DoaE: Ludmeister's Remix ハックロムをダウンロード

DoaE: Ludmeister's Remix ゲーム
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パラメータ 情報
コンソール: NES
オリジナルゲーム: Destiny of an Emperor
タイプ: Improvement
ジャンル: Role Playing
変更: T,GP
製作者: ludmeister
制作日: 06/03/2013
最終変更: 04/20/2020
パラメータ 情報
ファイル名: Destiny-of-an-Emperor-Ludmeister-Remix-v3.0.zip
ダウンロード数: 10
必要事項: No Special Requirements
バージョン: 3.0, rev.1
評価:

DoaE: Ludmeister's Remix について

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

DoaE: Ludmeister's Remix 説明書

Destiny of an Emperor- Ludmeister's Remix v3.0, rev. 1
	http://jeffludwig.com/doae/
*********************************************************

This patch kit will convert a stock version of Destiny of an Emperor to 
Destiny of an Emperor-Ludmeister's Remix v3.0.  Here's exactly what this 
will accomplish:

This mod aims to improve the gameplay of Destiny of an Emperor. The result
is almost an entirely new game!  Battles are designed to be more decisive, 
tipping in favor of the more powerful/smarter army much faster. Tactician
heavy armies are designed to be more viable (and more necessary) over a long 
march, though it is also helpful to have distinctly warrior-ish officers
too. Difficulty is increased slightly, though several castle battles are 
designed to be rather nasty.  The end of the game is designed to give players
a hefty challenge.

This mod offers a significantly different experience than any of the previous
versions of the Remix.  I have meticulously retooled various game variables
again, and include numerous changes by others. 

This verison of the mod would not have been possible if not for the 
inspiration and expertise of many contributors over LordYuanShu forums.
MiDKnighT, especially, provided the hacking wizardry behind the 8 tactics
improvement, as well the coding of many new tactics, and the added number 
of soldier progressions for officers that receive level ups.  I'd like to 
thank Sonic Penguin for allowing me to use his excellent officer portraits 
to enhance the gaming experience, and for DragonAtma's pixel art in updating
the DoaE font.  Thanks to LordYuanShu himself for providing the excellent 
forum, and a huge shout-out to Niahak for continuing to make Destiny of an 
Editor ever more awesome, without which the Remix would not have been 
attempted.  Thank you to Zhuge Liang also, for his encouragement and for being 
a great motivator.  It's fun to hang around with a group of modders such as 
these folks, who know a good game when they see it ;-)


Notice, effective March 1st, 2012 
******************************************************************************

	For this release and all new releases, I am discontinuing the use of 
	IPS2EXE to create patches that can be applied without an IPS patching 
	program.  These executable patches set off certain virus and malware 
	scanners.  



Version 3.0, Rev. 1 Changelog
*********************************************************

  * Fixed a critical stack overflow bug which caused battles to freeze (thanks
    MiDKnighT).
	


Version 3.0 Changelog
*********************************************************

  * Tactics have, again, been overhauled.  MiDKnighT from Yuan Shu forums 
    has contributed some very powerful new gameplay strategies by coding 
	Duel, Life/Arise, as well as Berserk and Protect tactics.  The Berserk 
	tactic can break through an enemy Vanish tactic!	
	
  * Sonic Penguin has allowed me the use of his graphical wizardry, and 
    Ludmeister's Remix features many of his officer portraits.  Many officer's 
	sprites have also been changed to their DoaE2 equivalents.

  * Experience is gained quicker in Shu, Wu, and especially in Wei, 
    over-against v2.0 of the Remix.
				
  * The difficulty curve has been changed.  The game is a bit easier to start 
    out, but gets progressively nastier in Shu.  Wu is quite difficult, and 
	Wei may take some patience.  You'll need those levels!

  * Every allied officer has a Base Armor Class, which is based off of their 
    level.  Higher Str officers tend to have better Base AC's.  Armor is now 
	no substitute for talented officers, who are experienced in battle.  Base 
	AC is capped at 100.  The best Armor is AC 90, and the best Helmet is 
	AC 50.
	
  * There are several pieces of equipment that allow an extra attack when 
    equipped.  Those are: Longbow, Flame Bow, YouYuu Bow, Talon Sword, 
	Assassin Dagger, Master Robe, and Hermes Cap.

