Paramètres | Info |
---|---|
Console: | GEN |
Jeu Original: | Streets of Rage 2 |
Type: | Improvement |
Genre: | Action > Beat 'Em Up |
Modifications: | G,L,T,GP |
Créateur: | eskayelle |
Date de création: | 04/04/2020 |
Dernière modification: | 04/04/2020 |
Paramètres | Info |
---|---|
Nom de fichier: | Teenage Mutant Ninja Turtles of Kaizo v1.35.3 [U] [h].ips.zip |
Descargas: | 46 |
Conditions requises: | BIN Format (GEN) |
Version: | 1.35.3 |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
::======================================== ::Teenage Mutant Ninja Turtles of Kaizo ::(Summary of Patches to Original SoR2 ROM ::and to the Original TMNT Edition Hack) ::By eskayelle ::August thru December 2019 ::======================================== :: ::**CONTENTS** :: ::*****INTRODUCTION***** ::*****VERSION HISTORY***** ::*****TOOLS USED***** ::*****CREDITS***** ::*****MOVE LIST***** ::*****ADDITIONAL NOTES***** ::*****BATCH FILE ASSEMBLY***** :: :: ::*****INTRODUCTION***** :: ::Cowabunga! For years, I've been wanting to play a new Ninja Turtles game, ::akin to the old arcade ones, or the ones on the 16-bit consoles. ::A year or so back, I discovered a great TMNT hack of Streets of Rage 2 by Carzj. :: ::Recently, I found on RHDN a portrait editor for the game, as written by Dha Lau Hoo. ::While deep into my NBA Jam TE hacks, I remembered that there were a few changes I'd ::have made to that great TMNT Edition hack if I could... like portraits and names on the player select screen... ::maybe add a few shadows where the turtles seemed to float during gameplay... :: ::So I decided to give an update to the hack a go. :: ::And the result is this... the third in a trilogy of Ninja Turtles hacks, ::this one with harder, faster, and more unpredictable enemies, ::a hack worthy of the hardest of hardcore SoR2 gamers, ::and one the rest of us would be curious to see how far we could get... :: :: ::The Teenage Mutant Ninja Turtles of Kaizo vx.xx.x [U] [h].bin file is a modified Genesis ROM of Streets of Rage 2. ::The romhack is distributed as an IPS patch, which should be patched to an original USA Streets of Rage 2 ROM. :: ::The ROM can be opened and played via several emulators, including in Windows, Linux, and Android environments. :: ::The following is a list of known Windows or Android emulators within which this ROM works; ::note that it also works with Raspberry Pi/RetroArch. :: ::Windows-- ::1) Fusion v3.64 ::2) Gens v11c r57shell mod r665 ::3) RetroArch build date Feb 3 2019 :: ::Android-- ::1) MD.emu v1.5.37 :: :: ::*****TOOLS USED***** ::Pancake 2 v1.5 and v1.6 ::SoR2 Level Editor v1.0 ::Gens v11c r57shell mod r665 debugger and trace logs ::TileMolester v0.16 ::FixCheckSum ::SonMapEd v1.05 ::HivePal v02 ::xvi32 ::HxD v.1.7.7.0 ::Regen v0.97D ::HEX Editor v2.6.6 (Android) :: :: ::*****VERSION HISTORY***** ::This is a batch file serving two purposes-- ::1) To compile all the .ips files to be associated with the ::Streets of Rage 2 Genesis ROM and create the TMNT of Kaizo ROM. ::2) To operate as a readme file, documenting the hack revisions and ::corresponding changes to the original ROM. :: ::AUGUST 2019: ::Applied Carzj's TMNT Edition hack patch. ::Used Dha Lau Hoo's SOR2Portraits.txt tutorial to create player select portraits. ::Modified via hex editor the story in attract mode. ::Modified via hex editor the start screen text. ::Modified via hex editor the following (source: gamehacking.org)... ::::Changed $FDE0 to #$6600 ::::Changed $F8EE to #$6700 (activate level select in options) ::::Changed $F9BC to #$6604 (activate 9 lives in options) ::::Changed $F974 to #$6700 ::::Changed $F99C to #$6700 (activate very easy and mania in options) ::::Changed $7844 to #$6016 ::::Changed $787A to #$6016 (display number of KOs above score