsey as the first official translation.
Novelties, iconic Woolseyisms, cultural references, and other deviations have
been retained where they benefit the script and do not obscure the original
intent of the line.

Some enjoyable Woolseyisms have been omitted (with great pain), if they were
irreconcilable with the game's plot or lore. Others have been salvaged via
compromise with more accurate renderings, or, in rare cases, by simply adding
the line at the end of the more accurate rendering.

Special privileges have also been given to Slattery as the highest-quality
official translation.
> A number of Slattery's renderings which may seem like pure novelties at first
  glance are actually attempts to accurately convey the full meaning of an
  untranslatable phrase -- where a part of the meaning would be lost if a
  literal rendering were used. These have been given due consideration when
  identified as such by the author.

Novelties are occasionally introduced by the author, usually for one of the
following reasons:
  - Replace a Slattery novelty of higher complexity
  - Attempt to better capture the tone of an untranslatable phrase
  - Resolve a continuity error
  - Joy

Figurative language has generally been encouraged in this revision, albeit with
some reservations:
  - Words and phrases which emerged during or after the World War II era (1939+)
    are used as little as possible. 
  - Similarly, figures of speech based on technology absent from the game's lore
    have been avoided.


To sum up:
Hopefully a bit more "reverent" than "revolutionary."


========================================
 b. In-Menu text revisions
========================================

The following names have been revised/retranslated:
  - Enemies (ad-hoc up to 14 characters, minimal abbreviation)
  - Items (ad-hoc up to 16 characters, minimal abbreviation)
  - Abilities
      > Built on earlier hack "Restored Ability Names" (Angelo/SilentEnigma)
      > Dance names now retranslated without truncation
      > Field menu Esper list screen now displays the MP cost of the selected
        Esper.
  - Playable characters (Uses Woolsey names sans all caps)
  - Character stats

The following have been revised/retranslated:
  - Miscellaneous field menu text
      > Some menu label choices sourced from Final Fantasy VI Relocalization
        Project (Dr. Meat).
  - Shopkeeper lines 
      > Based loosely on FF6 Advance.
  - Item & ability descriptions
      > Sourced mainly from kWhazit's translation
      > FF6 Advance is referenced, but the new content introduced by FF6 Advance
        is mostly omitted.
  - Character class names now displayed in the status screen.
      > Built on earlier hack "Restored Ability Names" (Angelo/SilentEnigma)
      > Liberties previously taken by the author have been rolled back.

Additional in-menu text:
  - Leet Sketcher's "Blitzscreen" (modifications by SilentEnigma)

Small font character spacing has been improved throughout the game.

========================================
 c. Quality-of-Life enhancements
========================================

A/B button functionality may be swapped from the config menu.
  - This button swap is extended to vehicle controls and Blitz input
    confirmation, which is a change from FF6j's button customization feature.
  - Tutorials referencing the A/B buttons adapt to the player's setting. 
  - Config menu mod implementation is based on Madsiur's "Multiple Fonts"
    hack.

Soft reset via Start+Select+L+R is available.
  - May be used any time a full-screen menu is not open.
  - The original game's soft reset, triggered only when the party is defeated on
    an unsaved game, has been modified to improve sound compatibility with some
    emulators.

The player may elect not to continue the game after the party is defeated.
  - Player is given a "Continue? Yes/No" prompt following the "defeated"
    animation. Selecting "No" triggers a return to the title sequence.
  - Tutorial text has been updated accordingly.

Wandering NPCs more readily yield ground to the player character.
  - The player character is now given priority over NPCs when attempting to
    move into an empty field map tile.
  - Navigating though crowded spaces is now a bit less of a struggle.

Cancel button dash
  - Press the configured Cancel button (A or B) to double walking speed
    on the field. Effect stacks with Sprint Shoes.
  - Effect is disabled during timed challenges.
  - Based on ff3DashB (MasterZed) + Sliding Dash fix (SilentEnigma)

"Y Equip/Relics" (Leet Sketcher w/ additional fixing by Subtraction)

========================================
 d. Visual enhancements
========================================

Dialog captions now use the speaker quotation format standardized by FF6's
successors.
  - Caption side margins are reduced to 8 pixels.
  - Field captions automatically indent for quotations.
  - In-battle caption transitions have been modified to reduce the occurrence
    of unmatched quotation marks.

MP healing & MP damage numeral recoloring is achieved without affecting the
reflected spells animation palette.
  - Earlier patch by Imzogelmo used as a base implementation.

