Scarica War of the Lions Tweak Rom Hack

War of the Lions Tweak Gioco
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Parametro Informazioni
Console: PSP
Gioco Originale: Final Fantasy Tactics: The War of the Lions
Tipologia: Improvement
Genere: Strategy > Turn Based
Modifiche: GP
Ideatore: Tzepish
Data di creazione: 05/19/2014
Ultima modifica: 05/20/2014
Parametro Informazioni
Nome file: wotltweakv1.06.zip
Downloads: 50
Requisiti: Targets ISO (Disc Based)
Versione: 1.06
Valutazione:

Descrizione War of the Lions Tweak

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Leggimi War of the Lions Tweak

   -  War of the Lions Tweak v1.06                           -Help support the
   -  By:  Tzepish                                            anti-ASCII art
           tzepish at gmail dot com                           movement!

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  A.)  Basic Info

  * wotltweakv1.06.rar/wotltweakv1.06.zip should contain the following:

  - wotltweakv1.06.txt: 
        The file you are currently viewing.

  - wotltweakv1.06.ppf:
        The War of the Lions Tweak patch file. This patch is in PPF
        (Playstation Patch Format); use a program like UMDGen or PPF-O-Matic
        to apply it over your ISO file.

  - wotltweakv1.06_no_slowdownfix.ppf:
        The War of the Lions Tweak patch file that *does not* include
        Eternal248's and Nexus's Slowdown Removal fix. Use this patch instead
        if you don't want to include the slowdown fix for whatever reason (see
        the note below for more on this). If you don't know what I'm talking
        about, then just use the normal patch file and be happy.

  - wotltweakv1.06.fftpatch:
        The War of the Lions Tweak fftpatch file. This file can be used with
        FFTPatcher to reverse-engineer or build on top of this mod (see
        Section D: "For Hackers").

    Note:  You MUST apply this patch ONLY over a clean (unmodified) US-region
           ISO file. If the ISO file has been modified in any way (for example,
           by another patch), this patch is likely to ruin your file.  You are
           free to make whatever modifications you like AFTER you have applied
           this patch.

    Note:  This patch is *not* compatible with Eternal248's Slowdown Removal
           Patch. However, it *includes* a version of it modified by Nexus for
           use on the US version of the game, so compatibility is not strictly
           necessary. After applying this patch, you'll have my mod plus
           Eternal248's work in fixing the slowdowns (unless you use the
           no_slowdownfix version of the patch).

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  B.)  Readme Contents

    A.)  Basic Info
    B.)  Readme Contents
    C.)  Patch Info
    D.)  For Hackers
    E.)  Credits
    F.)  The Disclaimer!
    G.)  The End... of the Readme

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  C.)  Patch Info

    This is an improvement patch that changes a few things in Final Fantasy
    Tactics - The War of the Lions to make the game a little more fun and less
    annoying.  It is by no means meant to provide any sort of unique experience
    - my patch is intended for use only for if you plan on playing through
    Final Fantasy Tactics again (or if you have never played it before).  After
    applying my patch, you will be playing an improved version of the same game
    we all know and love.


    The following are the effects of this patch:



    1.) General gameplay improvements.  I mostly fixed annoying things about
        the game and made it more user-friendly.  Here's the list:

       * "Guest" characters are now controllable by the player.  No more
          dumbass AI ruining your strategies and getting themselves killed!

       * The spell-casting slowdowns are gone (thanks to Eternal248 and
          Nexus!).

       * The "JP Boost" ability now applies at all times - you'll always gain
          JP as if the ability were equipped.  I've also removed the actual
          ability from the game, since equipping it would be pointless.
          The reason I made this change is because JP Boost made the original
          game less fun - you basically had to have it equipped at all times,
          rendering the Support Ability slot useless.  Now you may use that
          slot for whatever you like!  (In order to get this to work, I had to
          remove the innate "Beastmaster" ability from Reis's Dragonkin
          class... a worthy trade.)

       * Certain rare items acquired via the "Treasure Hunter" ability will
          now always be found when you step on the relevant tile, provided you
          have the Treasure Hunter ability equipped.  There is no longer a
          danger of getting a lame item instead of the rare item and having to
          reset/reload your game.  They are the following:

         Map:                                | Treasure:
           ** Nelveska Temple                |   ** All Rare Items
           ** Mount Germinas                 |   ** Invisibility Cloak
           ** Dorvauldar Marsh               |   ** Elixir (x4)
           ** Eagrose Castle                 |   ** Blood Sword, Healing Staff
           ** Mullonde Cathedral             |   ** Elixir (x3)
           ** Mullonde Cathedral Nave        |   ** Elixir (x4)
           ** Midlight's Deep                |   ** All Rare Items

       * Characters who join you will now generally have more abilities
          equipped from the start (instead of blank slots).  The abilities
          are randomly selected from what the character has learned, so they
          may end up weird, but it's better than the blank slots they had
          before.  Note this does not mean they have LEARNED more abilities,
          they just will come equipped with what they have.  (It was weird
          that characters would join you with blank slots in places where they
          could have equipped actual abilities.)  Note that most of the time,
          the Support Ability slot will still be empty - this is to prevent a
          bad interaction with the controllable "Guest" characters that could
          cause a PSP crash.

