Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Title: Anchors Aweigh! Author: Imzogelmo, Lenophis Version: v1.1b Applies to: FF6us v1.0, v1.1, FF6j Tested on: FF6us v1.0 Contents: US Air Anchor - header.ips US Air Anchor - no header.ips US Anti Air Anchor - header.ips US Anti Air Anchor - no header.ips Japan Air Anchor - header.ips Japan Air Anchor - no header.ips Japan Anti Air Anchor - header.ips Japan Anti Air Anchor - no header.ips C2 code.txt readme.txt ROM addresses (US version): C2/3228 - C2/322A C2/653A - C2/6544 ROM addresses (Japanese version): C2/3223 - C2/3225 C2/653A - C2/6544 (patch authors, little attempt was made to see if this uses free space by other patches!) Urgency: Varies, but probably low -------------------------------------------------------------------------------- Description: IRC quotes sum things up nicely sometimes:And anyway, I would think that having a seizure or keeling over momentarily from poison would count as movement. When a target under the influence of Air Anchor experiences a regen, seizure, or poison "tick" (healing or taking damage) it counts as movement. Sure enough, the target dies immediately after the damage. When this ailment (Air Anchor's effect) was brought back for FF9 (Heat anyone?), regeneration and poison damage won't kill you. This seems like damning evidence that this effect isn't meant to kill you when you sit there. -------------------------------------------------------------------------------- What this patch does: This makes Air Anchor behave correctly, preventing poison damage, regen healing, or seizure damage to not kill the target when air anchor status is set. That does not stop targets from dying by other means though. :P Note: The anti patches will remove the patch. -------------------------------------------------------------------------------- Version history: v1.1b - January 19, 2010. Patch conflicted with Master ZED's Controllable Umaro patch. Moved to new location, patch is otherwise unchanged. v1.1 - February 02, 2008. Patch conflicted with For What Ails Ya, moved code to new location, patch otherwise unchanged. v1.0 - Initial release on September 29, 2007 -------------------------------------------------------------------------------- Credits: Terii Senshi & assassin - For writing the C2 bank disassembly. PhantasiaKnights - For the ability to come up with a name at the very last moment!