Censored graphics have been replaced by their uncensored counterparts:
  - Sprites for enemies, Espers, and mid-game bosses (Terii Senshi)
  - End-game boss art (Dr. Meat w/ additional fixing by SilentEnigma)
  - Pub signs (Dr. Meat)

Intro graphics changed for the N.A. SNES release have been reverted (Yazoo):
  - The black and white splash screen preceding the title sequence has been
    removed.
  - Title sequence graphics and copyright text from the Japanese version have
    been restored.
  - The translator position has been removed from the opening credits.

Silence spell animation graphics, which are localized in the N.A. SNES release,
have been de-localized (Vivify93).

The following additional visual enhancement patches have been included:
  - "Color Wheel" (Leet Sketcher)
  - "King's Robes" (Leet Sketcher)


========================================
 e. Additional modifications
========================================

A limited selection of dummied-out character dialog & unfinished NPC content has
been reconstructed.

The music track used for on-foot WOR* world map navigation is kept constant.
(Implementation published by SSJ Rick.)

*Unspoiled newcomers to FF6 are advised against looking up this acronym.


The author's preferred game configuration may be silently activated by holding
the Select button as a new game is about to start.
The configuration is as follows:
  - Bat.Mode    Active
  - Bat.Speed   1
  - Msg.Speed   3
  - Cmd.Set     Window
  - Gauge       On
  - Sound       Stereo
  - Cursor      Memory
  - Reequip     Optimize
  - Controller  Single
  - Btn.A/B     Swapped
  - Mag.Order   1
  - Window      4
  - Color       Font | Window
      > R       31   |  5   5   6   4  26  24   2
      > G       31   |  5   5   6   6  26  24   2
      > B       31   | 14  16  17  15  26  24   2

The above window style is tuned to mimic the default blue gradient, with the
window's texture serving as a pseudo-dithering effect.

========================================
 f. Bugfixes
========================================

WARNING: This subsection contains spoilers for Final Fantasy VI!

The following patches are included in this hack via C. V. Reynolds' Bug-Fix
Compilation Version 1.16 (https://www.ff6hacking.com/forums/thread-3764.html):

