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パラメータ 情報
コンソール: SNES
オリジナルゲーム: Final Fantasy III
タイプ: Bug Fix
ジャンル: Role Playing
変更: GP
製作者: assassin17
制作日: 09/21/2012
最終変更: 06/01/2016
パラメータ 情報
ファイル名: Fix - Fancy Walking.7z
ダウンロード数: 2
必要事項: No-Header (SNES)
バージョン: 1.0
評価:

Fancy Walking について

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Fancy Walking 説明書

Title: Fancy Walking
Author: assassin17, Lenophis
Version: v1.0
Applies to: FF6us v1.0, v1.1, FF6j
Tested on: FF6us v1.0

Contents: Steps - header.ips
          Steps - no header.ips
          Anti Steps - header.ips
          Anti Steps - no header.ips
          steps.asm
          readme.txt

ROM addresses:
          C0/496A - C0/4977


Urgency: Lower than snails crawling

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Description:

While walking up or down stairs diagonally, the player does not take poison
damage, the Tintinabar does not restore HP to the user, the player would be able
to walk through NPCs, and in a multi-party dungeon, save point use would be
retained. To see an example of the save point, head to Kefka's Tower, and have
party 2 stand on the save point Atma leaves behind. Have party 3 enter the
metallic room with the Aegis Shield, and traverse the stairs. Alternatively,
the stairs next to Inferno will also work.

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What this patch does:

Fixes diagonal movement so you can no longer walk through NPCs*, poison damage
and Tintinabar restoration are accounted for, and save point use is accounted
for.

*: They will still walk through you.

Note: The anti patches will remove the patch.

Second note: The second JSR in the original code was removed, and the subsequent
code was shifted up. Three bytes are free as a result.

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Extra fluff that didn't make the cut:

I'm not really sure what Square was thinking with the diagonal movement logic,
but they clearly knew of their own code, since they only called parts of it.

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Version history:

v1.0 - September 21, 2012. Initial version.

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Credits:

assassin17 - For coming up with the snazzy name.