Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
7TH SAGA: THE NEW CLASS BY NATI README 9/1/2013 This readme is a description of the changes from the original 7th Saga to 7th Saga: The New Class. For more information about the original, consult my Game Mechanics Guide on Gamefaqs.com. You will need a ROM with a header to use this IPS (I think). ============================================================ SUMMARY OF CHANGES 1. Apprentices have been given new classes based on Final Fantasy 1 classes (plus "Robot" for Lux). a. Class names have replaced race names in the character select screen at the beginning of a new game. b. Character stats and stat increases at level-up have been changed (usually increased). c. Spell lists have been changed, and spells are learned at different levels (usually sooner). d. Allowable equipment has generally NOT been changed. 2. Weapons and armor are more powerful. 3. Attack spells are more powerful; armor has higher magic resistance to compensate. 4. MP cost has been lowered for some high-cost spells. 5. Two new spells have been introduced... a. FLEE: escape from battle with 100% success (except from bosses, apprentices, and Class 1 monsters) b. HOLY: single-target attack spell of a new element 6. Two spells have been removed... a. ELIXIR: absurdly game-breaking; replaced by HOLY b. LASER 3: LASER 2 is now as powerful as LASER 3 was; the animation for LASER 3 is now used for HOLY 7. More monsters have weaknesses to specific elements. 8. Monsters' Magic and Speed stats have been slightly decreased near the end of the game. 9. Monsters near the end of the game give double gold and experience. 10. New unique equipment, one for each apprentice, is available as random drops from the D.Night in the last dungeon; other equipment was eliminated to make these. 11. Seeds can be purchased in one of the last shops, and B Protect can be purchased from the last shop (finally!). Bottom Line: Apprentices have more variety and balance, and the game can be completed at a lower level (less grinding). If you have played my other patch, 7th Saga Redux, you will note that changes #2-#11 above are the same as that patch; the only difference is the new class structure (change #1). ============================================================ APPRENTICE STATS AND SPELL LISTS ************************************************************ *KAMIL RedMage * ************************************************************ STATS ----- Initial Level-Up MaxHP 16 5 MaxMP 10 4 Power 4 3 Guard 4 3 Magic 4 4 Speed 3 3 SPELLS LV SPELLS LV ----------- ----------- ICE 1 3 VACUUM1 21 HEAL 1 5 REVIVE1 26 PURIFY 8 HEAL 3 29 BLZRD 1 10 BLZRD 2 30 HEAL 2 12 FIRE 1 14 PETRIFY 15 ICE 2 17 CLASS ----- RedMage: Well-rounded in all areas Changes: +1 MaxMP, +1 Magic, Fire magic switched with Ice Summary: Now Kamil can actually make good use of his attack magic, and is still respectable on the physical side. He's not colored red, unfortunately. ************************************************************ *OLVAN Fighter * ************************************************************ STATS ----- Initial Level-Up MaxHP 18 6 MaxMP 3 2 Power 5 4 Guard 6 4 Magic 