  * Most every officer can learn at least one tactic.  The less Int an 
    officer has, the more physically oriented his tactics are.

  * Every officer brings their own set of tactics to battle, just like in 
    v2.0.  But now, but the strategist has been made totally obsolete.  Now 
	you don't have to keep one high-Int officer out of battle at all times 
	to use tactics.

  * Officers may "Defend" and in so doing, can regain a small number Tactic 
    Points (credit: MiDKnighT).

  * Directly offensive tactics and healing tactics are significantly more 
    effective as your army gains experience levels.  Additionally, fire, 
	lightning and healing tactics are bolstered by a high Int stat.  The 
	Skirmish, Archery, and Destroy tactics are bolstered by Str and Agi 
	(credit: MiDKnighT).

  * Lightning tactics (which replace Water tactics), as well as Skirmish 
    and Archery, automatically succeed in hitting all opponents 
	(credit: MiDKnighT).

  * Whenever someone in your army learns a tactic, the army gains a flat 
    8 TP bonus.  There's no random variance.

  * Upper-end tactics cost quite a bit more.

  * The arsenal of DoaE has been expanded, and now there are 31 weapons, 
    9 armors, and 8 helmets!

  * Added two new weapon shops that you can find across China: One in 
    Hu Lao Guan, and the other in Cheng Du!

  * Added several places where you can change officers, and several places 
    where you can save your game.  Also added one inn at Chen Liu fortress.

  * While in an officer's Item screen, you can enter multiple commands before
    you return to traveling.  This is extremely helpful for reorganizing your 
	backpack, and equipping multiple items.

  * Many textual edits have been introduced.  While the storyline has not
    changed, there are some new surprises in store for players of earlier 
	versions of the Remix!

  * There is a small chance after every victorious battle that your army will
    receive spoils from the enemy (above the normal experience and gold 
	reward).

  * Items are sold back to stores at half the normal rate (new rate is 37.5%).

  * The font used in-game has been meticulously recrafted.  There are new 
    icons describing all weapons and tactics!  Also, the game's palette has 
	been minorly tweaked (design credit: DragonAtma and myself)

  * All officers have been rebalanced due to the widespread changes to the 
    arsenal and the tactic list.

  * Roving forces have been powered up, especially the later you go in the 
    game.
	
  * Bugfix: fixed the instant KILL of Guo Si if you attempt to cancel the 
    leader's orders in battle.
	

	
Version 2.0, Rev. 2 Changelog
*********************************************************

  * The Haste tactic can increase the number of agility-based bonus strikes
	executed by a general, and protect against being struck multiple times
	by opposing generals. 

  * Fixed a typo or two.


Version 2.0, Rev. 1 Changelog
*********************************************************

  * Fixed an issue with auto-equipped items in the beginning the game not
    also giving attack and defensive values.
	


Version 2.0 Changelog
*********************************************************

  * Officers can have 8 tactics in their repertoire!  
  
  * Tactics have been meticulously rebalanced (who learns them, when they are 
	learned, etc.).  No tactic is learned at levels 7, 17, 19, 29, and 34, and
	the final tactic is learned at level 36.

  * It now requires 150 INT to learn tactics in Liu Bei's army, and all users of 
    tactics can be tactician.  
	
  * Every officer brings their own set of tactics to battle, and *not* the
    strategist's!  This will make the make-up of your fighting party more
	important, and make your choice of tactician less important (as they only
	provide the TP to power your officer's skills).
	
  * If an officer has less than 150 INT, they will not be able to use tactics in
    battle.  No more uber-powerful Zhang Fei healing tactics...
	
  * Agility is now every bit as primary a statistic as Strength and Intelligence.
    It provides the possibility of granting bonus attacks against forces that 
	are slower than the attacker.  If the difference is significant enough, the
	attacker may make two or more extra attacks! As the game progresses, having
	a low Agility will definitely be detrimental to your health...
	
  * Many officers (about 50) level up, and almost all of them have their own
    progression.  There are 6 starting values for these progressions (80, 100, 
	125, 160, 200, and 250).
	
  * Many officers have all new (well, sorta) portraits, taken from Capcom's
    excellent sequel, Destiny of an Emperor 2.  
	
  * Numerous battle messages have been shortened or made more punchy, meaning
    you won't have to mash the "A" button much as the round of battle progresses.
	It also means that if you're wanting to direct a battle via savestate... you'll
	generally to do it a round of battle at a time.
	