  1-Way Status Immunity      (Assassin)
  Agoraphobic Leader         (Novalia Spirit)
  Allergic Dog               (Novalia Spirit)
  Amnesic Cursor             (Novalia Spirit)
  Anchors Aweigh!            (Imzogelmo/Lenophis)
  Anonymous Attack           (Leet Sketcher)
  Auction Chocobo Fix        (Madsiur)
  Auto Swordless Runic       (Assassin)
  Auto-expiring statuses
    don't reset their timers
    with manual removal      (Assassin)
  Backstabu                  (Leet Sketcher)
  Backwards Jump             (Leet Sketcher)
  Banquet Guards Go Back to
    Their Places             (mblock129)
 *Banon Riding               (Leet Sketcher)
  Bird Bars                  (Leet Sketcher)
  Bland Entrance             (Leet Sketcher)
  Blitz Tutorial Fix         (C. V. Reynolds)
  Blush Disease              (Novalia Spirit)
  Border Crossing            (Imzogelmo, Lenophis, Novalia Spirit)
  Bottomless HP and MP Well  (Assassin)
  Bridge Correction          (Gi Nattak)
  Broken Gate                (Novalia Spirit)
  Bye Bye Breath             (Leet Sketcher, modded by C. V. Reynolds))
  Can't lose for winning     (Lenophis)
  Caravaggio                 (Leet Sketcher)
  Carve Stone                (Imzogelmo/Leet Sketcher version)
  Castle Party               (Leet Sketcher)
  Cave to the Sealed Gate
    Basement 3 Event Megafix (Assassin)
  Celes' Rushing             (Djibriel)
  Chain of Command           (Leet Sketcher)
  Chance Offering            (Leet Sketcher)
  Coin Flip Fix              (Gi Nattak)
  Control Attacks Ignore MP
    Cost                     (Assassin)
  Control Menu Responds
    Poorly to MP Change      (Assassin)
  Dead Hare                  (Leet Sketcher)
  Dead in the Air            (Leet Sketcher)
  Deceptive Tapir            (Assassin)
  Disrespectful Zombie       (Assassin)
  Double Block               (Leet Sketcher)
  Duncan Stays Put           (mblock129)
  Duplicate Enemy Names      (Assassin)
  Dusk Requium (SP)          (C. V. Reynolds)
  Equip Anything fix         (Kejardon/Lenophis/Imzogelmo)
  Equip wrong item to slot
    via event                (Assassin)
  Esper Battle Menu          (Lenophis)
  Evade                      (Terii Senshi)
  False Knight               (Leet Sketcher)
  FC 05 enemy command        (Master ZED)
  Flaky True Knight
    protection               (Assassin)
  Flight of Storm Drgn       (Novalia Spirit)
  For What Ails Ya           (Lenophis/Imzogelmo/Kejardon)
  Frozen Mosaic              (Novalia Spirit)
  Frozen Terra Fix           (Madsiur)
  Game Over                  (Leet Sketcher)
  Genji Glove damage
    reduction                (Assassin)
  Gogo and the Cursed Shield (Imzogelmo {fixed by Leet Sketcher})
  Gold Wrexsoul              (mblock129)
  Grand Stairway             (Imzogelmo)
  Half Knife                 (Leet Sketcher)
  Hasty T-Rex                (Leet Sketcher)
  Homesick Gau               (Djibriel)
  I condemn thee to hell!    (Lenophis)
  Ignore Kamog               (Drakkhen)
  Imp Skimp                  (Leet Sketcher)
  Imp's Call                 (Leet Sketcher)
  Imp's Rage                 (Leet Sketcher)
  Imp's Retort               (Leet Sketcher)
  Imp's Retort Compatibility (Leet Sketcher)
  Instant Airship            (Novalia Spirit)
  Invert Damage if Undead    (Master ZED/Leet Sketcher version)
  Ironic Metamorph Pack      (Assassin)
  Item Magic Counter         (Leet Sketcher)
  Jewel Ring Description     (Assassin)
  Jump Megafix (Version A)   (Assassin)
  Jump-Launcher and
    Jump-Super Ball          (Assassin)
  Killer Life 3              (Leet Sketcher)
  Life 2 Description         (Imzogelmo)
  Lens Cap                   (Leet Sketcher)
  Loud Music                 (Leet Sketcher)
  M-Tek Vehicle in Cyan's
    Soul event               (Imzogelmo)
  Magic Sorting              (Novalia Spirit)
  Magicite - Strength to
    Vigor                    (C. V. Reynolds)
  Magitek Madness            (Leet Sketcher)
  Map Mishap                 (Leet Sketcher)
  Menu Malarky               (Leet Sketcher)
  Mine Cart                  (Imzogelmo)
**Miraculous, Death-Defying
    Always-Left-Facing Jumps
    in Zozo                  (mblock129)
  Miscolored command names
    (grayed version)         (Assassin)
  Misplaced Cursor           (Novalia Spirit)
  Missing Dialogue           (Novalia Spirit)
  Missing Light              (Novalia Spirit)
  Morph Mayhem               (Leet Sketcher)
  Muddle-Mantra              (Assassin)
  Muddle-Palidor             (Assassin)
  Multi-Steal                (Imzogelmo {fixed by Leet Sketcher})
  Multiple Events Fix        (Leet Sketcher)
  Mute Steals Rage Statuses  (Assassin)
  Naming Shadow              (Novalia Spirit)
  Narshe's Door              (Leet Sketcher)
  Narshe's Secret Entrance
    Tile                     (Novalia Spirit)
  Off Death Row              (Leet Sketcher)
  Off the Hook               (Leet Sketcher)
  Opened Eyes Terra Alt      (Madsiur)
  Overhead                   (Leet Sketcher)
  Persistent Whistle         (Novalia Spirit)
  Petrified Rebel            (Novalia Spirit)
  Phantom Train Chests       (DarkMage) {modified by Leet Sketcher}
  Phoenix Chest              (Leet Sketcher)
  Pincer + Row               (Assassin)
  Pink Gogo                  (Imzogelmo)
  Precious Jewels            (Leet Sketcher)
  Premature Continuation     (Assassin)
  Psycho Cyan                (Terii Senshi)
  Rage                       (Terii Senshi)
  Rage addendum              (C. V. Reynolds)
  Randomosity monster
    encounter                (Assassin)
  Recapture the Glory        (Assassin)
  Reflect barrier shown on
    bodyguards               (Assassin)
  Reflectable Magitek Beams  (Assassin)
  Reflections                (Leet Sketcher)
  Regulation Dice            (mblock129)
  Returner's Day Off         (Leet Sketcher)
  Rock Bottom                (Leet Sketcher)
  Save Point Switch          (Leet Sketcher)
  Self Sneeze                (Leet Sketcher)
  Setzer Bandana             (C. V. Reynolds)
  Shadow Chupon              (Novalia Spirit)
  Shadow Copy                (Leet Sketcher)
  Shadow Gone                (Leet Sketcher)
  Shadow's Shadow            (Madsiur)
  Shadow's Status            (Leet Sketcher)
  Shop Menu                  (Novalia Spirit)
  Shorter Skill Name Fix     (Madsiur)
  Sketch Bug                 (Assassin)
  Slightly lagged battle
    event timer display      (Assassin)
  Smoke and Mirrors          (Leet Sketcher)
  Solar Wind                 (Leet Sketcher)
  Some MP changes don't
    update menus             (Assassin)
  Soul Saved B               (Leet Sketcher)
  SrBehemoth                 (Dragonsbrethren)
  Stackable Immunities and
    Permanent Statuses       (Assassin)
  Status Unknown             (Leet Sketcher)
  Step Mine MP cost          (Assassin)
  Step Mine's Missing Digit  (Assassin)
  Stepping Out               (Leet Sketcher)
  Stone Cold                 (Leet Sketcher)
  Stone Faced                (Leet Sketcher)
  Suplex wrongfully splits
    damage                   (Assassin)
  That Damn Yellow Streak    (Assassin)
  The Cowardly Dog           (Novalia Spirit)
  The Echoing Waters         (Novalia Spirit)
  The Magic Bridge           (Novalia Spirit)
  The Peninsula of Death     (Novalia Spirit)
  The Phantom Diary          (Novalia Spirit)
  The Sealed Door            (Novalia Spirit)
  The Sleazy Lender          (Novalia Spirit)
  The Unilateral Blockade    (Assassin)
  The Wild Cat               (Djibriel/Lord J)
  There can be only one!
    Single-target            (Lenophis/Imzogelmo)
  Throw down (part of) the
    Gauntlet                 (Assassin)
  Throwback                  (Leet Sketcher)
  To Joker Doom or Not to
    Joker Doom               (Lenophis)
  Transportation Device      (Novalia Spirit)
  Trigger Happy              (Leet Sketcher)
  Tritoch Animation Fix      (bydoless)
  Turn Around                (Leet Sketcher)
  Ultimate Damage            (Leet Sketcher)
  Unaffected Rows            (Assassin)
  Unequipium                 (Leet Sketcher)
  Upside Down                (Leet Sketcher)
  Vanish Doom                (Terii Senshi)
  Vanish Runic               (Leet Sketcher)
  Vanishing Magicite         (Novalia Spirit)
  Vector's Cure-Castin' Kid
    no longer heals the dead (Imzogelmo)
  Verdant Respite            (Novalia Spirit)
  Walk This Way              (Leet Sketcher)
  Wrong Way, Idiot!          (Gi Nattak)
  Zombie Rippler A           (Leet Sketcher)
  Zombie Tapir A             (Leet Sketcher)
  Zoneseek No Thanks         (mblock129)
  Zozo Sign Petty Fix        (Madsiur)