       * Zodiark now has a 100% learn chance when you get hit with it.  It
          used to be 90%, believe it or not.  However...

       * Zodiark and Ultima can now be purchased with JP.  They can still be
          learned the old way, if you wish, but this change is mostly for
          people who just want to have fun playing the game without worrying
          about missable stuff.  Zodiark costs 3500, and Ultima costs 2500.

       * Redundant Jump skills are no longer necessary to purchase in order to
          Master the Dragoon class.  The Dragoon skill list has been
          simplified; now there are only two Jump levels, 3 and 8.  Jump 3 is
          free, and Jump 8 costs the same as it always had.  Previously, the
          most optimal course of action was to save up for Jump 8 and buy it
          first, then you have your maximum jumping ability - but the class
          wouldn't Master until you wasted JP on the other, redundant Jump
          skills.  This patch allows you to play optimally (save up for the 8)
          while still having something to hold you over (the free 3)... and
          the class will be Mastered after you buy the 8s.

       * Jump+ (the Movement Abilities) costs have been reduced: Jump+1 from
          200 to 100, Jump+2 from 560 to 200, Jump+3 from 1000 to 560.  The
          Jump+ abilities were never as good as the Move+ abilities, so it
          didn't make sense that they cost the same.  I scaled their costs
          down by one step.



    2.) Certain characters received tweaks for the sake of improving gameplay
        or convenience:

       * Lavian starts with Mystic and White Mage levels instead of Knight and
          Monk levels in order to differentiate her from Alicia.

       * Ladd starts with Thief levels instead of White Mage levels, since
          I've moved the White Magic to Lavian.  This also improves Ladd a
          bit, but it sucked that he was weaker than Lavian and Alicia anyway.
          It also makes more sense that Lavian, a knight in the service of
          Agrias, would be more likely to have White Magic than Ladd, one of
          Gaffgarion's mercenaries.

       * Cloud starts with the Materia Blade.  If you want a second Materia
          Blade, you can still get one at the volcano, but that battle is no
          longer mandatory.  He also starts at level 7, as a throwback to FF7,
          just for fun.

       * Delita and Ovelia, for some reason, would LOSE JP and job levels
          later in the game compared to how they were before.  This has been
          fixed, and they now properly have MORE JP later, not less.

       * Agrias, Mustadio, and Rapha's Exp and JP will no longer be reset when
          they join your party "for real".  They will also remain on your
          formation screen during the "in between" moments when they normally
          would have left your party and then rejoined.  This was done for
          convenience and because it was necessary to make sure the game
          didn't reroll them when they rejoined your team.

       * Reis and Meliadoul are less likely to LOSE levels between when they
          first fight on your side and when they join your team.  Likewise,
          when Reis transforms, she is less likely to lose levels.
          Unfortunately, it is still possible that they might - I haven't been
          able to figure out how to stop these events from rerolling these
          characters, so I changed the parameters for the second time they are
          created to make sure they are more powerful than they were before.



    3.) Class tweaks.  I mostly moved abilities to places where they made more
        sense.

       * Squire received the most changes.  His skill list SHOULD have been
          about the basics, and now it is.  Some of his skills were moved to
          classes where they made more sense:

         Squire gains:                       | Squire loses:
           ** ReEquip         (from Chemist) |   ** Beastmaster (to Orator)
           ** Jump+1          (from Archer)  |   ** Equip Axes  (to Geomancer)
           ** Treasure Hunter (from Chemist) |

       * The Jump+ Movement Abilities have all been "shifted" down one step,
          in keeping with the spirit of their cost reductions - Jump+
          abilities are not as good as Move+ abilities, so they should be
          available sooner.  So the Archer now has Jump+2 instead of Jump+1,
          and the Thief has Jump+3 instead of Jump+2.  Jump+3 has been removed
          from the Dancer (more on that below).

       * Bard and Dancer "exclusives" have been shared with each other.  It
          was annoying that the Bard got the awesome Move+3 and the Dancer got
          the crappy Jump+3 - but now they both get the same Support and
          Movement Abilities.  Both classes now get Fury, Magick Boost,
          Bravery Boost, Faith Boost, and Move+3.  Jump+3 was moved to the
          Thief (as mentioned above).  Both Move+3 and Jump+3 have been
          removed from the Dark Knight (since they are no longer necessary
          there).