when paused) ::::::Fun Fact: Pressing A on The Best Ten Players Screen will display K.O.s in the original game. ::Note: It appears the options level items may already be in the ROM. ::Note also that the TMNT Edition hack appears to allow the same characters to be used in a 2P game. ::But... at times, when two players continue, perhaps around the same time, if they select the same character, ::both players will be able to use the same character, but one player will have the wrong name above their life bar. ::It's a bug whose effect cannot be readily generated. ::(The No Continues patch later will resolve this...) ::Fixed names for Garcia, Garuda, and Mosquito via hex editor. ::Using RHDN forum thread info by SCD, modified via hex editor $1E70F (now #$00 versus #$A1); ::Mr. X has his cigar restored once again. ::Modified via hex editor high score table to recognize modders and assets providers. ::Modified via hex editor credits to recognize modders and assets providers. ::Modified via hex editor the post-credits with the special message on HARDEST setting. ::Portrait edits ("sepia" style, based on original palette). ::::Note that the palettes for the flashing portraits appear to be located at $7540 and $7560. ::Portrait edits (color and blank for blink effect). ::With Dha Lau Hoo's guidance, located the offsets for the name tiles (player select screen); ::revised the bytes via hex editor to point to tiles that will assemble the TMNT names. ::Modified via hex editor address $7CC9 to set the Round 3 Pirate Ship BGM to #$09 (Little Money Avenue). ::Via Pancake 2, dumped sprite sheets for the TMNT Edition hack and added shadows to the standing and walking sprites. ::Imported those sprites back into the ROM. ::Fixed glitch in Mike's attack (30 - frames 2 and 3) that were present in the original TMNT Edition hack. ::Fixed missing color in new Mike standing animation. ::Fixed Raph shock animation glitch from original TMNT Edition hack. ::Added shadows to Raph's run animation. ::Modified via hex editor address $F9B6 (now #$0062) and $F9BC (now #$6604) to allow 99 lives option. ::Using the air combo guide (English).txt by Dha Lau Hoo and the Streets of Rage 2 Character Physics.txt guide by Metal64, ::set up physics to allow for limited air/juggle combos. ::Via Pancake 2, revised Mike's throw animation. ::Increased forward walk speed to accommodate for more air combos. ::(This ends 1.25 - Turtle Power...) :: ::Added title screen for Turtles of Rage...! ::Adjusted title screen palette at $5D94 and animation palette at $5BB0 ::to better match the new title screen palette. ::Added shadows to pick-up animations. ::Added shadows to Mike's grab animations. ::Added shadows to flip (get up) animations. ::Added shadows to Raph's grab animations. ::Added shadows to Leo's grab animations. ::Added shadows to Don's grab animations. ::Added shadows to Mike's taunt animation. ::Added shadows to Don's taunt animation. ::Added shadows to Raph's taunt animation. ::Added shadows to Leo's taunt animation. ::Added shadows to being grabbed animations. ::Added shadows and blood to being hit animations. ::Added shadows to Mike's weapon use animations. ::Added shadows to Raph's knife and pipe animations. ::Added shadows to Don's weapon use animations. ::Added shadows to Leo's weapon use animations. ::Added shadows to Raph's normal attack and other weapon animations. ::Added shadows to Mike's normal attack animation. ::Added shadows to Don's normal attack animation. ::Added shadows to Leo's normal attack animation. :: ::SEPTEMBER 2019: ::Added shadows to Mike's middle attack animation. ::Added shadows to Leo's middle attack animation. ::Added shadows to Raph's middle attack animation. ::Added shadows to Don's middle attack animation. ::Added shadows to Mike's back