  * Subtle changes were made to the experience curve, as well as the amount of 
    experience and gold gained per battle.

  * Fixed a bug in Version 1.0 and 1.1 that leveled your army from 50 to 53 if you
    saved the Ji Zhou priest's free level up until your army couldn't level up anymore.
	Maximum level is now 51 again, as Capcom originally intended.
	
  * Fixed a few textual anomalies that were present in Version 1.0 and 1.1.
  


Version 1.1 Changelog
*********************************************************

  * Edited the tactic's learning order and priorities.  This makes endgame
    battles much more interesting as any tactician having 210+ Intelligence 
	features useful tactics that provide viable attack strategies (though
	higher Intelligence generally yields more surefire strategies).
	
	

Version 1.0 Changelog
*********************************************************

  * A general's status screen shows their AGI, and not T.P. If you want to 
    know if they can be a tactician, they will have Tactics listed (after 
	Level 1, of course).
    
  * Soldier graphs in battle are improved (Full length of green bar depicts 
    about 64000 soldiers).
    
  * The palette for Character sprites have been tweaked slightly. I'm not a
    fan of pink.
	
  * All tactics have been given an English name. I wouldn't call them 
    "translations" because I don't know Chinese... I merely described the 
	tactic in English. In addition, the names of several weapons and armors
	have been edited.
    
  * Item disappearing bug is fixed.
    
  * Many more generals gain soldiers at army level up. Many Generals have 
    different stats.
    
  * Liu Bei can recruit Yuan Shao during chapter 4 (where Zhou Cang was 
    recruited). Zhou Cang is recruited at Luo Yang, in place of Wang Gui. 
	Yuan Shang is the nemesis for Chapter 4. Doesn't make sense... I know.
	
  * Can recruit Lu Meng after fighting Sun Quan, and Zhang He after defeating
    Cao Pei at Ru Nan.
	
  * Unbilletable generals Zhuge Liang, Lu Bu, Zhang Bao, and Guan Xing are now 
    billetable.
    
  * Food is consumed a bit slower now (x/1600, min. 1)
    
  * All Items (excepting elixirs) cost more.
    
  * Attack damage is much more randomized. Critical hits are more devastating.
  
  * Power of Weapons/Armor/Tactics are heavily modified. Water tactic #2 attacks
    whole party.
    
  * Gain 5-8 TP per level. TP cost for most tactics reduced. Regularly using 
    Tactics is a viable strategy now, and sometimes essential!
    
  * Attack damage calculation is heavily modified. Specifically, the size of an 
    officer's army is much more important in determining casualties inflicted. 
	Before, a general's effective Strength was determined by calculating: 
	
		Strength * (digits(army size) ^ 2). 
	  
	In other words, if a 250 STR general with 500 soldiers attacked, his effective
	Strength would have been 2250 (250 * 9). Ludmeister's Remix calculates the
	Strength multiplier differently, based on a stair-step approach, as shown below.


		Army size (soldiers)	Strength multiplier (x = army size)
		1 to 255					(x / 32) + 1
		256 to 2047					(x / 128) + 7
		2048 to	8191				(x / 256) + 15
		8192 to	max					(x / 1024) + 39
		
	Hence, when outnumbered, using brute force will likely result in the good guys
	getting routed. At times like that, Intellect and the correct tactics will be
	very important to victory.


	
To convert your Destiny of an Emperor ROM:
*********************************************************

The following applies this and all future releases of the Ludmeister's Remix Destiny 
of an Emperor mod.

0. First of all, you will need to obtain a clean NES ROM of Destiny of an Emperor. 
   You are on your own for this step, as it is illegal to provide ROMs of copyrighted
   material. There are sites that do provide this ROM though, and you should be able
   to obtain it.

1. When you get it, make a backup of it if you would want to play the stock version, 
   play another mod, or, in case I post an updated version of the mod here... I am not 
   going to make version 1.0 to "version whatever" patches for my mods, for instance.
   
2. Download the Ludmeister's Remix mod.
  
3. Use the IPS patching program of your choice to apply the .ips patch to the 
   correct ROM.  As I use IPS XP (http://home.arcor.de/minako.aino/ipsXP/) to
   create my patches, I recommend using this program to patch your ROM.
	    
4. I hope you enjoy it!