Paramètres | Info |
---|---|
Console: | SNES |
Jeu Original: | Breath of Fire II |
Type: | Improvement |
Genre: | Role Playing |
Modifications: | GP |
Créateur: | PHA_PHX_PHY_PHP |
Date de création: | 08/17/2017 |
Dernière modification: | 08/19/2017 |
Paramètres | Info |
---|---|
Nom de fichier: | UL.zip |
Descargas: | 7 |
Conditions requises: | No-Header (SNES) |
Version: | 1.0 |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
=============================================================================== === Breath of Fire II (SNES) (US) === === "Unfusing Less" Hack === =============================================================================== In the original game, a shamanized player character lost his shaman fusion every time his HP fell to or below a quarter of his maximum HP, in particular: - if ((HP > 0) && (HP <= max_HP/4)), PC entered a wounded (critical health) state with modified sprite - if (HP <= 0), PC got KO'd Those conditions fleshed out into code which, with some variations, was a part of these in-game situations: - getting unfused in battle by taking critical (that puts in critical health) or fatal (>= HP) damage by attacks, spells or items - getting unfused on overworld by taking critical item damage (Bait/Crappie, Wisdom Fruit) - getting unfused on overworld by taking critical poison damage Other in-game situations the code wasn't part of which led to losing sha- mans were: - getting unfused on overworld by using DivideBL/Defuse Orb - getting unfused upon entering a cutscene The goal of the "Unfusing Less" hack (abbr. "UL") was to rewrite condi- tions as to when to perform unfusion, to make the game generally a more enjoy- able experience (most people's complaint about the shaman system was how easy it was to lose a shaman and how hard it was to walk back to base to re-apply). As of now, things that UL has changed are: - shamanized characters will never lose fusion by falling to critical health in battle by attacks, spells or items; on overworld - by items and poison. However, fatal damage will still unfuse and KO them (not the case with items and poison though - those leave characters with 1 HP). Other instances which the code under question didn't touch are not changed yet, as they either don't need it, or may require a complete overhaul of game's code. =============================================================================== === Usage === =============================================================================== Files attached: - "UL_orig.ips" - to apply to "Breath of Fire II (USA).sfc" (checksums below) Version of hack for original US version players. - "UL_retrans.ips" - to apply to "Breath of Fire II (USA) [En+Hack by \ d4s+Watercrown v1.2b] (Original Title Screen Music).sfc" (checksums below) Version of hack for re-translation players. Checksums: - "Breath of Fire II (USA).sfc" Size : 3,145,728 bytes (3 MiB) CRC32: 67CDACC5 MD5 : e1ff1ed4ad5dbdbe86774920dfb5e9d4 - "Breath of Fire II (USA) [En+Hack by d4s+Watercrown v1.2b] (Original \ Title Screen Music).sfc" Size : 4,194,304 bytes (4 MiB) CRC32: 1169783E MD5 : 0d15877595f4d1a3b11e33c801f85b47 You can get this version from "Breath of Fire II (USA).sfc" by applying extra patches from the "re-translation pack". IPS patchers: "Lunar IPS". Have fun, but also have no warranty for any unspecified behavior. Tested and it worked fine in my case with SNES9X and HIGAN. Hack was made by PHA_PHX_PHY_PHP.