Biraku Emblem: English Translation ハックロムをダウンロード

Biraku Emblem: English Translation ゲーム
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パラメータ 情報
コンソール: SNES
オリジナルゲーム: Fire Emblem: Monshou no Nazo
タイプ: Addendum
ジャンル: Strategy > Turn Based
変更: G,T
製作者: Darrman
制作日: 05/01/2020
最終変更: 05/27/2020
パラメータ 情報
ファイル名: Biraku Emblem English 1.0.zip
ダウンロード数: 140
必要事項: Header (SNES)
バージョン: 1.0
評価:

Biraku Emblem: English Translation について

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Biraku Emblem: English Translation 説明書

BIRAKU EMBLEM MENU TRANSLATION
V1.0, 01/05/2020

This is a patch that translates the menus of the romhack Biraku Emblem, which is based on Fire Emblem: Mystery of the Emblem.

Patching Instructions:
There are several patches available to apply to your rom. Please make sure you only apply one patch at a time and ensure you have a backup in case you make a mistake. 
If you don't already have it, download Lunar IPS from RHDN.
Alternatively, download NUPS from the same place. Replace all ".ips" mentions with ".ups".

Biraku Emblem was designed for a Japanese 1.1 headered rom initially. This should be 3,146,240 bytes in size.
ROM CRC32: A427B7E6. Apply "BirakuEng11Header.ips".
If the header is missing, your rom will be 3,145,728 bytes large instead.
I'll also include a patch for 1.0 roms. These seem to be somewhat more prevelant. The checksum for an unheadered 1.0 rom is:
ROM CRC32: 25D214F4. Apply "BirakuEng10NoHeader.ips".
If you already have a Japanese Biraku Emblem, there will be a patch to translate it.
Apply "BirakuEngBiraku.ips".

Known Issues:
Translation Issues:
*Many menus use awkward abbreviations due to limited space. These may be repointed into expanded rom space in a future release.
*Some names break their boxes due to length limitations. In particular, 8 character class names wrap around to the other side of the screen in combat. FE3 only has a small handful of classes use abberviated names, leaving the rest to overflow horribly.

Original Issues (see original readme):
*Don't suspend in Book 1 Ch3, Ch19, Book 2 Ch10, Ch13, Final-2. Additional characters will join when they shouldn't and cause issues. 
*Ballisticians don't always display correctly.
*One of the houses serves as a sound test in the first chapter of both books. If you enter it, you might be waiting for a while...
*Yes, Machis is in the game. But you can ignore him if you want, since he's irrevelant to the plot.

Credits:
Anonymous Japanese hacker:
For creating the hack in the first place.
VincentASM and RPGuy:
For translating FE3. I used their work as reference.
bookofholsety:
Provided some corrections for the Star Shard names.
Darrman:
Hacking work for this patch.

The original Japanese release of Biraku Emblem is also included. It includes useful information about the hack in the HTML Guide folder. This is still in Japanese, so you'll have to get it machine translated.





Rough Google Translation of original readme, somewhat revised so it's not too horribly broken:
26/06/2010
Biraku Emblem v2.03
Book 1 is complete.
Book 2 is complete.
Horace, Ymir, Nagi portraits taken from the 2ch Binary thread.

(Known Issues...)

In Book 1, the premise is "what if Hardin didn't stop in that fort in Orleans?"
In Book 2, the premise is "what if Nina married Marth instead of Hardin?" With that premise, the story of Book 2 will be told from Biraku's perspective. 

Difficulty: Book 1's enemies are strong, but so are your allies. It feels easy.
Book 2's enemies are stronger.

Changelog:
*Recruitable characters have significantly changed.
*Character relationships have somewhat changed.
*Enemy placement and strength has been slightly changed.
*Village and chest rewards and shop contents have been completely changed.
*Some item effects have been changed.
*Character levels do not reset on promotion. Biraku is an exception to this.
*Levels will quickly cap and there aren't as many reinforcements.
*Reinforcement chance is now always 100%.
*Horsemen can promote with an Orion's Bolt. Hunters can't promote.
*Female mages can no longer promote.

The general mechanics haven't really changed.
Growth rates are identical, with two exceptions in Book 1.

FAQ:
Q: The names are overflowing!
A: You'll get used to it.
Q: Whoever's talking. But he's dead!
A: Making an alternate version is effort.
Q: I can't visit some villages.
A: Wolf will join in these villages. If he's already recruited, they will close.
Q: Can I distribute the patch if the download disappears?
A: Go ahead.

Secrets:
*Portraits change when loading from suspend!
*Ballistas get more move on reload!

Strategy:
*Recruitment hints can be heard in houses. Without a house to visit, fight them.
*Support bonuses increase hit rate and reduce crit rate. Make good use of these.
*Since levels don't reset, promote at level 10. This is especially true when the unit's HP is below the class base: 28 for generals and 24 for snipers.
*Only Biraku's level resets on promotion; he's the main character. Still, don't wait to promote him. The promotion bonuses are far more valuable than the additional levels.
*Don't lose. Assume you will get crit.