Parametro | Informazioni |
---|---|
Console: | PSX |
Gioco Originale: | Final Fantasy IX |
Tipologia: | Improvement |
Genere: | Role Playing |
Modifiche: | GP |
Ideatore: | LandonRay |
Data di creazione: | 11/29/2015 |
Ultima modifica: | 07/08/2016 |
Parametro | Informazioni |
---|---|
Nome file: | FFIXUnleashedv2-0-9.zip |
Downloads: | 259 |
Requisiti: | Targets BIN/Cue (Disc Based) |
Versione: | 2.0.9 |
Valutazione: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Final Fantasy IX - Unleashed v2.0.9 This patch is a difficulty and re-balance modification for the PSX NTSC-U version of Final Fantasy IX. Enemy Alterations Regular enemies have had their speed, defense, magic defense, strength, and magic altered. Later in the game evasion, magic evasion, and status immunities have been altered. Some alterations have been made to class, level, elemental defenses, and abilities. In addition, almost all bosses have extra status immunities as well as native abilities such as Auto-Protect and Auto-Shell. Some steals have been altered. Character Alterations Character starting stats have been altered. Base Spirit has been increased. Equipment Alterations Some equipment teaches different abilities. Stat boosts have been removed. Weapon attack power has been reduced. Some weapons inflict different status effects. Elemental absorptions and nullifications have been changed to 50% damage reduction (except for the ultimate weapons). Defense, Evasion, Magic Defense, and Magic Evasion have been reduced. Ability Alterations Some abilities have been replaced. Spells generally cost more MP and have lower attack power. Abilities on physically based characters (Zidane, Amarant, Freya, and Steiner) often cost 0 MP. Gravity and Status attacks have higher base hitrates. Added Rare Steals Ash - Brave Suit Behemoth - Circlet Chimera - Bracer Iron Man - Grand Armor Ozma - Excalibur II Stilva - Grand Helmet Ultimate Weapons Each ultimate weapon has been imbued with the power of a single element granting it an elemental attack, an elemental damage boost, and an elemental absorption of the opposite element. Ultima Weapon - Holy, absorbs Shadow Ragnarok - Shadow, absorbs Holy Excalibur II - Holy, absorbs Shadow Dragon’s Hair - Fire, absorbs Ice Rune Claws - Shadow, absorbs Holy Gastro Fork - Wind, absorbs Earth Mace of Zeus - Shadow, absorbs Holy Whale Whisker - Water, absorbs Lightning Angel Flute - Holy, absorbs Shadow Tiger Racket - Wind, absorbs Earth Weapon Attack Power Knives Dagger - 11 attack power Mage Masher - 12 attack power Mythril Dagger - 13 attack power Gladius - 15 attack power Zorlin Shape - 20 attack power Orichalcon - 30 attack power Thief Swords Butterfly Sword - 13 attack power The Ogre - 14 attack power Exploda - 15 attack power Rune Tooth - 16 attack power Angel Bless - 18 attack power Sargatanas - 25 attack power Masamune - 33 attack power The Tower - 37 attack power Ultima Weapon - 40 attack power Swords Broadsword - 11 attack power Iron Sword - 13 attack power Mythril Sword - 14 attack power Blood Sword - 15 attack power Ice Brand - 16 attack power Coral Sword - 17 attack power Diamond Sword - 18 attack power Flame Saber - 20 attack power Rune Blade - 25 attack power Defender - 30 attack power Knight Swords Save the Queen - 23 attack power Ultima Sword - 33 attack power Excalibur - 37 attack power Ragnarok - 40 attack power Excalibur II - 45 attack power Spears Javelin - 13 attack power Mythril Spear - 15 attack power Partisan - 17 attack power Ice Lance - 19 attack power Trident - 21 attack power Heavy