Parametro | Informazioni |
---|---|
Console: | GBA |
Gioco Originale: | Tactics Ogre: The Knight of Lodis |
Tipologia: | Improvement |
Genere: | Strategy > Turn Based |
Modifiche: | GP,Other |
Ideatore: | Chiester |
Data di creazione: | 03/23/2020 |
Ultima modifica: | 04/25/2020 |
Parametro | Informazioni |
---|---|
Nome file: | TO-TKOL Rebalance.rar |
Downloads: | 118 |
Requisiti: | No Special Requirements |
Versione: | 1.0 |
Valutazione: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
----------HUMAN CLASSES------------ Class:Solider Requirments:None P-Weapon:None HP:8 MP:3 STR:4 INT:4 AGI:4 Move:5 Note:-AGI, +MP. This way it unlocks other classes at an equal rate. Class:Ninja Requirements: STR=37 AGI=37 P-Weapon:Katana HP:5 MP:3 STR:5 INT:4 AGI:6 Move:7 Note:Requirements changed.-AGI +STR. Class:Archer Requirements: AGI=30 P-Weapon:Bow HP:6 MP:2 STR:5 INT:3 AGI:6 Move:6 Note: +STR. Now can walk fine is snow. Class:Wizard Requirements: MP=15 INT=25 N/C P-Weapon:Staff HP:5 MP:6 STR:3 INT:6 AGI:4 Move:4 Note:Lower requirements. Class:Cleric Requirements: MP=20 INT=30 L/N P-Weapon: HP:5 MP:5 STR:3 INT:6 AGI:4 Move:4 Note:-INT. Wasn't it strange that it had better INT growth than the priest? Class:Knight Requirements: STR=50 AGI=50 L/N Knight's Certificate P-Weapon:Swords HP:7 MP:3 STR:6 INT:4 AGI:5 Move:5 Note:Lowered requirements. Description is a lie, their prefered weapon is just swords. Class:Swordmaster Requirements: STR=90 AGI=110 Book of Initiation P-Weapon:Swords HP:6 MP:3 STR:5 INT:3 AGI:6 Move:6 Note:Changed requirements. Spellslots removed. +Agi. Description lied. P-Weapon was swords. Class:Dragoon Requirements: HP=250 STR=110 AGI=90 N/C Dragon's Scale P-Weapon:Swords HP:8 MP:2 STR:6 INT:4 AGI:5 Move:5 Note:Changed Requirements. P-Weapons was Swords. +HP +INt, same INT as a Knight. Class:Valkyrie Requirements: HP=200 STR=75 INT=85 L/N Lancer P-Weapon:Lance HP:6 MP:4 STR:5 INT:5 AGI:5 Move:6 Note:Changed requirements. +MP. Class:Siren Requirements: MP=60 INT=110 Philosopher's Stone P-Weapon:Fan HP:5 MP:7 STR:3 INT:7 AGI:4 Move:4 Note:Higher requirements. +AGI, same as a wizard. For a TOP TIER mage the INT Req was too low. Class:Warlock Requirements: MP=45 STR=85 INT=75 N/C The Pen & The Sword P-Weapon:Swords HP:6 MP:4 STR:5 INT:5 AGI:5 Move:5 Note:Changed requirements. -MP +Move. His gimmick is being a mage that can fight, now he moves as a fighter. Class:Witch Requirements: INT=60 AGI=70 N/C Vixen's Whisper P-Weapon:None HP:5 MP:6 STR:3 INT:4 AGI:6 Move:4 Note:Changed requirements. +INT. I thought her movement was 5, but it was probably because of her AGI. If 4 worked this far it can stay as a 4. Class:Priest Requirements: MP=75 INT=95 L/N Heavenly Spirit P-Weapon:Staff HP:5 MP:6 STR:4 INT:6 AGI:4 Move:4 Note:Lower requirements. Class:Dragon Tamer Requirements: HP=145 INT=35 <2 Dragons Killed P-Weapon:Rapier HP:6 MP:4 STR:4 INT:5 AGI:5 Move:6 Note:+MP +INT. Higher requirements. Class:Beast Tamer Requirements: HP=165 STR=35 <2 Beast Killed P-Weapon:Whip HP:8 MP:2 STR:5 INT:3 AGI:5 Move:6 Note:+HP. Higher requirements. ----------DEMI-HUMAN CLASSES---------- Class:Hawkman