attack animation. ::Added shadows to Leo's back attack animation. ::Added shadows to Don's back attack animation. ::Added additional blood animations and revised top 10 screen. ::(This ends Teenage Mutant Ninja Turtles... of Rage v1.25.29...) :: ::TMNT Remix - Run, Vault, Rems Longer Jump.ips ::Added run patch, as provided by savok. ::Took that patch and modified Mike's body slam animations ::to allow him to vault instead. ::The run causes the body slams to create a perpetual grab, ::and it removes some of the new body slam animations added to ::the previous TMNT of Rage game, hence the change. ::The run code also renders moot some of the longer jump capabilities ::from the TMNT of Rage game, but increased the jump speed back to that ::from the TMNT of Rage game. ::savok's portion of this patch also corrects for the charge move / taunt ::issue in the original game, so now Leo, Don, and Mike's charge moves work! :: ::TMNT Remix - Remix Title Screen.ips ::Reset address $5C39 to #$1E to shorten the width of the title screen. ::Inserted revised REMIX title screen at $2DA0F0. :: ::TMNT Remix - JPN Palette.ips ::Minor fix to palette for Japanese title screen ($5BC0). ::Note that this rom was built on a USA SoR2 rom. ::If you use a Game Genie master code and region unlock code, ::this will allow you to play the rom on a Japanese console, ::but the Japanese text and Bare Knuckle title screen will generate. ::Best results for viewing the TMNT of Rage Remix title screen ::are to use an American console or an emulator with American region detected. :: ::TMNT Remix - Top 10.ips ::Edits to Top 10 screen. :: ::TMNT Remix - Mini Port.ips ::Edits to Don's mini portrait. :: ::TMNT Remix - Galsia.ips ::Removal of name Garam in favor of bringing back old school Galsia. :: ::TMNT Remix - Restore Jump.ips ::After installing the run code, jump lengths were reduced. ::This patch restores the jumps to the old TMNT of Rage lengths. :: ::TMNT Remix - Credits.ips ::End credits revisions. :: ::TMNT Remix - Remix Title Screen v2.ips ::Revisions to new title screen. :: ::TMNT of Rage - Japanese Title Screen.ips ::Assembly hack to repoint references to the Bare Knuckle Screen over to the TMNT of Rage one! ::Now every region will see the TMNT of Rage title screen! :: ::TMNT Remix - Stats and Speed Swap.ips ::Swapped player stats and walking speeds for each turtle to remix the abilities. ::Leo's now balanced as usual, Mikey's speed, Raph's power, and then there's Donnie... :: ::TMNT Remix - Attack Stats.ips ::Swapped player attack values for each turtle to remix their abilities. :: ::TMNT Remix - Music Moves.ips ::Changed the music pointer in Stage 8 ($A20A) to #$1A = Back to Industry - BGM 24. ::The idea here is to create a sense of greater tension and urgency in Stage 8. ::Then, changed the music pointer (offset $A160) in Stage 7-1 to #$01 = Go Straight unused mix - BGM 01. ::This links Stage 7-1 back to the beginning music in Stage 1-1, but with an unused mix to keep things "new". :: ::TMNT Remix - Donnie Recolored.ips ::Recolored Donnie to make him more purple and less akin to Leo. :: ::TMNT Remix - Donnie Player Select.ips ::Recolored the player select screen to link up Donnie's portrait to his new color. :: ::TMNT Remix - Battle.ips ::Revised BATTLING in rom to read as BATTLE when using a Japanese system. :: ::TMNT Remix - Don Duel Palette $1095A.ips ::TMNT Remix - Mike Duel Palette $1091A.ips ::TMNT Remix - Leo Duel Palette $1094A.ips ::TMNT Remix - Raph Duel Palette $1097A.ips ::Revised palettes for player 2 when they are using the same turtles in a duel. :: ::TMNT Remix - Shredder Palette - A5FA, 08AA.ips ::Replaced Shiva... with Shredder! ::Added Shredder mini-portrait and name. ::Full sprite replacement and clean-up, given need to use TMNT palette. ::Note