Lance - 23 attack power Obelisk - 25 attack power Holy Lance - 30 attack power Kain’s Lance - 33 attack power Dragon’s Hair - 35 attack power Claws Cat’s Claws - 16 attack power Poison Knuckles - 17 attack power Mythril Claws - 18 attack power Scissor Fangs - 19 attack power Dragon’s Claws - 20 attack power Tiger Fangs - 24 attack power Avenger - 28 attack power Kaiser Knuckles - 30 attack power Duel Claws - 32 attack power Rune Claws - 35 attack power Rackets Air Racket - 12 attack power Multina Racket - 15 attack power Magic Racket - 18 attack power Mythril Racket - 23 attack power Priest’s Racket - 27 attack power Tiger Racket - 30 attack power Rods Rod - 11 attack power Mythril Rod - 12 attack power Stardust Rod - 14 attack power Healing Rod - 17 attack power Asura’s Rod - 20 attack power Wizard Rod - 22 attack power Whale Whisker - 25 attack power Flutes Golem’s Flute - 12 attack power Lamia’s Flute - 14 attack power Fairy Flute - 17 attack power Hamelin - 20 attack power Siren’s Flute - 22 attack power Angel Flute - 25 attack power Staves Mage Staff - 11 attack power Flame Staff - 12 attack power Ice Staff - 12 attack power Lightning Staff - 12 attack power Oak Staff - 14 attack power Cypress Pile - 17 attack power Octagon Rod - 20 attack power High Mage Staff - 22 attack power Mace of Zeus - 25 attack power Forks Fork - 15 attack power Needle Fork - 20 attack power Mythril Fork - 25 attack power Silver Fork - 30 attack power Bistro Fork - 35 attack power Gastro Fork - 45 attack power Throwing Weapons Pinwheel - 15 attack power Rising Sun - 25 attack power Wing Edge - 35 attack power Abilities White Magic Cure - 5 mp cost Cura - 15 mp cost Curaga - 40 mp cost Wall - 10 mp cost, adds protect and shell Life - 15 mp cost Full-Life - 40 mp cost Scan - 2 mp cost Panacea - 5 mp cost Stona - 5 mp cost Esuna - 15 mp cost Shell - adds shell, all-targeted, party only, not reflectable, 25 mp cost Protect - adds protect, all-targeted, party only, not reflectable, 25 mp cost Haste - 5 mp cost Silence - 10 mp cost Mini - 10 mp cost Reflect - 5 mp cost Confuse - 10 mp cost Berserk - 5 mp cost Blind - 5 mp cost Float - 5 mp cost Dispel - 15 mp cost Might - 10 mp cost, party only, not reflectable Jewel - 2 mp cost Holy - 82 attack power, 80 mp cost Black Magic Fire - 14 attack power, 8 mp cost Fira - 22 attack power, 20 mp cost Firaga - 46 attack power, 50 mp cost Sleep - 10 mp cost Blizzard - 14 attack power, 8 mp cost Blizzara - 22 attack power, 20 mp cost Blizzaga - 46 attack power, 50 mp cost Slow - 5 mp cost Thunder - 14 attack power, 8 mp cost Thundara - 22 attack power, 20 mp cost Thundaga - 46 attack power, 50 mp cost Stop - 25 mp cost Poison - 10 mp cost Bio - 30 attack power, 30 mp cost Osmose - 14 attack power, 2 mp cost Drain - 18 attack power, 15 mp cost Demi - 25 mp cost Comet - 40 mp cost Death - 50 mp cost Break - 25 mp cost Water - 40 attack power, 40 mp cost Meteor - 112 attack power, 80 mp cost Flare - 82 attack power, 80 mp cost Doomsday - 82 attack power, 80 mp cost, only targets the enemy Eidolons Shiva - 40 mp cost Ifrit - 40 mp cost Ramuh - 40 mp cost Atomos - 70 mp cost Odin - 70 mp cost Leviathan - 70 mp cost Bahamut - 80 mp cost Ark - 99 mp cost Fenrir - 40 mp cost Carbuncle - 35 mp cost Phoenix - 60 mp cost Madeen - 99 mp cost Sword Magic Fire Sword - 7 added attack power, 10 mp cost Fira Sword - 15 added attack power, 20 mp cost Firaga Sword - 45 added attack power, 40 mp cost Blizzard Sword - 7 added attack power, 10 mp cost Blizzara Sword - 15 added attack power, 20 mp cost