Paramètres | Info |
---|---|
Console: | GEN |
Jeu Original: | Raiden Trad |
Type: | Improvement |
Genre: | Action > Shooter |
Modifications: | G |
Créateur: | fusaru |
Date de création: | 07/30/2017 |
Dernière modification: | 07/30/2017 |
Paramètres | Info |
---|---|
Nom de fichier: | raiden-arcadegfx-v101.7z |
Descargas: | 147 |
Conditions requises: | BIN Format (GEN) |
Version: | 1.01 |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Raiden Trad/ Raiden Densetsu IPS patch version 1.01 30th Jul 2017 by fusaru made with HivePAL,GIMP,TileLayerPro ==Purpose of the patch== Seibu Kaihatsu's Raiden was ported to many systems. While the Sega Genesis/Mega Drive received a very accurate port in terms of content and an extra stage as bonus, the port's graphics were lackluster. This hack aims to change that: - fully reworked sprites, background tiles & color palettes - stage transistion scenes have been restored - loading screen sequence (red eye & green tiles) restored - most palette based animations restored, e.g. stage 1 river, stage 5 yellow lights on buildings, lamps and engines on enemies and player craft - palettes frequently changed during stages for a closer look to the original (originally only used in stage 1 and 8) - stage 9 (Sega Genesis/Megadrive exclusive) has been redrawn to fit into the series's visual style ==Usage== Apply the included IPS file to the ROM (e.g. via Retron 5, Cybergadet Retrofreak, dedicated program such as "StealthPatch IPS Patcher"). If you get a red screen, the checksum needs to be fixed. Programs such as ESE FixCheckSum can do this for you. ==Version changes== version 1.01 - fixed a wrongly colored tile in stage 6 (asteroid) - fixed a wronlgy colored tile in stage 7 (first red lamp array) ==Notes== *the original game supports all features for this hack out of the box (just had to insert a fork for the extra palette now used for the stage loading screen), however these were unused in most parts *while one of the first 8 megabit games, the rom contains plenty of unused space *the original game uses an undocumented compression mechanism. I wasn't able to figure it out, but could deactivate it. Therefore this hack exapnds the rom to insert graphics data, leaving the original graphics untoched *NTSC-U and NTSC-J version are identical, the game simply uses a different title screen based on the console region ==Legal stuff== Do whatever you want with these files unless it's commercial, making money out of this etc. Feel free to further edit and resubmit.