Parametro | Informazioni |
---|---|
Console: | NES |
Gioco Originale: | Ninja Gaiden |
Tipologia: | Improvement |
Genere: | Action > Platformer |
Modifiche: | Other |
Ideatore: | Dracula X |
Data di creazione: | 05/11/2020 |
Ultima modifica: | 05/12/2020 |
Parametro | Informazioni |
---|---|
Nome file: | Ninja Gaiden MMC5 Patch v1.4b.rar |
Downloads: | 9 |
Requisiti: | No Special Requirements |
Versione: | 1.4b |
Valutazione: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Ninja Gaiden Mapper Conversion Patch FROM Mapper 1 (MMC1) TO Mapper 5 (MMC5) Converted by Dracula X RELEASE DATE: 03/10/2020 Last Modified 05/11/2020 PRG Bankswitch Routine is at $C02A To switch banks from $E000 - $FFFF, use like so: LDA bank_number JSR $C02A JMP to any location in $8000-$BFFF CHR Sprite Bankswitch Routine (Left side of PPU) is at $C000 To switch sprite pages, use like so: LDA page_number JSR $C000 CHR Background Bankswitch Routine (Right side of PPU) is at $C014 To switch background pages, use like so: LDA page_number JSR $C014 Nametable Mapping Routine (one of its uses is mirroring) new default location is at $FFF6 (#$50 for Horizontal, #$44 for Vertical) To change mirroring for instance, use like so: LDA mirroring_number JSR $FFF6 16KB CHR-ROM pages is located at $20000 Credits: Rockman or RetroRain: for info on how to convert the mapper! Disch: for his mapper docs and a better MMC5 startup! infidelity: for his notes on how to convert the mapper to MMC3. Most of his info wasn't needed. This patch does not work for: Ninja Ryuuken Den (Japan) Hacks supported: All! Hacks not supported: Deadpool Deadpool Hardcore Edition Use Delta Patcher to patch the xdelta file to the ROM. Ignore the checksum and then patch the file. Changes for this version 1.4b: Removed Patch A & B because it's no longer needed since I found a way to do this without a problem now. Changes for this version 1.4a: Fixed the script for not showing at the ending credits on the Bloody Malth picture. I think the code is in the NMI setup. Changes for this version 1.4: Thanks to PolishedTurd for the info: Fixed a bug where Right after the last cutscene, the music for the end credits starts to play, and then the screen flashes gray and the music stays frozen on the current sound. It happens right when the image and text for the credits would appear. It was the bankswitch code. ----------------------------------------------------------------------------------------- Changed the main mirroring swap to a new default location $FFF6 I managed to fix all of the cutscenes mirroring. I also managed to fix the messed up graphics for the cutscenes too. I add this at $101F9 - $81E9 LDA #$01 STA $5101 and mirroring at $10209 - $81F9 to the default mirroring location JSR $FFF6 Changes for this version 1.3: Moved strikeable items to appear properly code to a new location at $1FC00 - $FBF0 Changes for this version 1.2: Fixed the CHR Right PPU screen and changed the PRG/CHR swapping with MMC5 equivalents to JSR's to the fixed location. Changes for this version 1.1: Added two patches for this mapper hack. Non Supported Emulators: Nintendulator RockNES VirtuaNES