       * Safeguard was moved from the Chemist to the Knight.  It just makes
          more sense there.



    3.) Miscellaneous tweaks:

       * Thundara, for some reason, used to cost 2MP less than Fira and
          Blizzara.  It's obvious that Thundara's MP cost was wrong, but
          instead of raising it to the correct value, I've lowered Fira and
          Blizzara's to match Thundara's.  This is in keeping with the
          philosophy of this patch - make the game more fun and convenient.

       * When creating characters, the AI will now ALWAYS purchase the
          following skills (if the character it is creating can afford them):
          Focus, Aim+1, and Cure.  This is to prevent AI characters from
          being created with, say, "Aim" equipped, but no Aim+ abilities
          learned, for example.  Characters should be more consistently able
          to use their abilities with this change.

       * Conversely, the AI will now NEVER purchase the following abilities:
          Brawler, Dual Wield, Doublehand, Auto-Potion, Sticky Fingers, Gil
          Snapper, Poach, Tame, Treasure Hunter, Accrue JP, Faith Boost,
          Ignore Weather, Ignore Terrain, Waterwalking, Lavawalking, Throw
          Items, Beast Tongue, and all the "Equip _____" abilities.  This
          change is to prevent AI characters from having, say, "Brawler"
          equipped along with a sword and shield.  These abilities rarely make
          sense on an AI character, so it's better that they just spend their
          JP on other things.



    4.) This is mostly relevant for the next section in this readme file ("For
        Hackers"): Three sprite slots have been freed up for use in custom
        characters, if you wish.  These slots were duplicates of certain
        characters, and I have consolidated these characters into one slot,
        freeing up three slots.  They are slot 19 (Rapha duplicate), slot 22
        (Mustadio duplicate), and slot 34 (Agrias duplicate).



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  D.)  For Hackers

    So, you want to make a War of the Lions hack and you like the changes I've
    made in this patch?  Great!  No need to reinvent the wheel.

    You are free to use this patch as a basis for your own hack if you wish,
    without my specific permission.  If you are using FFTPatcher, you can load
    up wotltweakv1.06.fftpatch and start working from there.  You have my
    general permission do this as long as you follow the terms below:

    1.) Your hack, once released, must be distributed with documention (in the
        form of a readme file of some sort).

    2.) You must credit me ("Tzepish") and this patch ("War of the Lions
        Tweak" or "wotltweak") in said documentation.  You do not have to
        credit me anywhere else (the project's website, in the hack itself,
        etc.), and you do not need to specify a version number.  Something as
        simple as "This project incorporates the changes made in Tzepish's
        wotltweak" or something similar is fine.  Or listing in the credits
        section something like "Tzepish - credited for creating wotltweak,
        which this hack was based on" or "built upon".

    3.) You may alter and/or remove any of my work, but you cannot credit
        yourself for any of my work.

    ...And that's it!  Pretty reasonable, eh?  Note that even if you use my
    project as a launching point for your own hack, you are not required to
    distribute my patch with your project.  My involvement with your project
    will be invisible to the user (unless they read your documentation, which,
    of course, we all hope they do).

    Note also that the fftpatch contains only the modded content, it does not
    contain Eternal248's and Nexus's Slowdown Removal fixes. For those, you
    will have to find them and apply them yourself. 

*******************************************************************************

  E.)  Credits

    The following individuals made this patch possible:

  - Joe Davidson:
     The creator of FFTPatcher, the latest and greatest Final Fantasy Tactics
     editor.  Used for each and every change in this patch.

  - ZodiacFFTM:
     Ridiculous amounts of FFTactics info came from him!

  - Eternal248:
     Created the spell-casting Slowdown Removal Fix, removing the final
     obstacle to declaring War of the Lions to be the definitive FFTactics
     experience.

   - Nexus:
      Modified Eternal248's Slowdown Removal patch to work on US versions of
      FFTactics. His work is included in this mod.

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  F.)  The Disclaimer!

    --  (C) 2008 - 2014  Tzepish (Blaine Higdon)

    --  wotltweak1.06.rar/wotltweak1.06.zip is not to be distributed with any
        other files (especially ISOs).  It is not to contain any files other
        than wotltweak1.06.txt and wotltweak1.06.ips.
        
    --  Tzepish is not responsible for any damages done to your computer,
        whether you use his patches or not.

    --  If wotltweak is used as a base for your own project, you must follow
        the terms listed under Section D: "For Hackers".

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  G.)  The End... of the Readme

    Do I really need a whole section for this?