Paramètres | Info |
---|---|
Console: | NES |
Jeu Original: | Zombie Hunter |
Type: | Bug Fix |
Genre: | Role Playing > Action RPG |
Modifications: | GP |
Créateur: | KingMike's Translations |
Date de création: | 01/31/2006 |
Dernière modification: | 02/15/2016 |
Paramètres | Info |
---|---|
Nom de fichier: | zhlevfix.zip |
Descargas: | 21 |
Conditions requises: | No Special Requirements |
Version: | 1.0 |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
KingMike's Translation http://www.emuxhaven.net/~kingmike/index.html Zombie Hunter Bug Fix Patch v1.0 Release date: 1/31/2006 ********************************************* Original Title: Zombie Hunter Bug-fix release to the original game. ********************************************* This patch is to fix what I see as a bug in the game. Whenever you gain an experience level, the level up routine writes the base defence value for the next experience level over both the "armored" and base values of the current level. This is a patch that changes the routine to calculate your current armor's rating along with the "base" value. I also modified the Experience routine, so it should ignore extra experience awarded if your Level is already at maximum. Hopefully, this'll take out those pointless level-up messages that don't mean anything at maximum level (I just hacked the RAM in FCEUltraXD as a test. When I set my level to 31, I didn't get any experience. So, it should work if you actually play to get level 31 experience. This patch was made on the original Japanese ROM, but it should work on the translation, as I don't think I changed the bank where the levelup data is stored.