 *Includes additional modification by the author
**Required removal & reapplication by the author

The following patches originally included in the C. V. Bug-Fix Compilation
version 1.16 have been explicitly excluded or superseded:
  Bad Decoration             (Lenophis)
  Doom Darts and Trump name
    fix                      (Assassin)
  Incoherent Gungho dialogue (Assassin)
  No X In Fight              (Leet Sketcher)
  Shadow is Not a Girl       (mblock129)
  Stuck in a Pose (v2.5)     (SilentEnigma)
  Various Texts'             (Imzogelmo)


The following additional bugfix patches are also included:
  Description Disruption     (SilentEnigma)
  Stuck in a Pose (v2.8)     (SilentEnigma)


________________________________________________________________________________

  2. UTILITIES & RESOURCES USED
________________________________________________________________________________

Utilities:
  FF3usME (Lord J et al.)  http://www.angelfire.com/pq/jumparound/
  FF3LE "Rogue Build"
    (d3tl4, giangurgolo,
    Lord J et al.)         http://www.angelfire.com/pq/jumparound/
  No$SNS (Martin Korth)    http://problemkaputt.de/
  Advanced Patch Conflict
    Finder (Leet Sketcher) http://l33t5k37ch3r.altervista.org/
  Geiger's Snes9x Debugger
    (Geiger)               http://geigercount.net/crypt/
  Lunar IPS (FuSoYa)       http://fusoya.eludevisibility.org/lips/
  WindHex32 (Bongo)        https://www.romhacking.net/utilities/291/
  YY-CHR (YY)              https://www.romhacking.net/utilities/119/
  Notepad++ (Don Ho)       https://notepad-plus-plus.org/

