Paramètres | Info |
---|---|
Console: | GEN |
Jeu Original: | Sonic the Hedgehog |
Type: | Improvement |
Genre: | Action > Platformer |
Modifications: | G,GP,Other |
Créateur: | Xenowhirl |
Date de création: | 12/06/2006 |
Dernière modification: | 03/01/2016 |
Paramètres | Info |
---|---|
Nom de fichier: | SonictheHedgehogGenesis(Genesis)_Release2.zip |
Descargas: | 76 |
Conditions requises: | BIN Format (GEN) |
Version: | Release 2 |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Sonic the Hedgehog Genesis (Genesis) Credits: Xenowhirl Sonic the Hedgehog Genesis (Genesis) is a hack of Sonic the Hedgehog which attempts to recreate certain aspects of the Game Boy Advance Sonic 1 port titled Sonic the Hedgehog Genesis. ==Ported Features== *Physics which closely match those of the GBA game, noticeable during Eggman confrontations as the player can bounce off the top of him repeatedly. *Spin Dash which has slow animation and dust that appears slightly before the spin starts. *Background effects, like moving clouds. *Fixed Caterkiller-damage bug, scrolling-left-too-fast bug, die-during-level-resize bugs. *Applied a Left boundary teleport fix, signpost art loading and collision fix, skippable score countdown, "walking jump" fix, momentum preservation, "press start" fix and edits, altered rebound physics, altered jump physics, etc. *Sonic's sprite art and the life counter text are replaced with the different art from S1GBA. *The scrolling is changed to give a better sense of speed and Sonic CD-style lookahead (that's not in S1GBA, but neither is a bigger screen). *All springs double Sonic's max speed until landing if airborne before the spring counter runs out. All side-facing red springs act like yellow springs. To compensate for the lower speed, slope repel calculations aren't performed after hitting a spring. Vertical springs erase all horizontal velocity not in a direction being pressed.