Blizzaga Sword - 45 added attack power, 40 mp cost Thunder Sword - 7 added attack power, 10 mp cost Thundara Sword - 15 added attack power, 20 mp cost Thundaga Sword - 45 added attack power, 40 mp cost Bio Sword - 30 added attack power, 30 mp cost Water Sword - 37 added attack power, 35 mp cost Flare Sword - 90 added attack power, 80 mp cost Doomsday Sword - 60 added attack power, 80 mp cost Blue Magic Goblin Punch - 30 attack power, 20 mp cost LV5 Death - 50 mp cost LV4 Holy - 80 mp cost, full-power casting of Holy LV3 Def-less - 10 mp cost Doom - 25 mp cost Roulette - 10 mp cost Aqua Breath - 20 attack power, 20 mp cost, non-gravity water damage Mighty Guard - 50 mp cost Matra Magic - 25 mp cost Bad Breath - 25 mp cost Flare Star - 80 mp cost, damage = target's level * 65 1,000 Needles - 30 mp cost Pyro - 40 attack power, 30 mp cost, weaker casting of Flare Night - 10 mp cost Twister - 55 attack power, 80 mp cost Earth Shake - 50 attack power, 50 mp cost Angel’s Snack - 15 mp cost Full Fork - 5 mp cost, non-random damage with Quina’s forks White Wind - 15 mp cost Vanish - 5 mp cost Frost - 50 attack power, 50 mp cost, heavy ice damage Mustard Bomb - 50 attack power, 50 mp cost, heavy fire damage Magic Hammer - 2 mp cost Auto-Life - 15 mp cost Skill Flee - 0 mp cost Detect - 0 mp cost Restore - 0 mp cost, restores 7% hp and mp to the party Soul Blade - 0 mp cost Sacrifice - 40 mp cost Free Energy - 16 mp cost, same as the Dyne except without the 50% increase to the bonus caused by Trance Tidal Flame - 20 mp cost, same as the Dyne except without the 50% increase to the bonus caused by Trance Scoop Art - 24 mp cost, same as the Dyne except without the 50% increase to the bonus caused by Trance Dyne Free Energy - 16 mp cost Tidal Flame - 20 mp cost, fire-elemental magical damage Scoop Art - 24 mp cost Shift Break - 36 mp cost, lightning-elemental magical damage Stellar Circle 5 - 48 mp cost Meo Twister - 60 mp cost, wind-elemental magical damage Solution 9 - 80 mp cost Grand Lethal - 99 mp cost Dragon Dragon Armor - 0 mp cost, adds Shell, all-targeted, party only Reis’s Wind - 0 mp cost Dragon Breath - 70 attack power, 80 mp cost, fire elemental physical attack that hits all enemies, half damage from the back row (without Long Reach), 100% base chance to hit White Draw - 40 mp cost Luna - 0 mp cost, causes berserk, single target, party only Six Dragons - 0 mp cost, may restore or deplete hp, mp, or both, single target, party only Cherry Blossom - 30 mp cost, non-elemental magical attack, hits all enemies, 50% increase in attack power Lancer - 50 mp cost, physical attack with a 100% increase in attack power, also damages mp Flair Chakra - 0 mp cost Spare Change - 0 mp cost No Mercy - 40 mp cost, physical attack with a 70% increase in attack power Aura - 0 mp cost Curse - 0 mp cost Revive - 0 mp cost Demi Shock - 25 mp cost Empower - 0 mp cost, self-targeted, increases strength Elan The same as Flair but all-targeted. Sword Arts Darkside - 0 mp cost, drains self hp, physical dark elemental attack with a 40% increase in attack power Heavy Strike - 15 mp cost, physical attack with a 40% increase in attack power Iai Strike - 10 mp cost, physical attack, hits all enemies, 10% increase in attack power Sleep Sword - 25 mp cost, inflicts sleep, 100% base hit rate Quiet Sword - 25 mp cost, inflicts silence, 100% base hit rate Rejuvenation - 0 mp cost, self-targeted, restores 50% hp and mp Magic Armor - 0 mp cost, adds Protect, all-targeted, party only G-Sword - 25 mp cost, damage equals 25% of the target’s max