Disassembled code:
  Banks C0/C1/C3:
    Imzogelmo              http://www.angelfire.com/al2/imzogelmo/patches.html
  Bank C2: Assassin (based
    on Terri Senshi)       http://assassin17.brinkster.net/guides.htm
 
Web resources:
  FF6 Hacking Wiki         https://www.ff6hacking.com/wiki/doku.php?id=start
  Final Fantasy Wiki       https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI
  FantasyAnime FF6 Saves   https://fantasyanime.com/finalfantasy/ff6/index.htm
  Jisho                    https://jisho.org/
  Google Ngram Viewer      https://books.google.com/ngrams
  Dictionary.com           https://www.dictionary.com/
  Thesaurus.com            https://www.thesaurus.com/
  RhymeZone                https://rhymezone.com/
  BitFontMaker2            https://www.pentacom.jp/pentacom/bitfontmaker2/

________________________________________________________________________________

  3. CREDITS
________________________________________________________________________________


Dialog Text.............................

  Script revised by:
    D. Thompson (SilentEnigma)

  Source material contributed by:
    Tom Slattery
    Ted Woolsey
    kWhazit                  https://kwhazit.ucoz.net/
    Clyde Mandelin (Mato)    https://legendsoflocalization.com/
    Lina Darkstar            http://www.icyforums.com/profile/634-lina-darkstar/
    Bill Jackson (DarkMage)  https://sites.google.com/site/shadedmagus/
    Rodimus Primal           https://www.romhacking.net/community/2564/
    Spooniest                https://www.romhacking.net/community/1495/

  Additional acknowledgment:
    hairy_hen                https://www.romhacking.net/community/5469/
  
  Special thanks to the following who reported errors in previous versions:
    Matt                     https://www.ff6hacking.com/forums/user-2343.html
    Frucella                 https://www.ff6hacking.com/forums/user-2439.html

In-Menu Text............................

  Text revised by:
    Angelo26                 https://www.ff6hacking.com/forums/user-75.html
    Dr. Meat                 https://sites.google.com/site/ff6relocalized/
    SilentEnigma             https://silentenigma.neocities.org/

  Source material contributed by:
    Tom Slattery / 'Final Fantasy VI Advance'
    Final Fantasy Wiki "Final Fantasy VI Translations" page editors:
      Adonzo, Armageddon11, AstrialJam, Bluerfn, Catuse167, Cavery210,
      Chocolancer, Chrono Cross, Clarent, DarthKitty, Dazuro, Deadlyslashsword,
      DrakeyBot, DrakeyC, Fenrir9, Flintlock Vitor, Goo Rayder, Henryacores,
      ILHI, Intangir Bot, JBed, Jeppo, Jimcloud, Johuotar, JudgeMasterKefka,
      Jvh47, Kahran042, Kaimi, Keltainentoukokuu, Kimlasca warrior, Kincyr,
      Koharu Nami, LeafShinobi, Leon95, Maverick King, Mecorx, Miphares, MMLN,
      Monterossa, Moocwisi, NeoBahamutZEROX, Odin89, Saethori, ScatheMote,
      Shockstorm, Silver Mage, Some Color Mage, Technobliterator, Telomeres,
      Tia-Lewise, Tonbery101, Violetmage, W-Crazyswordsman, WhiteSeeD, Wishtar1,
      Wyveelix, Xenomic, Xion Valentine, Yuanchosaan, Zolo6
      https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI_translations


Quality-of-Life Enhancements............
   
    Leet Sketcher            http://l33t5k37ch3r.altervista.org/
    Madsiur                  https://www.romhacking.net/community/3360/
    Master ZED               https://masterzed.cavesofnarshe.com/
    SilentEnigma             https://silentenigma.neocities.org/
    Subtraction              https://www.ff6hacking.com/forums/user-2236.html

Visual Enhancements.....................

