Parametro | Informazioni |
---|---|
Console: | SNES |
Gioco Originale: | Final Fantasy IV |
Tipologia: | Complete |
Genere: | Role Playing |
Modifiche: | G,S,L,T,Other |
Ideatore: | Tomato |
Data di creazione: | 07/17/2020 |
Ultima modifica: | 07/31/2020 |
Parametro | Informazioni |
---|---|
Nome file: | Final Fantasy C2 (Eng 1.00).zip |
Downloads: | 247 |
Requisiti: | No-Header (SNES) |
Versione: | 1.0 |
Valutazione: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
FINAL FANTASY CII (AKA FINAL FANTASY C2) ENGLISH TRANSLATION PATCHES v1.00 Released July 17, 2020 by Tomato ------------------------------------------------------------- HOW TO USE THESE PATCHES: * Apply your preferred IPS patch file to a Japanese Final Fantasy IV ROM, version 1.1. The Japanese ROM must be unheadered and should have a CRC32 of CAA15E97 * If you're unfamiliar with how IPS translation patches work and/or the information immediately above makes zero sense to you, see here for more details and directions: http://www.romhacking.net/faq/?page=faq#question1 In most cases, you can simply name your original FFIV ROM something like "ff2remake.smc" and then rename your chosen patch to "ff2remake.ips", put them in the same folder, and then load "ff2remake.smc" in your preferred emulator. * If you've applied your preferred patch and the game freezes or crashes after the title screen, you're probably just using the wrong version of the FF4 ROM or your ROM has a header that needs to be removed. ------------------------------------------------------------- ABOUT In 2016, a Japanese Final Fantasy fan named Naka no Hito released a ROM hack that remixes elements of Final Fantasy IV to loosely retell the story of Final Fantasy II. The result was called "Final Fantasy C2". It's not a short re-creation, either - it might take the average, non-expert player 15 to 25 hours to complete. In 2018, a different Final Fantasy fan named Tsushiy released a small patch that updated FFC2. This patch upgraded the enemies' graphics and replaced many of the enemies with actual enemies from Final Fantasy II. In 2020, I translated Final Fantasy C2 into English. ------------------------------------------------------------- WHY ARE THERE TWO TRANSLATION PATCHES? There are two versions of my English translation: * Version A, which translates Naka no Hito's original FFC2. This version uses enemy graphics from Final Fantasy IV. * Version B, which is the same as Version A, but includes the enhanced enemy graphics from Tsushiy's patch. Version B also changes the Gatlinger summon to the Cockatrice summon and changes Hilda's sprite graphics. ------------------------------------------------------------- WHICH PATCH VERSION SHOULD I PLAY? Version A is good if you want to see how Naka no Hito creatively used FFIV enemies and bosses to recreate FFII. Most people will probably want to play Version B though, as it makes all of the enemies and bosses closer to the original Final Fantasy II. ------------------------------------------------------------- WHAT ARE THOSE OTHER FILES IN "original japanese patches"? The Japanese FFC2 patch file and the FFC2 enemy enhancement patch are both difficult to find now. I believe the FFC2 site doesn't even exist anymore. So for reference and for preservation, I've included them as-is in this folder. You can ignore them or delete them without worry. ------------------------------------------------------------- CONTENT ADDITIONS & KNOWN ISSUES Final Fantasy C2 includes many pieces of side content, enhancements, and little gameplay quirks. Here are a few examples: * You can hold the B Button to run around * You can switch party members in battle with the X Button * Final Fantasy IV allows for five-character parties, so some characters aren't forced to leave like in the original game * Additionally, late in the game, you can swap optional characters in and out by talking to them in Castle Fynn * There are some new spells, some replacement spells, and a new type of magic called Incantation (Incant for short) * Various commands like Pray have been reworked to be more useful * There are two new secret summons you can gain * Some new, bonus enemies and bosses have been added * Various items have been added and/or changed * Item descriptions are much more helpful now * I added a treasure chest counter that keeps track of how many chests and hidden items you've found. Nothing happens when you get 100% of them. After multple manual counts, it seems you can get up to 403 by the end of the game. You *can* go over this, though, by using the weird "glitch chests" in the second half of the game that sometimes exist invisibly in front of doorways or special event tiles. More of these glitch chests exist in FFC2 than in the original FF4. * After you get access to the airship, you can go up Mt. Semitt. If you try to climb it beforehand, you'll get forced out. * There are four crystals hidden throughout the game. A secret character might be interested in them. * Supposedly you can have Kokkol turn Gordon's Great Mythril sword into the Kashuan Blade, but I've only gotten it to happen once, and can't activate it again. It might be bugged in the Japanese versions, I don't know. At the very least, you can also get the Kashuan Blade as a random drop from a secret (and repeatable) boss battle. * Chocobo forests will gain yellow and black chocobos over the course of the game. At first, they only have white chocobos. A side effect of this is that you can theoretically travel to most places on the world map well before you should. Naka no Hito liked it this way, because it kept the same "open world" charm found in the original game. There's always a chance you could get stuck early in the game if you're not careful with this freedom. * You don't actually need money to ride the airships in Poft * During the cyclone event, if you talk to Paul, he'll give you an Alarm item. You can repeat this over and over and get as many Alarms as you want. * The magic sigils in Altair and Fynn only work until the king dies * Once the hole near the Jade Sea opens up near the end of the game, the game pretty much turns into the last parts of Final Fantasy IV. * There's a secret new location on the moon... and another secret inside. * If you play the Version B patch, it's possible some enemy groups will cause the cursor to not against your intuition. I think I ironed out most of these problems, but if it pops up again it's not game-breaking, just annoying to select a specific enemy. * Version B might have occasional graphical weirdness, like the Reflect bubble looking oddly colored when it reflects a spell * When the Dreadnought lands to refuel, you might see a ship hanging out on the coast. Apparently this was an unintentional bug, but Naka no Hito couldn't figure out how to fix it and just liked the idea that "Oh, Leila's just doing her pirate stuff as usual, that's all." ------------------------------------------------------------- DEVELOPMENT DETAILS Most of the translated text in FFC2 is based on the Game Boy Advance versions of Final Fantasy II and Final Fantasy IV. Naturally, the text didn't always match, and sometimes there was completely new text. In these cases, I translated things myself. I also rewired much of the Japanese game's programming to enlarge text windows, add quality-of-life improvements, and fix issues with the original Japanese patches. I also added bits of text when necessary to help keep newcomers to FFII moving forward. When I first played the Japanese patches, I was often wondering "Wait, where do I go next?" due to content mismatches between this hack and the original FFII. While I was at it, I added some new features, such as a counter that keeps track of how many treasure chests and hidden items you've found. When I created the tools to produce these translation patches, I designed them with other Final Fantasy IV ROM hackers and translators in mind. The tools, which I'll release separately, can feasibly be used to produce quality Final Fantasy IV translations into other languages, for example. At the very least, all of the expanded text and text windows will give ROM hackers plenty of breathing room instead of having to abbreviate, cut, and change everything. I haven't tested any of this stuff on real hardware, but I did all of the ROM hacking using a debugging version of bsnes, which is known for being extremely accurate to actual hardware. Still, I can't make any guarantees that any of this will work on actual consoles. ------------------------------------------------------------- Lastly, it'd be cool if someone made a genuine remake of FF1 or FF2 using FF4, FF5, or FF6. I'd do it myself, but after this project I think I'm good for the next decade or two. With all that out of the way, please have fun!