Télécharger The Legend of Zelda MMC1 to MMC3 Hack ROM Hack

The Legend of Zelda MMC1 to MMC3 Hack Jeu
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Paramètres Info
Console: NES
Jeu Original: The Legend of Zelda
Type: Improvement
Genre: Action Adventure
Modifications: Other
Créateur: infidelity
Date de création: 06/07/2015
Dernière modification: 06/19/2015
Paramètres Info
Nom de fichier: The Legend of Zelda MMC1 to MMC3.rar
Descargas: 6
Conditions requises: No Special Requirements
Version: 1.0
Notation:

Description The Legend of Zelda MMC1 to MMC3 Hack

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Lire The Legend of Zelda MMC1 to MMC3 Hack

5/28/12
UPDATE 7/16/13
infidelity

MMC1 Legend of Zelda to MMC3

I did this conversion back in October 2011, but now creating a new doc for rom hackers who want to see how i did it.

Bankswap Routines For Each Bank
$3FBC = 0A48A9868D0080688D0180090148A9878D0080688D018060
$7FBC = 0A48A9868D0080688D0180090148A9878D0080688D018060
$BFBC = 0A48A9868D0080688D0180090148A9878D0080688D018060
$FFBC = 0A48A9868D0080688D0180090148A9878D0080688D018060
$13FBC = 0A48A9868D0080688D0180090148A9878D0080688D018060
$17FBC = 0A48A9868D0080688D0180090148A9878D0080688D018060
$1BFBC = 0A48A9868D0080688D0180090148A9878D0080688D018060
$1FFBC = 0A48A9868D0080688D0180090148A9878D0080688D018060

Fixed Horizontal/Vertical Mirroring
$1E9CD = A9008D00A0
$1E631 = 20C4FF
$1FFEF = 8D0203A9018D00A060

hmm, get an odd sprite glitch with link when defeating a boss... right below the in-game map, is a green line, and part of links hat is messed up?

 UPDATE 7-16-13

Now works on an actual NES!

$1FFA5 = 4CCDFF
$1FFDD = A2058E0080BD8AFF8D0180CA10F44C40E4
$1FF9A = 000204050607

Locate all the 4C40E4's and replace with 4CCDFF
END