Parametro | Informazioni |
---|---|
Console: | NES |
Gioco Originale: | Marble Madness |
Tipologia: | Improvement |
Genere: | Action |
Modifiche: | G,T,GP,Other |
Ideatore: | S. K. Dumbbus |
Data di creazione: | 02/25/2017 |
Ultima modifica: | 10/23/2017 |
Parametro | Informazioni |
---|---|
Nome file: | KMadness.zip |
Downloads: | 10 |
Requisiti: | No Special Requirements |
Versione: | 1.0 |
Valutazione: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
This is a Multi Marble Madness Hack Klowneer's Marble Madness there are three sets of patches Normal Easy and Hard modes Black and White "Grey-scale" and a easy patch for plain Marble Madness for lazy people. Note: I do not know what happens at the end of the game because I can't pass level 6 the supposed final level, I don't even know if there is a end game text. It was not Changed, and niether where other elements of the in game text such for different rounds has to be there for Marble Madness or it wouldn't make since. The Normal version has mostly fully altered Palettes there is how ever some left over resido in some places from the original Palette that I do not know where they are located in the rom and couldn't fix them I did try insome cases to work arond them and it worked for some levels better than others, Text Changes are mostly on the Title Screen, the Highscore Area where I implemented a hack to give myself an extremely impalasable Highest Score, that will be hard to beat if it is even possible and some Crediting that is only seen if you press start and let the game set there twice and don't press start again comes up after the Highscore Area is seen and at the end of the second wait, some Sprites were changed but very few of them "The Marble Breaks", the whole of which is compressed as Marble Madness doesn't have Char Ram or "Vram", also I used MMTE to make the easy and hard versions which changed the amount of time for rounds easy lots of time and hard much less. I couldn't pass the 6th Level so there are no changes beyond that and it's palette was altered as well. The Black and white version is the same as above except that I took some game genie codes provided by Rockman that are available on the internet and made their changes permanent so then I had to fix some other parts of the rom so all text would show up on the screen in the black and white mode of the game that this enables, and so it is slightly different than the normal version making the easy and hard versions of it, both more difficult in this version because in some parts it is like playing blind so it takes a skilled player to get through levels but it is fully playable except that I couldn't pass the normal 6th level so I don't know beyond that point. The levels are the same as the default unmodified marble madness so if it isn't passable that isn't because my hacks. The third is just for making the original game easy. Special Thanks Go To Guyver (X.B.M.) for MMTE 1.0 and Rockman for the GGCodes for B&W mode. BW=Black and White N=Normal Rom ISO INFO Marble Madness (U) [!].nes CRC32: 09874777 MD5: 81706abdae6d1d11b0c8986fc4383ec0 SHA1: EAAA0F6D5D94EC692EAF9A61F593674829289914 This was a pain to make and took years to get where it is though a lot was done in a short time at different peroids over the years. I never want to see a Marble ever again. Thank you..