Parametro | Informazioni |
---|---|
Console: | SNES |
Gioco Originale: | Final Fantasy III |
Tipologia: | Bug Fix |
Genere: | Role Playing |
Modifiche: | G |
Ideatore: | Leet Sketcher |
Data di creazione: | 01/30/2018 |
Ultima modifica: | 02/03/2018 |
Parametro | Informazioni |
---|---|
Nome file: | Hasty_T-Rex.zip |
Downloads: | 4 |
Requisiti: | Header (SNES) |
Versione: | 1.2 |
Valutazione: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Final Fantasy 3 (US/SNES), Final Fantasy 6 (JP/SFC), Final Fantasy 6 Advance (US,JP,EU/GBA) Hasty T-Rex Glitch fix patch CONTENTS: FF3-HastyT-Rex-H.ips: The fix patch for a headered SNES ROM file. Apply to fix the Hasty T-Rex Glitch. FF3-HastyT-Rex-HR.ips: The reverse patch for a headered SNES ROM file. Apply to reverse all changes made by the previous patch. FF3-HastyT-Rex-HR0-old.ips: The old reverse patch for a headered SNES v1.0 ROM file. Apply to reverse all changes made by previous versions of this patch. FF3-HastyT-Rex-HR1-old.ips: The old reverse patch for a headered SNES v1.1 ROM file. Apply to reverse all changes made by previous versions of this patch. FF3-HastyT-Rex-N.ips: The fix patch for a non-headered SNES ROM file. Apply to fix the Hasty T-Rex Glitch. FF3-HastyT-Rex-NR.ips: The reverse patch for a non-headered SNES ROM file. Apply to reverse all changes made by the previous patch. FF3-HastyT-Rex-NR0-old.ips: The old reverse patch for a non-headered SNES v1.0 ROM file. Apply to reverse all changes made by previous versions of this patch. FF3-HastyT-Rex-NR1-old.ips: The old reverse patch for a non-headered SNES v1.1 ROM file. Apply to reverse all changes made by previous versions of this patch. FF6-HastyT-Rex-H.ips: The fix patch for a headered SFC ROM file. Apply to fix the Hasty T-Rex Glitch. FF6-HastyT-Rex-HR.ips: The reverse patch for a headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6-HastyT-Rex-HR-old.ips: The old reverse patch for a headered SFC ROM file. Apply to reverse all changes made by previous versions of this patch. FF6-HastyT-Rex-N.ips: The fix patch for a non-headered SFC ROM file. Apply to fix the Hasty T-Rex Glitch. FF6-HastyT-Rex-NR.ips: The reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6-HastyT-Rex-NR-old.ips: The old reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by previous versions of this patch. FF6A-HastyT-Rex-U.ips: The fix patch for a US GBA ROM file. Apply to fix the Hasty T-Rex Glitch. FF6A-HastyT-Rex-UR.ips: The reverse patch for a US GBA ROM file. Apply to reverse all changes made by the previous patch. FF6A-HastyT-Rex-J.ips: The fix patch for a Japanese GBA ROM file. Apply to fix the Hasty T-Rex Glitch. FF6A-HastyT-Rex-JR.ips: The reverse patch for a Japanese GBA ROM file. Apply to reverse all changes made by the previous patch. FF6A-HastyT-Rex-E.ips: The fix patch for a European GBA ROM file. Apply to fix the Hasty T-Rex Glitch. FF6A-HastyT-Rex-ER.ips: The reverse patch for a European GBA ROM file. Apply to reverse all changes made by the previous patch. readme.txt: This file. Hasty T-Rex.asm: An assembly format index of the code changes. Hasty T-Rex.rtf: A text format index of the code changes. PATCH INFORMATION: SNES patches work on version 1.0 or 1.1. SFC patches work with RPGOne's translation version 1.2. AFFECTED AREAS: SNES: C1/15C4-C1/1602 SFC: C1/159C-C1/15DA GBA US: 080C3D1A-080C3D21 GBA JP: 080C3DAA-080C3DB1 GBA EU: 080C49A2-080C49A9 URGENCY: Low. PURPOSE: If you bet the Marvel Shoes in the Colosseum, you will fight a Tyrannosaur. If certain spells are cast on the Tyrannosaur, such as Haste, Slow or Bum Rush, it will shift backwards for the duration of the spell. This is because most spells align themselves with the center of their target, but the game miscalculates the Tyrannosaur's midpoint. This patch corrects the midpoint calculation by adjusting the sprite's width calculation. VERSION HISTORY: v1.2 (January 30, 2018): Added GBA patches. v1.1 (May 31, 2016): The previous solution messed up formation layouts in certain other scenarios. This version implements a better solution. Thanks to Assassin for showing me this fix. v1.0 (April 24, 2016): Initial release.