Paramètres | Info |
---|---|
Console: | GEN |
Jeu Original: | Shining Force |
Type: | Improvement |
Genre: | Strategy > Turn Based |
Modifications: | T,GP |
Créateur: | Alianger |
Date de création: | 10/27/2016 |
Dernière modification: | 10/27/2016 |
Paramètres | Info |
---|---|
Nom de fichier: | SF1 Gameplay Improvement v10.zip |
Descargas: | 36 |
Conditions requises: | BIN Format (GEN) |
Version: | 1.0 |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Shining Force - Gameplay Improvement Hack (v1.0) ROM info: Shining Force (U) [!] CRC32: E0594ABE Size: 1?572?864 byte Changes: Jogurt Levels and Attack Animation - Jogurt levels up normally and has a basic attack animation, courtesy of rbahamut (spriter) and Lobo (made the hack that first used it). Fixed Land Effect - Makes the defense bonus for land (terrain) effect to be applied properly. The original game had a bug causing the bonus to be based off of the wrong enemy. Automatic Item Passing - Makes the character pass on a picked up item to the next party member with a free inventory slot, if their inventory is full. A message is displayed showing who received the item. Doesn't work in battle. EXP overflow - Now works like in the sequel, meaning 100 experience points are subtracted after a level up instead of the game resetting the points to 0. Smart Heal AI - Makes the enemy smarter about when and where to use healing. Huge thanks to rubixcuber, who made these fixes and the Shining Force editor.