Requirements:None P-Weapon:Hammer HP:7 SP:2 STR:6 INT:3 AGI:5 Move:6 Note:Nothing changed, they are awesome. Class:Mermaid Requirements:None P-Weapon:Lance HP:6 SP:5 STR:5 INT:5 AGI:5 Move:5 Note:+Move +STR . No more water wizard that can't cast. Now a water warlock. Class:Fairy Requirements:None P-Weapon:None HP:3 SP:6 STR:4 INT:4 AGI:8 Move:6 Note:+STR, same as a gremlin. ----------TRANSCENDED CLASSES----------- Class:Lich Requirements: MP=120 INT=135 C "Die with Ring of the Dead equiped". P-Weapon:None HP:5 MP:7 STR:2 INT:7 AGI:5 Move:4 Note:Higher requirements. Lowered his physical defence modifier. They still have the highest one of all the classes, but now its less insane. Class:Angel Knight Requirements: HP=215 SP=65 STR=85 INT=85 AGI=85 L Archangel's Feather "Die for MAYBE becoming one". P-Weapon:Rapier HP:7 SP:3 STR:5 INT:5 AGI:6 Move:6 Note:Changed requirements.+One knight spell. They were resistant to Bane and weak to Virtue, I switched it around. They are awesome. ------------UNDEAD CLASSES------------- Class:Ghost Requirements: C P-Weapon:None HP:5 MP:5 STR:4 INT:6 AGI:4 Move:6 Note:Untouched. I don't know what to do with them. Class:Zombie Dragon Requirements:Cast necromancy on a dead Dragon. P-Weapon:None HP:8 MP:4 STR:7 INT:4 AGI:5 Move:5 Note:+MOVE +AGI ------------EVIL RACES----------- Class: Gorgon Requirements:N/C P-Weapon:None HP:6 MP:4 STR:5 INT:4 AGI:5 Move:4 Note: +AGI -INT. +1 ghost spell. Land mermaids. Class: Gremlin Requirements: N/C P-Weapon:None HP:4 SP:6 STR:4 INT:4 AGI:7 Move:5 Note:Nothing. --------------Beasts--------------- Class:Griffin Requirements:None P-Weapon:None HP:8 SP:3 STR:4 INT:5 AGI:5 Move:5 Note: +Move + AGI. Class:Cockatris Requirements:None P-Weapon:None HP:8 SP:3 STR:4 INT:4 AGI:5 Move:4 Note:Nothing. Class:Octopus Requirements:None. P-Weapon:None HP:8 SP:1 STR:6 INT:3 AGI:4 Move:4 Note:+AGI + MOVE Class:Cerberus Requirements: P-Weapon: HP:7 SP:3 STR:6 INT:5 AGI:6 Move:6 Note: +MOVE +AGI Class:Gigant Requirements:None P-Weapon:None HP:9 SP:3 STR:8 INT:2 AGI:5 Move:5 Note:+MOVE +AGI. Now they kick some ass. --------------Dragons--------------- Class:Elemental Dragon Requirements: Wind/Earth/Fire/Water element. P-Weapon:None HP:8 SP:4 STR:7 INT:4 AGI:4 Move:4 Note: +Move +AGI Class:Mushus Requirements: L P-Weapon:None HP:9 MP:4 STR:7 INT:6 AGI:5 Move:5 Note:+MOVE -STR +INT +AGI Class:Naga Requirements: N P-Weapon:None HP:9 MP:4 STR:8 INT:5 AGI:5 Move:6 Note:+MOVE +AGI Class:Vrtra Requirements: C P-Weapon:None HP:9 MP:4 STR:8 INT:5 AGI:5 Move:5 Note:+MOVE +AGI --------------HERO CHARACTERS------------- These are a little weird to edit and test... So maybe it didn't work. It will be tested properly in time. Name:Cybil Class:Sorceress Requirements:None P-Weapon:Fan HP:5 MP:7 STR:4 INT:7 AGI:5 Move:4 Note:Untouched. Name:Riktor Class:High Priest Requirements:None P-Weapon:Rapier HP:6 MP:6 STR:5 INT:5 AGI:5 Move:5 Note:+Move. Come on... he can melee, give him melee movement. Name:Elrik Class:Summoner Requirements:None P-Weapon:Staff HP:6 MP:5 STR:5 INT:6 AGI:5 Move:4 Note:Nothing changed. Name:Euphaire Class:Shaman Requirements:None