Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Final Fantasy 3 (US/SNES), Final Fantasy 6 (JP/SFC) Color Wheel tweak patch CONTENTS: FF3-ColorWheel-H0.ips: The fix patch for a headered SNES v1.0 ROM file. Apply to add the outline colour rotation. FF3-ColorWheel-HR0.ips: The reverse patch for a headered SNES v1.0 ROM file. Apply to reverse all changes made by the previous patch. FF3-ColorWheel-N0.ips: The fix patch for a non-headered SNES v1.0 ROM file. Apply to add the outline colour rotation. FF3-ColorWheel-NR0.ips: The reverse patch for a non-headered SNES v1.0 ROM file. Apply to reverse all changes made by the previous patch. FF3-ColorWheel-H1.ips: The fix patch for a headered SNES v1.1 ROM file. Apply to add the outline colour rotation. FF3-ColorWheel-HR1.ips: The reverse patch for a headered SNES v1.1 ROM file. Apply to reverse all changes made by the previous patch. FF3-ColorWheel-N1.ips: The fix patch for a non-headered SNES v1.1 ROM file. Apply to add the outline colour rotation. FF3-ColorWheel-NR1.ips: The reverse patch for a non-headered SNES v1.1 ROM file. Apply to reverse all changes made by the previous patch. FF6-ColorWheel-H.ips: The fix patch for a headered SFC ROM file. Apply to add the outline colour rotation. FF6-ColorWheel-HR.ips: The reverse patch for a headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6-ColorWheel-N.ips: The fix patch for a non-headered SFC ROM file. Apply to add the outline colour rotation. FF6-ColorWheel-NR.ips: The reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by the previous patch. readme.txt: This file. Color Wheel.asm: An assembly format index of the code changes. Color Wheel-Original.rtf: A text format index of the old code. Color Wheel-Tweak.rtf: A text format index of the new code. AFFECTED AREAS: SNES v1.0: C1/2E50, C1/2E5D, C1/2E6A-C1/2EB3, C1/2ED9-C1/2EF6, C2/307E-C2/30BB SNES v1.1: C1/2E4D, C1/2E5A, C1/2E67-C1/2EB0, C1/2ED6-C1/2EF3, C2/307E-C2/30BB SFC: C1/2E28, C1/2E35, C1/2E42-C1/2E8B, C1/2EB1-C1/2ECE, C2/3079-C2/30B6 PATCH INFORMATION: SFC patches also work with the RPGOne translation. URGENCY: None whatsoever. PURPOSE: There are six statuses in the game that cause a party member's outline colour to change during battle. One of the professors at the Classroom explains these statuses: Rflect, Safe, Shell, Stop, Haste and Slow. There is an order of priority to these statuses, meaning that only one outline colour will be shown for each character, depending on which of those statuses the party member has with the highest priority, suppressing the lower-priority statuses. This patch replaces that system with a rotation system that allows all appropriate colours to be shown. VERSION HISTORY: v1.5 (October 15, 2017): Fixed a wrong instruction that caused characters being treated as enemies to appear on the wrong side of the battlefield. v1.4 (October 15, 2017): Fixed a location error that changed the crash bug to a restart bug. v1.3 (October 15, 2017): Fixed a crash bug that occurs when Vanish is cast on a party member with an outline color changing status. Thanks to Xenovant for pointing this out. v1.2 (October 6, 2017): Fixed a bug that prevented the "wait" bit from being cleared for party members that started with Poison or Zombie status. v1.1 (October 5, 2017): Fixed various errors in the fix and reverse patches. v1.0 (October 5, 2017): Initial release.