Télécharger neoFFL2 v3.003 ROM Hack

neoFFL2 v3.003 Jeu
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Paramètres Info
Console: GB
Jeu Original: Final Fantasy Legend II
Type: Improvement
Genre: Role Playing
Modifications: T,GP
Créateur: amuseum
Date de création: 12/27/2007
Dernière modification: 11/06/2015
Paramètres Info
Nom de fichier: neoffl2_3003.zip
Descargas: 11
Conditions requises: No Special Requirements
Version: 3.003
Notation:

Description neoFFL2 v3.003

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Lire neoFFL2 v3.003


neoFFL2 v3_003
by amuseum

--~~==~~--
Instructions: Put FFL2.IPS into the same directory as FFL2.GB. Open FFL2.GB in VisualBoy Advance, which will automatically (temporarily) patch the game while you play. To permanently patch the .GB directly, use a patching tool. Search ROMhacking.net for one.

--~~==~~--
Summary of alterations:
allows long player names (up to 8 letters long using DTE)
modified mutant skill list
corrected and made cooler names
toned down robot stats
replaced banana with heroin

--~~==~~--
to do:
public testing
make more Quake attacks
turn agility swords into whips (add agil, do str-based damage) and mini-gungnirs (str-based damage to group, never miss)
dad and lynn's story
change stat increase rate?

--~~==~~--
Changelog

--done
++not done

--~~==~~--
v3-003
--shops
  --2nd town: desert (rapier, long, whip, psi, kick, stungun, colt, battle axe)
  --desert: ashura (psi, kick, stungun, colt, battle axe, sabre, bastard) add ice book
  --ashura: giant (sabre, bastard, katana, mythril, ice, temptat, SMG, thunder)
  --giant: 2nd (ice book, temptat, SMG, thunder, fog, rocket, sleep, prayer)

--translation
  --Ridean -> Raiden
  --LiveOrk -> LiveOak
  --MadCeder -> MadCedar
  --Athtalot -> Astaroth
  --Silver -> Iron
  --Gold -> Mythril (armor, sword, bow) c6 ec e7 db e5 dc df
  --Battle sword -> Bastard sword
  --Axe -> Battle axe
  --Blitz whip -> Electro
  --Musket -> Beretta
  --Sypha -> Jitte
  --Headbut -> TriPunch
  --Banana -> Heroin (bb 59 59 89 -> c1 53 e2 56)

--weapon effects
  --Coral affects marine, not insects (30 to 40)
  --Guns to Agility:
  --Colt Agl 2, Beretta Agl 5, Magnum Agl 7
  --SMG Agl 3, Grenade Agl 5, Fire Gun Agl 7
  --Mage staff to do Mana*10 Quake effect, renamed Quake staff

--Changed Robot stats: 0 Str, 4 Agl, 0 Mana, 6 Def

--Fixed start screen 5th char box placement

--~~==~~--
v3-002
--Changed GP into cc (copyright symbols)

--~~==~~--
v3-001
--Changed Robot stats: 0 Str, 6 Agl, 0 Mana, 6 Def

--~~==~~--
v3-000
--Changed version to 3-000
--Moved input name two spaces left to fit long names
--Boosted monster STR and AGI based attacks
--Gaze renamed: Curse Gaze renamed C-Gaze, Paralyze Gaze renamed P-Gaze
--Blind and Touch now give Mana up
--Burning and StonSkin now give Defense up
--Mirror now gives Agility up
--Changed Mutant Skills as follows
  DS 1: Cure, Defense, Fire, StonSkin, Blind
  DS 2: Ice, Sleep, Dispel
  DS 3: O-Para, X-Fire, Steal
  DS 4: X-Ice, CursSong, Thunder
  DS 5: Burning, O-Damage, Remedy
  DS 6: Warning, Quake, Reflect
  DS 7: Touch, Charm, Surprise
  DS 8: X-Gaze, Recover, P-Blast
  DS 9: O-Change, Mirror, MadSong
  DS A: Life, Flare, O-All