    Dr. Meat                 https://sites.google.com/site/ff6relocalized/
    Imzogelmo                http://www.angelfire.com/al2/imzogelmo/patches.html
    Leet Sketcher            http://l33t5k37ch3r.altervista.org/
    SilentEnigma             https://silentenigma.neocities.org/
    Terii Senshi             http://www.rpglegion.com/
    Vivify93                 https://www.romhacking.net/community/1523/
    Yazoo                    https://www.romhacking.net/community/445/

Additional Modifications................

    Leet Sketcher            http://l33t5k37ch3r.altervista.org/
    Madsiur                  https://www.romhacking.net/community/3360/
    SilentEnigma             https://silentenigma.neocities.org/
    SSJ Rick                 https://www.ff6hacking.com/forums/user-4.html

Bugfixes................................

    Assassin                 http://assassin17.brinkster.net/index.html
    bydoless                 https://www.romhacking.net/community/4183/
    C. V. Reynolds           https://www.ff6hacking.com/forums/user-2262.html
    DarkMage                 https://sites.google.com/site/shadedmagus/
    Djibriel                 http://tenchinohoukai.cavesofnarshe.com/
    Dragonsbrethren          https://www.romhacking.net/community/296/
    Drakkhen                 http://drakkhen.jalchavware.com/
    Gi Nattak                http://ngplus.net/index.php?/profile/94-gi-nattak/
    Imzogelmo                http://www.angelfire.com/al2/imzogelmo/patches.html
    Leet Sketcher            http://l33t5k37ch3r.altervista.org/
    Lenophis                 https://www.romhacking.net/community/528/
    Lord J                   http://www.angelfire.com/pq/jumparound/
    Kejardon                 https://www.romhacking.net/community/725/
    Madsiur                  https://www.romhacking.net/community/3360/
    Master ZED               https://masterzed.cavesofnarshe.com/
    mblock129                https://www.romhacking.net/community/3396/
    Novalia Spirit           https://www.romhacking.net/community/996/
    SilentEnigma             https://silentenigma.neocities.org/
    Terii Senshi             http://www.rpglegion.com/


FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY VI (C) 1994, 2006, 2014 SQUARE ENIX CO., LTD.

The author of Final Fantasy VI: Revised Old Style Edition makes no claim to
FINAL FANTASY VI or any intellectual property contained therein.


Please send any corrections to [email protected].
Updated credits will be posted here:
https://silentenigma.neocities.org/ff6rose/credits.html
________________________________________________________________________________

  4. REVISION HISTORY
________________________________________________________________________________


2020-04-02 : Version 1.00 released.

2020-05-13 : Version 1.01 released.
  - Fixed bug which prevented player from skipping through the EXP & AP messages
    at the end of battle.
  - Fixed error in Green Beret item description.
  - Fixed typos in 2 field dialog captions.
  - Made minor revisions to 32 field dialog captions.
  - Improved the optional continue feature's implementation (behavior unchanged)

2020-06-28 : Version 1.02 released.
  - Fixed menu text corruption in 2x Spritzer encounter during opening sequence.
  - Fixed Poisona spell label in battle (large font).
  - Updated color-coded MP digits to fix occasional glitch on Auto-Shell/
    Auto-Protect activation.
  - Fixed typos in 13 field dialog captions.
  - Made minor revisions to 41 field dialog captions.
  - Fixed typos in 2 battle dialog captions.
  - Made minor revisions to 3 battle dialog captions.

________________________________________________________________________________

  5. LEGAL
________________________________________________________________________________

Final Fantasy VI: Revised Old Style Edition
Copyright (C) 2020 David R. Thompson (SilentEnigma).

The copyright holder ("author") permits the free use of the attributed work
referenced by this document exclusively for non-commercial purposes, provided
that the following conditions are met:
1. This readme document shall accompany the attributed work wherever it is
   redistributed.
2. The above copyright notice and this permission notice shall accompany the
   attributed work wherever it is copied, reused, redistributed, or modified.
3. Credit shall be given to all contributors for their respective contributions
   to the attributed work as recognized in this readme document and other
   publicly available documentation.

The work(s) and file(s) distributed with this document are provided "AS-IS",
WITHOUT ANY WARRANTY. The author shall not be held responsible for any damages
related to the use of work(s) and file(s) distributed with this document.

FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY VI (C) 1994, 2006, 2014 SQUARE ENIX CO., LTD.

The author of the attributed work referenced by this document makes no claim to
FINAL FANTASY VI or any intellectual property contained therein.