that one yellow/orange palette color is a duplicate, ::so it was sacrificed to color Shredder's helmet. ::Impacts to life bar, and large letter tile colors only. :: ::TMNT Remix - Story.ips ::Story update. :: ::TMNT Remix - Turn & Run.ips ::Added code provided by savok to all players to run immediately when turning. :: ::TMNT Remix - Ultimate Warrior.ips ::Via $12BCC, replaced the Z. Kusano palette with Abadede's, ::then adjusted it to match closer to the Ultimate Warrior. ::Changed Z. Kusano's name to Warrior. :: ::OCTOBER 2019: ::TMNT Remix - End Text.ips ::Reset the branch related to the text in the last ending picture, ::so that it will display regardless of difficulty setting. ::Corresponding text revision. :: ::Ti -Streets_of_Rage_2_(U)_[no_ff].ips ::Incorporated Ti's No Friendly Fire hack. Other than objects thrown, ::the turtles cannot injure each other, similar to the Hyperstone Heist engine. :: ::TMNT Remix - No Continues.ips ::Difficulty balance -- Continues have been removed. ::If you can select up to 99 players, you don't really need continues... :: ::TMNT Remix - Remove Region Lock.ips ::Revised hex to add the Game Genie master code and remove the region lock. ::This also removes the issue of a bad checksum not allowing the game to play. :: ::TMNT Remix - BTST #7,($00A10001), BNE to BRA (Rem JPN Text).ips ::Using tracelogs, searched for each instance in the ROM where the following command occurred: BTST #7,($00A10001). ::Changed the next command from a BNE to a BRA to skip over any Japanese region screen commands. :: ::TMNT Remix - Credits Revision.ips ::End Credits revision. :: ::TMNT Remix - Stage 1, Scene 1.ips ::TMNT Remix - Stage 3, Scene 6,7.ips ::TMNT Remix - Stage 4, Scene 2,4.ips ::TMNT Remix - Stage 5, Scene 1.ips ::TMNT Remix - Stage 6, Scene 5.ips ::TMNT Remix - Stage 8, Scene 1.ips ::Using SoR2 Level Editor v1.0, revised certain enemies to swap them out and slightly increase game difficulty. :: ::TMNT Remix - Kill End Screens 22098 BEQ 67.ips ::Using a trace log, located the offset by which the frame delay is present for the end credit screens. ::Changed a BNE to a BRA to immediately fade out the end screens. ::Then blacked out all their palettes except the last one. ::This is basically unfinished business, as I can't write code to point to new/different ending screens. ::The information on palette, screen picture, and tile mapping offset is located here: ::https://www.romhacking.net/forum/index.php?topic=29366.0 ::What's missing is ASM code. If anyone can help provide guidance, please feel free to contact me. :: ::TMNT Remix - 0235F8 #1.ips ::Using a trace log, located the offset relevant to the frame delay for the text credits. ::Code at $0235F8 is 53 79 00 FF 91 0E ::Using xvi32, replaced code as follows: ::4E B9 00 02 4C E0 (JSR $00024CE0) ::Then, at $024CE0, added the following: ::53 79 00 FF 91 0E ::53 79 00 FF 91 0E (basically doubles the increment, so it cuts the delay in half) ::4E 75 (RTS) :: ::TMNT Remix - Fix First Line.ips ::But... the end credits using the same function as the opening text, ::so the above match will cause it to end too quickly. ::Create a revised patch... ::Revised code at $024CE0: ::53 79 00 FF 91 0E (the initial increment) ::0C 40 00 1C (CMPI.W #$001C,D0 - a comparison of D0 to #$1C) ::67 02 (BEQ #$02 - If the comparison doesn't subtract to zero, increment again; else RTS) ::4E 75 (RTS) ::53 79 00 FF 91 0E (the second increment to speed up the end) ::4E 75 (RTS) :: ::TMNT Remix - Vaults.ips ::Vault adjustments for all turtles, particularly Mike & Raph. :: ::TMNT Remix - Mike Vault Color.ips ::Adjustment for Mike's vault color. :: ::TMNT Remix - Shredder Hit.ips ::Revised animation for the grab and hit on Shredder. :: ::TMNT Remix - Shredder Kick.ips ::Revised