P-Weapon:Staff HP:4 MP:7 STR:4 INT:7 AGI:5 Move:4 Note:Nothing changed. Name:Aerial Class:Mermaid Requirements: P-Weapon:Lance HP:6 SP:5 STR:5 INT:6 AGI:5 Move:5 Note:+Move +STR +INT. Can use 1 Siren Spell. Surprisingly its an unique class. Name:Lobelia Class:Angel Knight Requirements: L/C P-Weapon:Rapier HP:7 SP:4 STR:5 INT:5 AGI:6 Move:6 Note: SP -> MP. +MP. Can use 1 high-priest spell. Was weak to virtue and resistant to bane, I switched it around. Name:Saia Class:Lesser Daemon Requirements: L/C P-Weapon:Axe HP:8 MP:4 STR:6 INT:5 AGI:5 Move:5 Note:+HP +STR. Can use 1 Lich spell. Was ressitant to virtue and weak to bane, I switched it around. Name:Deneb Class:Witch <3 Requirements: Witch named Deneb. P-Weapon:None HP:5 MP:6 STR:3 INT:6 AGI:6 Move:4 Note:Nothing changed. Name:Clycinia Class:Fairy Requirements:None P-Weapon:None HP:4 MP:6 STR:4 INT:5 AGI:8 Move:6 Note:+HP +STR. Name:Lubinia Class:Fairy Requirements:None P-Weapon:None HP:4 MP:6 STR:4 INT:5 AGI:8 Move:6 Note:+HP +STR. -------------ENEMY-ONLY CLASSES------------- Class:Bandit Requirements:None P-Weapon:Axe HP:8 MP:2 STR:5 INT:4 AGI:4 Move:5 Note:+HP +STR. Come on... They look cool and we can't have them. So why were they WEAKER than soliders!? Name:Naris Class:General Requirements: L P-Weapon:Axe HP:8 MP:4 STR:8 INT:5 AGI:6 Move:5 Note:+INT. So he doesn't melt too fast to summons. Name:Nichart Class:Esquire Requirements: L P-Weapon:Lance HP:8 MP:4 STR:7 INT:5 AGI:6 Move:6 Note:+INT. Since he is an upgraded Dragoon I gave him the same stat-boost. Name:Margaret Class:Swordmaster F Requirements: N P-Weapon:Swords HP:7 MP:6 STR:7 INT:5 AGI:7 Move:6 Note:Untouched. Already a powerhouse. Name: Rimmon Class:Rimmon Requirements: C P-Weapon: HP:8 MP:4 STR:9 INT:4 AGI:6 Move:4 Note:+Move. Now he a threat. Class:Hell Gigantes Requirements: P-Weapon: HP:10 MP:3 STR:10 INT:2 AGI:3 Move:4 Note:+Agi. It's only fair. --------------------ABILITIES-------------------------- I found out that matching element does increase damage, but does not affect hit-rate. -Summon Golem: I dont know the source, but it HITS PHYSICAL DEFENSE. -Barren Soul: MP 25 -> 15. I don't know the source, but it HITS MAGIC DEFENSE. -Shuriken: Damage 25 -> 30. -Cheer: SP 22 -> 15. Range 5 -> 7. -Lullaby: Element Wind -> Water. -Poison Squall: MP 20 -> 15. Pow 25 -> 30 -Swallow's Daze: Pow 30 -> 50 -Poignant Melody: SP 20 -> 15 -Banish: SP 25 -> 20 -Thunder Arrow: Pow 45 -> 50. Element Wind -> Neutral. Now all elements are viable. STR BASED. -Fairy's Kiss: SP 15 -> 10 -Fairy's Embrance: SP 25 -> 20 -Magic Barrage: Pow 70 -> 80 --------------------CHARACTER CHANGES-------------------------- -Changed Eleanor starting class to ValKyrie. --------------------EQUIPMENT-------------------- -All Katanas: Power=55. Agi=10 ----Fans---- They all get some INT and Mag Pow. Battle Fan: Mag Pow 1 -> 4. Int=13 Caldia: Int=22 Hyacinth Fan: Mag Pow =5. Int=16 Gypsy Queen: Int=24 ----Staff---- 4 basic elemental wands: Mag Pow 5 -> 6. Just so they are different from the regular staff. ----Rapiers---- Inca Rose: Pow 52 -> 55 Peridot Sword: Pow 60 -> 55 ----Hammers---- Euros: 1 Handed.