Parametro | Informazioni |
---|---|
Console: | NES |
Gioco Originale: | Dragon Warrior III |
Tipologia: | Bug Fix |
Genere: | Role Playing |
Modifiche: | GP |
Ideatore: | Eggers |
Data di creazione: | 09/11/2014 |
Ultima modifica: | 07/11/2017 |
Parametro | Informazioni |
---|---|
Nome file: | dw3bugfix.zip |
Downloads: | 7 |
Requisiti: | No Special Requirements |
Versione: | 1.0 |
Valutazione: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Bugfix #1: The "character creation overflow" bug. When creating a new character, this bug would result in glitches to other characters' spells and items, if you had reached the maximum number of characters (eleven). It could result in the Hero learning a lot of spells early, but not being able to cast them outside of battle. It could also result in other characters gaining or losing spells, or items. This will no longer happen. Bugfix #2: The "baseline overflow" bug. After a certain level, characters would stop making significant gains in stats that they previously had high gains in. This was an error and was not intended by the developers. It was most obvious with the goof-off, who would stop gaining more than one point of luck at level 25. Other characters would also experience this bug at higher levels -- for instance, the fighter would stop gaining strength or agility at level 55. This has been fixed, and stat gains will now work as intended at high levels. Credit: A large amount of credit goes to 1whoistornapart, who shared his detailed analysis of this game's algorithms and mechanics on the gamefaqs message board, years ago, in threads that are now archived. He provided direct instructions on how to fix the first bug: he identified a single byte to edit in the ROM. I simply implemented his fix. For the second bug, I did have to track it down and fix it myself. But it was only from 1who's analysis that I knew the bug existed, and why it existed, in terms of the game's internal mechanics. If I had not consulted his research, it's unlikely that I could have made this patch.