Paramètres | Info |
---|---|
Console: | NES |
Jeu Original: | Mega Man 3 |
Type: | Improvement |
Genre: | Action > Platformer |
Modifications: | G,GP |
Créateur: | Lord J |
Date de création: | 10/12/2008 |
Dernière modification: | 11/03/2017 |
Paramètres | Info |
---|---|
Nom de fichier: | mm3_wavebeam_v1_0.zip |
Descargas: | 5 |
Conditions requises: | No Special Requirements |
Version: | 1.0 |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Wave beam hack for MegaMan 3 (NES), version 1.0 This hack replace MegaMan's traditional P-gun with a wave beam very similar to the one in Metroid. When shooting, the sound is the same as the one for Gemini Laser. Can shoot upwards. Warning: this patch can make the game not work with some programs, I'm Annoyances/Bugs: * Rush coil/marine/jet uses same hacked bullet as Mega Man * Break Man uses same hacked bullet as Mega Man * Gemini Man uses same hacked bullet as Mega Man * Break Man bullet colour is the same as Mega Man (changes colour if you select another weapon) * When having 3 spawns moving around, cracking a fourth egg in Gemini Man's stage makes it die funny (white puff ball oscillating) * Low contrast with Magnet Man's stage background, fight against Needle Man and lava in Shadow Man's stage Tools that where used & greetz: * Nintendo Assembler, by Charles Doty * FCEUX * 6502 Disassembler, by Cortez Ralph Lord J (lord_j *at* hotmail *dot* com), October 12, 2008 www.angelfire.com/pq/jumparound