hp, gravity based, 55% base chance to hit Thunder Slash - 40 mp cost, lightning-elemental magical attack with a 70% increase in attack power Stock Break - 30 mp cost, physical attack, hits all enemies, 50% increase in attack power Climhazzard - 60 mp cost, non-elemental magical attack, hits all enemies, 100% increase in attack power Shock - 80 mp cost, physical attack with a 200% increase in attack power Note: One major change is the effectiveness of equipment defense and magic defense. In previous versions, the defense/magic defense of equipment played far too high a role in enemy damage output. Now, having the best equipment available for purchase or synthesis at the time will reduce the base damage of the enemies you're currently facing by around 1/3. The primary exception to this is Ozma, due to his obscene ability attack power. Enemy strength and magic have been adjusted around this alteration. Another major change is enemy defense/magic defense and the party's weapon/ability attack power. The base defense and magic defense of enemies is now 10. Some enemies have higher or lower defense or magic defense based off their location in the game and physical or magical resistance or weakness. Ability and weapon attack power has been adjusted around this change. The primary purpose of this alteration was to keep more weapons and abilities viable at later points in the game. v2.0.9 Changes altered carbuncle's mp cost v2.0.8 Changes minor alteration to stock break added elemental dynes v2.0.6 Changes tweaked knight swords minor alteration to thunder slash v2.0.5 Changes tweaked all death v2.0.4 Changes tweaked kuja's spell dark again v2.0.3 Changes kuja's spell dark is not reflectable v2.0.2 Changes minor alteration to kuja v2.0.1 Changes removed auto-haste and auto-protect from scarlet hair v2.0.0 Changes mace of zeus changed to shadow element gastro fork changed to wind element altered weapon attack power reduced armor defense, evasion, magic defense, and magic evasion removed evasion and magic evasion from the tin armor re-balanced spell and ability attack power re-balanced skill six dragons costs 0 mp charge! changed to g-sword stock break and climhazzard deal magical damage altered the mp cost of iai strike, stock break, and climhazzard increase the damage multiplier on dead peppers to 15 auto-reflect moved to the rosetta ring increased the hitrate of status and gravity attacks increased characters base spirit ultimate weapons now absorb the opposite element of their attack altered dragon breath dragon armor all-targeted restore reduced to 7% hp and mp to the party altered mp cost of demi shock and g-sword tweaked positive status spells and abilities re-balanced MP costs altered which abilities are taught by daggers and thief swords moved dragon breath back to the dragon's hair altered all enemies v1.0.1 Changes reduced the multiplier on dead peppers from 30 to 10 v1.0.0 Changes removed auto-protect and shell from deathguise, and removed auto-haste from hades altered quale, lich, stilvas, and the crystal versions of the lich, maliris, and tiamat added rare steals to behemoths and stilvas v0.9.2 Changes changed some steals on enemies in memoria slightly weakened hades, quale, and ozma tweaked some of the enemies and bosses in memoria thief's speed is all targeted might is party only, non-reflectable atomos's mp cost increased to 120 hiligigars is immune to darkness increased steal rates on the tantarian made the excalibur ii harder to steal from ozma v0.9.1 Changes fixed a problem with the iron man