Scarica Automatic Sprint and Learning Rom Hack

Automatic Sprint and Learning Gioco
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Parametro Informazioni
Console: SNES
Gioco Originale: Final Fantasy V
Tipologia: Improvement
Genere: Role Playing
Modifiche: GP
Ideatore: Tzepish
Data di creazione: 11/19/2017
Ultima modifica: 11/27/2017
Parametro Informazioni
Nome file: ff5_passive_sprint_and_learning_v1.zip
Downloads: 7
Requisiti: No-Header (SNES)
Versione: 1.0
Valutazione:

Descrizione Automatic Sprint and Learning

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Leggimi Automatic Sprint and Learning

   -  FF5 Passive Sprint and Learning v1.0                   -Help support the
   -  By:  Tzepish                                            anti-ASCII art
           tzepish at gmail dot com                           movement!

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  1.)  Archive Info

  * This archive should contain the following files:

  - ff5_passive_sprint_and_learning_v1.0.txt
      The file you are currently viewing.

  - ff5_always_learning.ips
  - ff5_always_sprint_holdbutton.ips
  - ff5_always_sprint_nobutton.ips
      These are the actual patch files (see below for more information).


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  2.)  Patch Info

    These patches are small convenience enhancements for the SNES version of
    Final Fantasy 5. They ensure that the Sprint (or Dash) and Learning
    abilities are always active.

    Both of these abilities have a sort of catch-22 design - each is
    simultaneously an essential equip *and* a waste of an ability slot.
    Sprint does you no favors in battle, so you feel bad while you have it
    equipped, but moving slowly outside of battle is super annoying, so you
    also feel bad for *not* having it equipped.
    Learning has a similar problem - you want it equipped all the time "just
    in case", but most of the time it does absolutely nothing, making you feel
    like you are wasting an ability slot (this is why I never bothered with
    blue magic in this game).

    These patches remove these lose-lose situations by making the abilities
    always active, as if they were the default feature-set of the game.

  - ff5_always_learning.ips: Use this patch to make the Learning ability active
    on all characters at all times, allowing you to learn blue magic whenever
    you encounter it, regardless of your current jobs or abilities.

  - ff5_always_sprint_holdbutton.ips: Use this patch to make the Sprint ability
    active at all times, allowing you to hold the B button to Sprint, regardless
    of your current jobs or abilities.

  - ff5_always_sprint_nobutton.ips: This is an alternative to the above patch.
    It sets your movement mode to Sprint by default, even without holding the
    B button. Use whichever version you prefer.

    Note that these patches do not actually remove the Learning and Sprint
    abilities from the game. Your characters can still learn them, but they do
    nothing.

    These patches are compatible with each version of Final Fantasy 5 for the
    SNES: The original Japanese version, the RPGe fan-translated version, and
    J121's GBA script port version. They should also be compatible with all
    the major bug fix patches out there.


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  3.)  Modified Bytes List

    This section lists every byte changed by these three patches, allowing the
    reader to check for compatibility issues. Note that these patches are
    incredibly tiny.

  - ff5_always_learning.ips:
    This edit causes the check for the Learning ability to always return True:
    $C2/4C87: B9 20 20 -> A9 10 EA

  - ff5_always_sprint_holdbutton.ips:
    This edit causes the check for the Sprint ability to always return True:
    $C0/125E: BD 20 05 -> A9 08 EA

  - ff5_always_sprint_nobutton.ips:
    This edit bypasses the entire Sprint check, ensuring that you are always in
    the Sprint movement mode:
    $C0/1248: 06 -> 00



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  4.)  Thanks!

    --  Praetarius5018 and JLukas, who figured all of this out.
        I'm just the guy who did the physical edits.

    --  Square, for this lovely game.


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  5.)  The Disclaimer!

    --  (C) 2017  Tzepish (Blaine Higdon)

    --  This archive is not to be distributed with any other files
        (especially ROMs). It is not to contain any files other than those
        listed above.
        
    --  Tzepish is not responsible for any damages done to your computer,
        whether you use his patches or not.