animation for Shredder's kick. :: ::TMNT Remix - Shredder Swap.ips ::Flipped horizontally last frame for Shredder's "final crash" animation. :: ::TMNT Remix - Caddies & Dinos.ips ::Thanks to Dha Lau Hoo, NOP'd $B4D2 to create the "Cadillacs and Dinosaurs" effect; ::player can still move after beating a boss. :: ::TMNT Remix - Difficulty & Lives.ips ::Thanks to Dha Lau Hoo, revised byte at $040F to reset default difficulty to Hard. ::Then, used the Gens debugger to find the initial default lives setting at $0415. ::Reset that byte to provide for 9 lives, the equivalent of what the original game gave, ::when all continues were used. :: ::NOVEMBER 2019: ::TMNT Remix - Revised End Text.ips ::End Credit revision -- last screen. :: ::TMNT Remix - End Credit Turtles Screen.ips ::Using Sharpnull's compression tool, inserted a new ending screen. :: ::TMNT Remix - Final Credits.ips ::Revised credits to acknowledge Sharpnull's compression utility and MersoX's TMNT image. :: ::TMNT Remix - Final Story.ips ::Intro edit (story / attract mode). :: ::TMNT Remix - Mike Lying.ips ::Fixed the color in Mike's legs when he's down such that it does not conflict with Stage 4. ::(This ends TMNT Remix.) :: ::TMNT Kaizo - Title Screen.ips ::Revised title screen for TMNT Kaizo hack. :: ::TMNT Kaizo - Six Enemies (6002 to E62A).ips ::Byte revision to increase max enemies in a set from 5 to 6. :: ::TMNT Kaizo - Default Mania (0A to 040F).ips ::Reset default difficulty to Mania. :: ::TMNT Kaizo - 1 Life Option (00 to F9B7).ips ::Byte revision for 1 life restriction in option menu. :: ::TMNT Kaizo - 1 Life to Live (00 to 0415).ips ::Byte revision to default starting lives to 1. :: ::TMNT Kaizo - Mania in Options (67 to F99C).ips ::TMNT Kaizo - Mania in Options (67 to F974).ips ::TMNT Kaizo - Mania Only (4E71s).ips ::Bytes revision to restrict options to Mania and default it as well. :: ::TMNT Kaizo - Kill Options Code (60 to FC5E).ips ::Removes the controller 2 option menu cheat. :: ::TMNT Kaizo - No Round Select (FBB4 and FBCA 4E71s).ips ::Byte revision to disable round select. :: ::TMNT Kaizo - Rev Eng Quick Activation.ips ::Enable quicker enemy activation. :: ::TMNT Kaizo - Increased Walk Speed.ips ::Enable quicker walk speeds for enemies. :: ::TMNT Kaizo - Ending.ips ::Revised ending text. :: ::TMNT Kaizo - Credits.ips ::TMNT Kaizo - Credits Revisit.ips ::Credits revisions. :: ::TMNT Kaizo - Story.ips ::Revised story text. :: ::TMNT Kaizo - Rev Title Screen.ips ::TMNT Kaizo - Title Rev Again.ips ::Title screen kanji add. :: ::TMNT Kaizo - Reverse Raph Sai Spin.ips ::Reversed direction (via X-Axis in Pancake 2) of the enemy knock-downs with Raph spins his sai. ::(Frames 6 & 7 of animation #26) :: ::TMNT Kaizo - Ending Image.ips ::Revised ending screen (new image!) :: ::DECEMBER 2019: ::TMNT Kaizo - Raph Sai Rev.ips ::Reversed direction (via X-Axis in Pancake 2) of the enemy knock-downs with Raph spins his sai. ::(Remaining frames of animation #26) :: ::TMNT Kaizo - Darker Ending.ips ::Swapped out Good Ending Music for SOR Super Mix. :: ::TMNT Kaizo - Reduced Cash Bag.ips ::Reduced point value assigned to cash bag pickup. :: ::TMNT Kaizo - Hidden 1up Swaps.ips ::Removed certain 1up icons from the game, swapping them with other bonuses. :: ::TMNT Kaizo - 75pct Chicken.ips ::Reduced health bonus for chicken pick-up. :: ::TMNT Kaizo - No Special Enemy Points.ips ::Removed all 10k bonuses for "special" enemies. :: ::TMNT Kaizo - Suicide Mission.ips ::Attract mode text edit. :: ::TMNT Kaizo - 1st Chicken.ips ::TMNT Kaizo - P1 Penalty.ips ::TMNT Kaizo - 1up Puzzle.ips ::Together, these patches set up a trap for player 1 and -- in a 1 player game. ::a test of friendship for player 2. ::Player 1 starts with minimal health and must find a way to increase it