--Mutant "Classes" per DS
  DS      Cleric   Wizard  Druid     Bard      Enchant      Vuln
  1       Cure     Fire     StonSkin  Blind      Defense
  23      Dispel   Ice      Steal     Sleep      O-Para      X-Fire
  45      Remedy Thunder Burning   CursSong  O-Damage   X-Ice
  67      Touch   Quake   Warning  Charm     Reflect
  789     Recover P-Blast  Surprise  X-Gaze   O-Change
  9A      Life     Flare    Mirror    MadSong  O-All

Cleric:   Cure, Dispel, Remedy, Touch, Recover, Life
Wizard: Fire, Ice, Thunder, Quake, P-Blast, Flare
Druid:   StonSkin, Steal, Burning, Warning, Surprise, Mirror
Bard:    Blind, Sleep, CursSong, Charm, X-Gaze, MadSong
Enchant: Defense, O-Para, O-Damage, Reflect, O-Change, O-All
Vuln:     X-Fire, X-Ice

--Reduced robot bonuses on Kick,etc. and armor
  Kick to Karate: 9 HP, Agl +2 (mod 40)
  Defend Sword: 108 HP, Def +24 (mod 1B)
  Silver: 18 HP, Def +4 (mod 11)
  Gold: 27 HP, Def +6 (mod 12)
  Flame: 72 HP, Def +16 (mod 17)
  Ice: 72 HP, Def +16 (mod 17)
  Dragon Shield: 108 HP, Def +24 (mod 1B)
  Dragon Armor: 72 HP, Def +16 (mod 17)
  Arthur: 108 HP, Def +24 (mod 1B)
  Giant: 72 HP, Def +16 (mod 17)
  Ninja: 108 HP, Def +24 (mod 1B)
  Hermes: 36 HP, Def +8 (mod 13)
  Hecate: 72 HP, Def +16 (mod 17)
  Army Helm: 72 HP, Def +16 (mod 17)
  Army Armor: 72 HP, Def +16 (mod 17)
  Geta: 18 HP, Def +4 (mod 11)
  Samurai: 90 HP, Def +20 (mod 19)
  Battle: 90 HP, Def +20 (mod 19)
  Parasuit: 135 HP, Def +30 (mod 1E)

--Changed bonus for guns from STR to AGL
  Colt, Musket, Magnum

--~~==~~--
v2-001
--Replaced Mutant Skill SunBurst with Dispel (same effect, but mutant can gain Mana now)

--~~==~~--
v2-000
--Changed Mutant Skills as follows (see ffl2.xls, FFL3 page)
  DS 1: Cure, O-Para, Fire, StonSkin, Blind
  DS 2: Ice, Gaze, Thunder
  DS 3: SunBurst, X-Fire, Steal
  DS 4: X-Ice, Sleep, X-Thunder, Warning
  DS 5: Surprise, StonGaze, Reflect
  DS 6: Explode, Remedy
  DS 7: MadSong, O-Weapon, Erase
  DS 8: Teleport, Touch, O-Damage
  DS 9: P-Blast, O-Change, Recover
  DS A: Life, Flare, O-All

--~~==~~--
v1-002
--Heal F4 renamed to Remedy (removes status conditions)
--Thunder Magi changed from O-Ice to O-Thunder
--Ice Magi changed from O-Thunder to O-Ice

--~~==~~--
v1-001
--Mirror renamed again to Reflect (not Fizzle; reflects magic attacks)

--~~==~~--
v1-000
--Save/Load menu changed to accomodate long names
--Select menu changed to accomodate long names
--Main menu changed to accomodate long names
--MAGI box altered
--Abil menu changed to accomodate long names
--Magi menu changed to accomodate long names
--Input name screen changed to accomodate long names
--Many blocks of data moved to fit new input name screen
--Combat screen changed to accomodate long names
--Title screen changed
--Plot dialogs changed to accomodate long names
--Mutant skill Mirror renamed to Fizzle
--Skelton renamed to Skeleton