Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Title: Final Fantasy VI Relocalization Project Author: Dr. Meat (Alex) Version: 1.05 _______________________________________________________________________________ Apply this patch to a SNES Final Fantasy III 1.0 ROM with the following attributes: Either UNHEADERED or HEADERED CRC32 Checksum: A27F1C7A MD5 Checksum: E986575B98300F721CE27C180264D890 The patch is in .ips format, so you need a program like Lunar IPS to do the patching for you. If you still aren't sure if your ROM has a header or not, NSRT can detect that for you. If you are updating from a previous version of the patch, you must apply the new patch to an unmodified FF3 US 1.0 ROM. Your save will still work. If your ROM does not have a header (filesize is 3072 KB), apply FF6RLPv1.05-noheader.ips. If your ROM has a header (filesize is 3073 KB), apply FF6RLPv1.05-header.ips. _______________________________________________________________________________ About the project: The Final Fantasy VI Relocalization Project is an attempt to "relocalize" the Super Nintendo game Final Fantasy VI in a way that the original localization team might have done, if they had more time and ROM space to do so. This patch changes many, many things in the game - most notably the game's dialog scripts, as well as monster, item, and spell names, in order to be a (hopefully) more accurately translated experience with more nuance. More information can be found here: https://sites.google.com/site/ff6relocalized/ Many patches by authors other than myself were used in this project. A complete list of credits can be found here: https://sites.google.com/site/ff6relocalized/credits _______________________________________________________________________________ Contact me: If you find any problems with it, or just want to say hi, feel free to contact me via Twitter. ESPECIALLY get in touch with me if you are the author of a hack I've used in the patch and either feel I've credited your work incorrectly, forgotten to credit your work, or do not want your work included in my patch. I'll fix things as quick as I can. Twitter: @drmeat64 _______________________________________________________________________________ Changelog: v1.05 -Fixed a bug that could garble map graphics in the second half of the game. -Fixed a couple typos and grammatical errors folks pointed out recently. -Reverted all changes to espers with the exception of Ramuh's 5x Thundara rate. That was a gameplay change that, in all honestly, I had forgotten was even implemented and which I had failed to document. It is also just outside the scope of the hack. v1.042 -Fixed a showstopping bug I accidentally left in 1.041 when attempting to fix some other showstopping bugs from 1.04. D'oh. v1.041 -Fixed some softlocks I made accidentally in 1.04. Oops! v1.04 -Fixed some instances where abilties displayed the wrong name when used in battle. -A ton of typo and grammar fixes! v1.03 -Uncensored the final battle backgrounds! The game's graphics should be 100% censorship-free now! -Celes has a pretty ribbon tent like Terra now. -Adjusted MP growth curve to match FF6J. -More script revisions, mostly typos and style fixes. v1.02 -Added Novalia Spirit's Magic Menu sort fix patch, so the battle magic menu sorts better with gaps between spells. -Made finger positioning a bit more standardized in menus. -More script revisions! Fixed some bits where text would run off-screen in big and small battle dialogs. v1.01 -Fixed intro "attract mode" script not advancing properly. -Properly centered all opera text, as well as a few character intro narration thingies. -More script revisions, mostly typos and style fixes. v1.00 Initial release