quickly. ::In a 2 player game, will the second turtle be a help or a hindrance? :: ::TMNT Kaizo - Remove Duel & Options.ips ::Controller 1: Changed $680B to 02 and $683B to 01. ::Controller 2: Changed $67AB to 02 and $67D3 to 01. ::Edited text for DUEL/BATTLE and OPTIONS. :: ::TMNT Kaizo - Players.ips ::Players label revision. :: ::TMNT Kaizo - Alternate Health, One More Apple.ips ::Fork of v1.28 to remove developed code for player 1 penalty. ::Alternatively revises byte at $7ECB to reduce initial health to 50% for both players. ::Added one more apple to the game. ::Minor end credits revision. :: ::TMNT Kaizo - 8D37, 8D2D.ips ::Byte revision to penalize players each level start. :: ::TMNT Kaizo - Final Ending.ips ::Ending text revision. :: :: ::*****CREDITS***** ::Big thanks to the following folks for their previous work on SoR 2 and in turn the available assets and documentation. ::1) Carzj for the original TMNT Edition hack. ::2) SCD for the restoration hack. ::3) Dha Lau Hoo the portraits tutorial and guidance on editing name titles at the player select screen. ::4) Metal64 for the character physics guide. ::5) Wake for help with formatting the color schemes for the new portraits. ::6) savok for the run code and guidance on making mini-portraits. ::7) Sharpnull for the image compression utility. ::8) J-Vizzle for playtesting the first iterations. ::9) Anthopants for playtesting the SoR2 Extreme Mania Hack, which then led to this game. :: ::Special thanks to MarkeyJester, Reaper Man, and RadioShadow for guidance on hacking the SoR2 title screen! :: ::Credits as well the The Spriters Resource and Enscripture for the Shredder TMNT Tournament Fighters sprites. :: ::Plus Ti for the No Friendly Fire hack (TMNT Remix) and Gsaurus for other code snippits. :: ::And Cyneprepou4uk for certain tracelog and breakpoint setting guidance. :: ::And one more round of thanks to MainMemory and Wafer for proofreading some 68K ASM life bar code. :: :: ::*****MOVE LIST***** ::Regular Attack = B ::Flurry of Attacks = B repeatedly ::Charge Attack / Taunt = Hold and release B ::Blitz Attack = (L+L or R+R) + B ::Rear Attack = B + C ::Jump Kick = (L or R) + C + B ::Drop Kick = C + D + B ::(Grab) Power Hit = Wait one second, then B ::(Grab) Flurry Attack 1 = B repeatedly ::(Grab) Flurry Attack 2 = (L or R) toward enemy + B ::(Grab) Body Throw = (L or R) away from enemy + B ::(Grab) Slam = C + B ::Defensive Special = A ::Offensive Special = B + A ::(While Being Thrown) Counter = Hold U and tap C ::Throw Weapon = Pick up weapon, then hold C and tap B :: :: ::*****ADDITIONAL NOTES***** :: ::FYI to the reader... this hack is inefficiently coded. ::Sprites in Pancake 2 sometimes look fine in the utility but glitch in game. ::There were at least 2-3 sprites in the original TMNT Edition with this problem, ::which are fixed in this game by replacing that sprite on the sprite map with a ::new one in expanded ROM. Sometimes sprites I added had the same issue, ::so I simply added another instance of the problematic sprite and mapped to that one instead. ::The end result fixed glitches but at the cost of more space. ::Since my ultimate goal was to be able to play the game on real hardware, ::and I'd need to pad the game to 4MB to accomplish this anyway, ::I didn't try to improve the efficiency in the sprite table. :: ::Raph's knife use and charge move do not register a hit. Pancake 2 disallows it. ::This is also an issue in the TMNT Edition hack. :: :: ::*****BATCH FILE ASSEMBLY***** :: copy "Streets of Rage 2.gen" a.bin ::flips "SoR 2 Tmnt.ips" a.bin flips "Streets of Rage 2 - Turtles and Shadows (Walk, Hit).ips" a.bin flips "Streets of Rage 2 - TMNT Portraits, Palettes.ips" a.bin flips "Streets of Rage 2 - Fix Mikey Attack.ips" a.bin flips "Streets of Rage 2 - Fix