Paramètres | Info |
---|---|
Console: | SNES |
Jeu Original: | Shin Megami Tensei |
Type: | Improvement |
Genre: | Role Playing |
Modifications: | GP |
Créateur: | Revenant |
Date de création: | 06/18/2012 |
Dernière modification: | 05/11/2013 |
Paramètres | Info |
---|---|
Nom de fichier: | smt1debug.zip |
Descargas: | 18 |
Conditions requises: | No-Header (SNES) |
Version: | 1.0 |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Shin Megami Tensei debug mode patch by Revenant - June 18, 2012 Use with headerless rom, version 1.0 This patch enables a couple of debugging features in SMT1, which may prove useful to those working on new translations (or just a bit of fun to anyone interested in poking around in the game's guts.) This was originally made for The Cutting Room Floor when I was on a mission to find debug modes and undiscovered cheats in as many SNES games as possible - the final count came close to 100 games before I got totally burned out (thanks largely to TOSE), of which four were Megaten games. The relevant article is here: http://tcrf.net/Shin_Megami_Tensei Here are how the two main features work: Holding X on controller 1 when triggering an event (such as a conversation or entering a shop) will display the event number in the text window. Using the D-pad, you can change the number to select which event will take place. An easy way to do this is by loading a game, turning around, holding X and walking back to the terminal (or other save point.) - Up/Down increase and decrease the number by 0001 - Left/Right increase/decrease it by 0010 - L/R selects one of four event groups, starting at 0000, 4000, 8000, and C000. - A begins the selected event. This also works with 2D (overworld) events, though the event number isn't visible because the screen fades out before the number is displayed. Pressing X after opening the event selector will bring up a flag editor, which lets you turn up to 256 boolean flags on or off by pressing A (although several of the flags may not actually have any effect.) Pressing B will exit the flag editor and continue with the selected event. I don't actually know what any of these flags do - if you're willing to investigate, please feel free to add your findings to the above article on TCRF. Have fun! Send your love to [email protected]