Parametro | Informazioni |
---|---|
Console: | SNES |
Gioco Originale: | Mega Man X3 |
Tipologia: | Improvement |
Genere: | Action > Platformer |
Modifiche: | S |
Ideatore: | DarkShock |
Data di creazione: | 04/23/2016 |
Ultima modifica: | 04/23/2016 |
Parametro | Informazioni |
---|---|
Nome file: | MegaManX3_MSU1.zip |
Downloads: | 213 |
Requisiti: | No-Header (SNES) |
Versione: | 1.1 |
Valutazione: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Mega Man X3 MSU-1 hack Version 1.1 by DarkShock This hack adds CD quality audio to Mega Man X3 and Mega Man X3 Zero Project using the MSU-1 chip invented by byuu. The hack has been tested on SD2SNES, bsnes-plus and higan 094. The patched ROM needs to be named mmx3_msu1.sfc. Note they are 4 IPS patches: - mmx3_msu1_emulator.ips is the one to use for proper volume in emulators. - mmx3_msu1.ips is for the SD2SNES - mmx3_msu1_zero_emulator.ips is for Zero Project to use in emulators - mmx3_msu1_zero.ips is for Zero Project to use on the SD2SNES Original specs of the ROM: MEGAMAN X3 2097152 Bytes (16.0000 Mb) Padded: Maybe, 2887 Bytes (0.0220 Mb) Interleaved/Swapped: No Backup unit/emulator header: No Version: 1.0 Checksum: Ok, 0x4055 (calculated) == 0x4055 (internal) Inverse checksum: Ok, 0xbfaa (calculated) == 0xbfaa (internal) Checksum (CRC32): 0xfa0fe671 =============== = Using higan = =============== 1. Patch the ROM 2. Launch it using higan 3. Go to %USERPROFILE%\Emulation\Super Famicom\mmx3_msu1.sfc in Windows Explorer. 4. Copy manifest.bml and the .pcm file there 5. Run the game ==================== = Using on SD2SNES = ==================== Drop the ROM file, mmx3_msu1.msu and the .pcm files in any folder. (I really suggest creating a folder) Launch the game and voil?, enjoy ! =============== = Music = =============== The music is an edited version of the PS1/Saturn music for looping and volume boosting. Find the music pack here: https://www.mediafire.com/?d249260e88oc9y2 If you want to make your own music pack, here's the music index: 01 = Intro Stage 02 = Blast Hornet 03 = Frost Buffalo 04 = Gravity Beetle 05 = Toxic Seahorse 06 = Doppler Stage 1 07 = Crush Crawfish 08 = Neon Tiger 09 = Boss Battle 1 10 = Doppler Stage 4 11 = Title Screen 12 = Stage Select 13 = Passsword 14 = Tunnel Rhino 15 = Boss Selected Jingle 16 = Talking to Dr.Cain 17 = Doppler Boss Battle 18 = Doppler Stage Select 19 = Victory Jingle 20 = Intro cutscene 21 = Ending Theme 1 22 = Boss Intro 1 24 = Doppler Stage 3 26 = Volt Catfish 27 = Vile Secret Stage 28 = Sigma Battle 1 29 = Sigma Battle 2 30 = Cast Roll (Ending Theme 2) 31 = Got a Weapon Jingle 32 = Zero Theme ============= = Compiling = ============= Source is availabe on GitHub: https://github.com/mlarouche/MegamanX3-MSU1 To compile the hack you need * bass v14 (http://files.byuu.org/download/bass_v14.tar.xz) * wav2msu (https://github.com/mlarouche/wav2msu) To distribute the hack you need * uCON64 (http://ucon64.sourceforge.net/) * 7-Zip (http://www.7-zip.org/) make.bat assemble the patch create_pcm.bat create the .pcm from the WAV files distribute.bat distribute the patch make_all.bat does everything