Mikey Standing Frame.ips" a.bin flips "Streets of Rage 2 - Fix Raph Shock.ips" a.bin flips "Streets of Rage 2 - Raph Run.ips" a.bin flips "Streets of Rage 2 - Revised Story.ips" a.bin ::flips "Streets of Rage 2 - Press Start.ips" a.bin flips "Streets of Rage 2 - DBLZ.ips" a.bin ::flips "Streets of Rage 2 (TMNT Hack) - Turtles Shadows (Walk, Hit).ips" a.bin flips "Streets of Rage 2 - KO.ips" a.bin flips "Streets of Rage 2 - Garcia,Garuda,Mosquito.ips" a.bin flips "Streets of Rage 2 - Cigar Restored.ips" a.bin flips "Streets of Rage 2 - Hi Scores.ips" a.bin flips "Streets of Rage 2 - Credits.ips" a.bin flips "Streets of Rage 2 - Post Credits.ips" a.bin flips "Streets of Rage 2 - Names.ips" a.bin flips "Streets of Rage 2 - Stage 3 Pirate.ips" a.bin flips "Streets of Rage 2 - New 99 Lives Option.ips" a.bin flips "Streets of Rage 2 - Air Combos, Less Gravity, Walk Jump Physics.ips" a.bin flips "Streets of Rage 2 (TMNT Hack) - Mikey Throw.ips" a.bin flips "Streets of Rage 2 - Fwd Jump Speed.ips" a.bin ::flips "Streets of Rage 2 (TMNT Hack) - Sepia Portraits.ips" a.bin ::flips "Streets of Rage 2 (TMNT Hack) - Color Portraits.ips" a.bin ::ren a.bin "Streets of Rage 2 - Turtle Power v1.25 [U] [h].bin" flips "Streets of Rage 2 - ToR Title Screen.ips" a.bin flips "TMNT of Rage - 5D94 Palette 5BB0 Animation.ips" a.bin flips "TMNT of Rage - Pick Up Shadows.ips" a.bin flips "TMNT of Rage - Mike Grab.ips" a.bin flips "TMNT of Rage - Flips.ips" a.bin flips "TMNT of Rage - Raph Grab.ips" a.bin flips "TMNT of Rage - Leo Grab.ips" a.bin flips "TMNT of Rage - Don Grab.ips" a.bin flips "TMNT of Rage - Mike Taunt.ips" a.bin flips "TMNT of Rage - Don Taunt.ips" a.bin flips "TMNT of Rage - Raph Taunt.ips" a.bin flips "TMNT of Rage - Leo Taunt.ips" a.bin flips "TMNT of Rage - Grabs.ips" a.bin flips "TMNT of Rage - Being Hit.ips" a.bin flips "TMNT of Rage - Mike Use.ips" a.bin flips "TMNT of Rage - Raph Use Knife & Pipe.ips" a.bin flips "TMNT of Rage - Don Use.ips" a.bin flips "TMNT of Rage - Leo Use.ips" a.bin flips "TMNT of Rage - Raph Attack & Weapon.ips" a.bin flips "TMNT of Rage - Mike Attack.ips" a.bin flips "TMNT of Rage - Don Attack.ips" a.bin flips "TMNT of Rage - Leo Attack.ips" a.bin flips "TMNT of Rage - Mike 31 Attack.ips" a.bin flips "TMNT of Rage - Leo 31 Attack.ips" a.bin flips "TMNT of Rage - Raph 31 Attack.ips" a.bin flips "TMNT of Rage - Raph 31 Attack Frame.ips" a.bin flips "TMNT of Rage - Don 31 Attack.ips" a.bin flips "TMNT of Rage - Mike Back.ips" a.bin flips "TMNT of Rage - Leo Back.ips" a.bin flips "TMNT of Rage - Don Back.ips" a.bin flips "TMNT of Rage - Blood & Turtles.ips" a.bin ::ren a.bin "Teenage Mutant Ninja Turtles... of Rage v1.25.29 [U] [h].bin" flips "TMNT Remix - Run, Vault, Rems Longer Jump.ips" a.bin flips "TMNT Remix - Remix Title Screen.ips" a.bin flips "TMNT Remix - JPN Palette.ips" a.bin flips "TMNT Remix - Top 10.ips" a.bin flips "TMNT Remix - Mini Port.ips" a.bin flips "TMNT Remix - Galsia.ips" a.bin flips "TMNT Remix - Restore Jump.ips" a.bin flips "TMNT Remix - Credits.ips" a.bin flips "TMNT Remix - Remix Title Screen v2.ips" a.bin flips "TMNT of Rage - Japanese Title Screen.ips" a.bin flips "TMNT Remix - Stats and Speed Swap.ips" a.bin flips "TMNT Remix - Attack Stats.ips" a.bin flips "TMNT Remix - Music Moves.ips" a.bin flips "TMNT Remix - Donnie Recolored.ips" a.bin flips "TMNT Remix - Donnie Player Select.ips" a.bin flips "TMNT Remix - Battle.ips" a.bin flips "TMNT Remix - Leo Duel Palette $1094A.ips" a.bin flips "TMNT Remix - Raph Duel Palette $1097A.ips" a.bin flips "TMNT Remix - Don Duel Palette $1095A.ips" a.bin flips "TMNT Remix - Mike Duel Palette $1091A.ips" a.bin flips "TMNT Remix - Shredder Palette - A5FA, 08AA.ips" a.bin flips "TMNT Remix - 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