Paramètres | Info |
---|---|
Console: | SNES |
Jeu Original: | Final Fantasy III |
Type: | Improvement |
Genre: | Role Playing |
Modifications: | G |
Créateur: | Madsiur |
Date de création: | 05/23/2017 |
Dernière modification: | 06/28/2017 |
Paramètres | Info |
---|---|
Nom de fichier: | no_gradient_10.zip |
Descargas: | 4 |
Conditions requises: | No-Header (SNES) |
Version: | 1.0 |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
No Gradient Patch ----------------- version: 1.0 released on: 05/23/2017 Patches ------- NH: No Header ROM patch ANTI: Reverse patch menu_gradient: Optional gradient with menu option for FF3us 1.0 no_gradient: Gradient removed permenantly for FF3uis 1.0 Free Space Used --------------- no_gradient: 0 byte menu_gradient: $C3F091-$C3F13C, $EFFBC8-$EFFDF2 Description ----------- This hack remove the gradient. There are two patches, one that removes it permanently, one that adds a menu option to toggle the gradient. Code could maybe be optimized (HDMA data and gradient table for no gradient option), but for now it is what it is. For the free space used, $C0F091 code can be relocated elsewhere in same bank and $EFFBC8 code elsewhere in the ROM. I included some custom menu background screenshots examples with no gradient but these are not included with the hack. no_gradient can be assembled with bass and menu_gradient with xkas (yeah, weird and this will change in future release if one). Version History --------------- 1.0 Initial Release 05/23/2017 Contact ------- [email protected]