3 3 Speed 3 3 SPELLS LV ----------- HEAL 1 3 PURIFY 8 HEAL 2 14 F SHID 18 PROTECT 24 HEAL 3 30 REVIVE1 33 CLASS ----- Fighter: Tough physical warrior with healing magic Changes: +1 Power, +1 Guard, no attack magic, learns F SHID and PROTECT instead of DEFNSE1 Summary: Olvan has been beefed up on the physical side, and he's not going to miss his weak attack magic. Since the FF1 Knight upgrade came with healing magic, I left that. ************************************************************ *ESUNA Bl.Mage * ************************************************************ STATS ----- Initial Level-Up MaxHP 14 5 MaxMP 16 5 Power 3 2 Guard 3 2 Magic 5 5 Speed 4 4 SPELLS LV SPELLS LV ----------- ----------- FIRE 1 1 BLZRD 1 10 HPCTCHR 2 ICE 2 11 ICE 1 3 VACUUM1 12 PETRIFY 4 POWER 14 F BIRD 6 F BALL 17 MPCTCHR 7 BLZRD 2 21 FIRE 2 8 LASER 2 25 DEFNSE2 9 VACUUM2 26 CLASS ----- Bl.Mage: Powerful offensive mage Changes: +1 Magic, learns Lejes' old magic set with POWER and LASER 2 instead of F SHID and PROTECT Summary: Esuna's been changed from a good all-around mage to an outstanding attack-only mage. ************************************************************ *WILME Bl.Belt * ************************************************************ STATS ----- Initial Level-Up MaxHP 18 7 MaxMP 2 2 Power 7 6 Guard 6 5 Magic 2 2 Speed 4 4 SPELLS LV ----------- FIRE 1 5 POWER 10 AGILITY 16 DEFNSE1 26 CLASS ----- Bl.Belt: Expert in unarmed combat Changes: +2 Power, -1 MaxHP, learns buffs instead of attack magic Summary: With the POWER spell, his physical attacks are deadly. The Bl.Belt class didn't learn magic in FF1, but I thought the stat-boosting spells would be appropriate. Note: I gave him FIRE 1 solely so that he's more manageable as an opponent (i.e. he won't constantly attack with fists). ************************************************************ *LUX Robot * ************************************************************ STATS ----- Initial Level-Up MaxHP 20 8 MaxMP 3 2 Power 5 4 Guard 8 7 Magic 4 4 Speed 3 3 SPELLS LV ----------- LASER 1 4 THNDER1 10 DEFNSE1 12 LASER 2 16 THNDER2 24 CLASS ----- Robot: The ultimate defensive tank Changes: +1 MaxHP, +2 Guard, +1 Magic, LASER 3 replaced by an upgraded LASER 2, learns DEFNSE1 Summary: There are only 6 classes in FF1, so I had to come up with this one. He's all about defense now. ************************************************************ *VALSU Wh.Mage * ************************************************************ STATS ----- Initial Level-Up MaxHP 15 5 MaxMP 10 5 Power 4 2 Guard 4 3 Magic 5 5 Speed 4 4 SPELLS LV SPELLS LV ----------- ----------- HEAL 1 1 F SHID 12 DEFNSE1 3 MPCTCHR 13 PURIFY 4 HEAL 3 17 PETRIFY 5 EXIT 20 HEAL 2 7 PROTECT 23 POWER 8 FLEE 28 REVIVE1 9 REVIVE2 29 AGILITY 10 HOLY 33 CLASS ----- Wh.Mage: Healing and support mage Changes: +1 MaxMP, +1 Magic, learns FLEE and HOLY instead of ICE 1 and ELIXIR Summary: As is appropriate for a White Mage, Valsu's been stripped of his early attack spell. In return, he has more MP for spells and better magic defense. ************************************************************ *LEJES Thief * ************************************************************ STATS ----- Initial Level-Up MaxHP 16 5 MaxMP 4 3 Power 4 3 Guard 4 3 Magic 3 3 Speed 5 5 SPELLS LV SPELLS LV ----------- ----------- FIRE 1 5 MPCTCHR 27 HPCTCHR 7 VACUUM1 30 PETRIFY 10 F BALL 33 AGILITY 11 DEFNSE2 14 F BIRD 18 FIRE 2 21 FLEE 23 CLASS ----- Thief: Master of stealth and sabotage Changes: +1 Speed, -1 MaxMP, learns new magic set (fire magic, indirect attack magic, AGILITY, and FLEE) Summary: Lejes' magic has been de-emphasized in favor of unparalleled agility. However, since the FF1 Ninja upgrade learns attack magic, I left that. ============================================================ SPELL COST AND POWER Spell MP Power Element ----------------------------------- FIRE 1 3 40 FIRE FIRE 2 12 95 FIRE F BIRD 14 40 FIRE F BALL 26 80 FIRE ICE 1 3 46 ICE ICE 2 12 105 ICE BLZRD 1 14 44 ICE BLZRD 2 26 90 ICE LASER 1 4 52 LIT LASER 2 20 140 LIT THNDER1 15 50 LIT THNDER2 30 110 LIT HOLY* 20 100 HOLY PETRIFY 10 DEFNSE2 5 HPCTCHR 6 MPCTCHR 8 VACUUM1 20 VACUUM2 40 HEAL 1 4 40 HEAL 2 12 90 HEAL 3 28 All REVIVE1 25 REVIVE2 50 PURIFY 6 DEFNSE1 5 POWER 6 AGILITY 3 F SHID 10 PROTECT 8 EXIT 30 FLEE 40 *HOLY uses the animation of LASER 3 ============================================================ MONSTER WEAKNESSES FIRE ICE LIT HOLY ------- ------- ------- ------- Chimera Defeat Android Demon Chimere Despair Brain** B.Demon Undead Doom N.Brain R.Demon Unded Reaper Manta S.Demon Undeed Cocoon* Crab Chimera Manrot R.Trick Doros Chimere B.Demon Spidek Foma Undead Cocoon P.Moon Unded Mutant K.Moon Undeed Wyrock R.Demon Trick B.Night Flame R.Trick K.Trick Griffin K.Trick Serpant V.Night Defeat Ghoul Dergun Despair Spirit Dogun Doom K.Night Serpint Reaper Romus Crab Ghoul Monmo F.Night Spirit Serpent Doros Goron Dragon Griffan *Cocoon uses ICE 1 instead of LASER 2 **Brain uses FIRE 2 instead of LASER 2 ============================================================ EQUIPMENT WEAPON AT ARMOR DF ------------- ------------- ZnteSW 2 XtriAR 4 TranqSW 6 PsyteAR 10 PsyteSW 12 AnimAR 17 AnimSW 15 RoylAR 26 KrynSW 24 CourAR 33 AngerSW 28 MystcAR 50 NatrSW 33 FortAR 60 BrillSW 41 ScaleML 74 SwordSW 40 ChainML 96 TidalSW 48 KrynML 112 MuraSW 52 LghtRB 3 CourSW 44 CttnRB 6 FearSW 58 SilkRB 10 FortSW 68 XtreRB 12 FireSW 65 SeasRB 16 InsaSW 77 HopeRB 20 AnscSW 95 AngerRB 26 DoomSW 122 VictRB 33 VictSW 132 DespRB 40 FireAX 7 MystcRB 52 PsyteAX 16 ImmoRB 58 AnimAX 34 Xtri 8 AngerAX 43 Coat 10 PowerAX 51 Brwn 20 DespAX 65 Blck 48 KrynAX 75 FireCL 30 FearAX 85 IceCL 30 MystAX 107 ------------- HopeAX 120 XtriSH 7 ImmoAX 160 KrynSH 17 LghtKN 11 CourSH 26 Saber 20 BrillSH 33 FireKN 44 JustSH 42 LightST 4 MystSH 50 PetrST 9 AngerSH 54 TideRD 17 IllusSH 64 ConfRD 26 MystcSH 62 BrillRD 32 FrtnSH 74 DespRD 38 ImmoSH 80 NatrRD 51 XtriHM 2 FearRD 75 Scarf 15 MystRD 100 MaskMK 30 ImmoRD 110 KrynMK 55 Claw 7 BrillCR 75 ZnteFT 10 Horn 0 KrynFT 30 Pod 2 Ring 30 Amulet 40 UNIQUE User Type Power Special ---------------------------------------------------------- ExcalSW Kamil Weapon 175 ThorAX Olvan Weapon 200 GownRB Esuna Armor 80 50 elemental resist Fur Wilme Armor 16 50 elemental resist GodHAND Lux Weapon 50 MiterHM Valsu Access. 100 95 effect resist BloodSW Lejes Weapon 160