Paramètres | Info |
---|---|
Console: | GEN |
Jeu Original: | T2: The Arcade Game |
Type: | Improvement |
Genre: | Action > Shooter |
Modifications: | T,GP |
Créateur: | eskayelle |
Date de création: | 06/26/2020 |
Dernière modification: | 06/27/2020 |
Paramètres | Info |
---|---|
Nom de fichier: | T2 - The Double Z Mod v1.13.2 [U] [h] [!] (RHDN).zip |
Descargas: | 18 |
Conditions requises: | BIN Format (GEN) |
Version: | 1.13.2 |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
::=========================== ::T2 - The Double Z Mod ::Mod by eskayelle, June 2020 ::=========================== :: ::Heavily inspired by Billy Time! Games’ excellent T2 – Arcade Remix hack for the SNES, ::this mod puts a slightly different spin on the Genesis port of the arcade hit, ::its primary purpose being to provide a few quality of life adjustments, ::as well as to make gameplay somewhat similar to eskayelle's SNES T2 - The Konami Game hack. :: ::Note that the level skip code has NOT been modified; ::it's just too easy to remember as is!!! ::(Up, Down, Left, Right, Up, Down, Left, Right) :: ::T2 - The Double Z Mod implements the following quality of life improvements: :: 1) Gunpower replenishes itself faster (by a factor of approximately 1.5). :: 2) Gunpower is used at an approximate 50% slower rate. :: 3) The Resistance’s truck in stage 3 is virtually indestructible. :: 4) The amount of Cyberdyne equipment required to be destroyed is cut by about 30%. :: 5) Thanks to Billy Time!, once you clear out Cyberdyne, :: it's straight to the steel mill to take on the T-1000. :: 6) Your game is on free play, so unnecessary options are removed. :: ::(Fair warning! If the T-1000 gets to John Connor in the last stage, ::your game is over, and you'll need to manually restart the game and play from the beginning... ::or restart and use some cheat codes to continue back at the Steel Mill...) :: ::This game also incorporates fusaru's patch to adjust some of the backgrounds, ::such that they're more reflective of those in the arcade (namely the darker skies). :: ::Hasta la vista, baby! :: :: ::***BATCH FILE*** copy "T2 - The Arcade Game.gen" a.gen flips "T2Arcadecolor101.ips" a.gen flips "$0BF6 copyright.ips" a.gen flips "$3F3C, todays best.ips" a.gen ::flips "$19C4 credits.ips" a.gen ::flips "$FE8, 1 credit.ips" a.gen flips "$D332 to 5, disable van destruction.ips" a.gen flips "$FF80C1 & 6C, $77B9, 90, $77CF, 90, gunpower.ips" a.gen flips "$FF80CA, $7C3C, #$4E71, inf cred p1,2 game.ips" a.gen flips "$FFA0A8, $22B8, #011F to #$00C8 (200) Equip Intact.ips" a.gen flips "$0074F6, #$0007, Freeway skip.ips" a.gen flips "$19B0 credits update.ips" a.gen flips "$3282, GAME OVER.ips" a.gen flips "Double Z Mod Header.ips" a.gen flips "checksumfix.ips" a.gen ::flips "$3832, #$7201, 1 cred.ips" a.gen flips "$11AB, 04 to 03, no options.ips" a.gen flips "$92C continues to 1, $FE8 4E71 the move.ips" a.gen ren a.gen "T2 - The Double Z Mod v1.13.2 [U] [h] [!].bin" flips -c -i "T2 - The Arcade Game.gen" "T2 - The Double Z Mod v1.13.2 [U] [h] [!].bin" "T2 - The Double Z Mod v1.13.2 [U] [h] [!].ips" @pause :: ::***JUST FOR FUN! ::PAR code FF8018:9999 gets you infinite shotgun shells and missiles...